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I will not describe the abilities and their application, since you can already read this in the game. Let's analyse what attributes priority we have:
Agni's two gameplay tactics it's hit&run and artillery type. What is mean?
Hit&run agni is at least situational fighting model, or main for blood god, which mean that we have great mobility, rushed an enemy, give them our procast, and fast coming away.
How to do it?
U know that our Noxious Fumes
should be applied within a second after others abilities - it's still getting stun. our procast is a long time to done. So, if we rushing in 1 enemy, for example, with Blink Rune, our procast would look like:
We need to stun as late as possible in order to hit the enemy with all charges. That's why, after 1st ulti we cast our 2nd ability, cause they casting faster. Path of fire at the end for burn, catch up, or leave.
What about artillery time: we just stay we just stand at max range or behind a barrier, and regularly casting. More often, especially in this state we use fumes for escape or cathing up, so we need to remind saving starter and soul gem buffs for an ulti.
If we have Soul Gem we try to always have 3, or 4 stacks depending on planning procast model.
It's also important.
What if we need it?
In Burst build state i recommend use an relics, or entrust the team.
in case of Blood God duild u can freely change Spear of the Magus by Divine Ruin.
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I think your inability do deal enough damage to solo laners and tanks will allow your opponent to close out games before you can get speed pot.
You don't see % pen on Qin's Sais but you synergise it with the pen to hurt the tanks big time.
It has very situational use for teams like that which have high HP. To say it wasn't a good item before they nerfed it is slightly ignorant of the amount of damage you would put out with it.