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Ao Kuang The DoT Slayer

1 0 10,709
by Kaden updated April 18, 2013

Smite God: Kukulkan

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Kukulkan Build

Overkill Damage - Core Build

Build Item Boots of Celerity Boots of Celerity
Build Item Book of Thoth Book of Thoth
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Bancroft's Talon Bancroft's Talon

Abilities

Build Item Girdle of Might Girdle of Might
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Cloak of Meditation Cloak of Meditation

End Game Potions and Mid Game Items

Build Item Elixir of Power Elixir of Power
Build Item Potion of Magical Might Potion of Magical Might
Build Item Ward Ward

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 4 11 12 14

Slipstream

2 A B
Slipstream
8 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 3 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 4 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
8 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 3 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Introduction

Welcome Ao Kuang Dragon of the Eastern Seas

A powerful Mage Caster God that tears through enemies with powerful Damage over Time skills, Moves as fast as the Wind and and Slows enemies with bursts of Wind.

Pro's - All subject to build

* Power, Large AOE DoT's that kill enemies even after they escape
* Skills scale well in damage and utility with certain items

Con's

* Mana Intensive
* Squishy
* No Reliable Escapes
* Nothing really amazing on him without building items to achieve.
* Really hard to land ultimate skill


As you can there is a slight issue here, not a lot of pro's to taking this god. and here's where players fall short of playing him well.
This god requires certain core items to be VERY powerful, not building them will make you a subpar damage dealer with bad scaling and no escapes.

So lets get to the building shall we.

Items

Firstly There is no reason to stray from these items, IF you are being ganked or shutdown and decide hey i need more defense, firstly try play safer, building as a tank is not advisable unless your playing RA. IF you need then buy Warlock Sash instead of either of the last 2 items.

Now, importantly you need to understand why am i building like this, this is absolutely crucial to playing Ao Kuang.

Boots of Celerity

You have no escapes and your a long range caster, you need to be able to kite around a battlefield and not be caught, so remember map awareness. These boots give the most speed in the game as well as Cooldown Reduction! there is never enough Wind.

Book of Thoth

If you dont buy this item stop playing this god right now. It has one of the highest if not the highest amount of magic power available as well as MP Regen which you will need early game quite badly. Now heres the kicker, aside from the damage it also gives you extra mana for killing minions AND converts you max mana into more magic power, its like having your passive twice.

Gem of Isolation

Another item that if you dont pick up at least 3rd, stop playing this god right now.
Its easily one of the best items on most mages but on Ao Kuang you have to say to yourself, how do i make the enemy take more damage in my Tornadoes? Oh i know we make them stay in them longer! Its passive applies a slow effect per tick of damage severly slowing them, in team fights this is also great crowd control for the team, and as a bonus hey it gives us more mana and even some extra life.

Rod of Tahuti

No brainer item, we pick it up early because aside from the massive damage increase, it will give 125% extra damage based on your magic power, remembering the massive amount we get from Book of Thoth and the 70 we get from Gem of Isolation it suddenly severly spikes up your damage.

From here we have the making of a powerful God and you should already be winning a lot now.
so lets look at 2 more ways to deal damage and stay safe, since your probably pretty hated right now.

*these 2 items can be switched in order depending on the situation.

Banecroft's Talon

this gives a nice 100 magic damage and lifesteal, which is nice beause you will get a lot back from each tick of your tornadoes. also its passive increases your damage when injured, even if you die, the damage from your tornadoes will spike up nicely. use this item for survivability.

Obsidian Shard

You penetration item, allows your spells to do 33% damage penetration on enemies, meaning it works well on tanky gods who will at end game have good armor.

Understanding the Skills

Squall

A line projectile nuke that has a slow on it.
Difficult to land especially early game and does low damage early. it uses a lot of mana so dont use this to often while laning unless following up on a kill.
It does become useful later in the game as a solid slow and nuke.

Slither

One of the best skills you have, If you battle with the first skill feel free to level this up for more survivability, now your wondering why i didnt max out this skill second?
its because there is less need for moving so fast early game and extra damage tends to be better, the slow from the 1st skill is more useful to you escaping early on. but feel free to put 1 level into it early if needed.
This skill allows you to move between lanes very quickly as well as escape and harass.

Tornadoes

Bread and Butter skill, you max this out first. Please read the laning phase info on this skill as well, its crucially important. but it is a large aoe skill that damages enemies in it and will go on forever unless they leave, now that is pretty sweet, even better is that the DoT effect stays on them even after they leave, probably picking you up some good kills. using Gem of Isolation with this skill makes for a devastating aoe slow with high damage. just think that one through a bit more.

Spirit's Tempest

A very very hard it land ultimate because the enemy can see it coming a mile away. So why is it good? well it can hit for about 2000damage to every enemy in a large path. there are a few ways to land this and DO NOT play the game with the mentality of trying to land it.
its a situational skill that is hard to land. If your team have good CC then use it, if not, i would recommend trying to bait or gank enemies in the jungle, do you know why?
The jungle has small narrow passages and the enemy will battle to dodge it, making that skill the ultimate jungle killer skill. Also great to use on enemies when they cluster up on your minotaur.

Laning

This part of the game is fairly make or break.
Dont worry, no other god has the same power mid.

NOW listen closely because there are a few tricks to snowballing and surviving mid, and you should ALWAYS be mid with this god.

Game START! !IMPORTANT!

Buy level 1 Book of Thoth and level 1 Boots of Celerity

Ask your left lane team mates to help you take the mana/blue buff, if they help you, you will need to do a trick called "blocking"
this is where the 2 left lane gods stand close together in the entrance of the blue buff at 10 secs elapsed time the camp spawns, you will be standing on the outside and shoot into the camp, the enemy will move towards you and get stuck on the team mates without attacking, from here you just burn down the camp and take the buff without losing any life.

The buff allows you to keep up strong harassment and you can feel free to use your Squall as well as Tornadoes

Next important piece of info.

Aim your Tornadoes so that the edges of the circle will hit both the forward creeps as well as the archers, most gods AOE skills cant get both but yours can, this is how you out push them, BUT DO NOT FORCE the lane too much, try balance it so creeps are always closer to you or in the center, this prevents Ganks on you and keeps you in a good position to farm creeps safely.

i cannot stress enough how important it is to not try take the tower in 10 mins.DO NOT TAKE IT, once its taken their mid will start ganking your other lanes making it harder for them, and you will need a team.

NEXT very important, your mana buff will wear out and you will burn through too much mana, when you have a decent amount of gold, try using Tornadoes AND Spirit's Tempest to kill entire waves and push the lane, it doesnt matter that you used your ultimate to kill creeps, just do it.

Teleport back to base and buy Meditation and finish Book of Thoth so you can start building charges, you are battling with ganks and the lane, finish celerity first.

You need at least up to Gem of Isolation to be useful and gank.

Another piece of good information for early game, if the enemy gets creeps under your tower, dont panic and burn mana to kill them, the tower will be fine and a few hits isnt much, if anything it will make the enemy get to cocky and make a mistake. Also if the tower is going to fall, let it fall, dont die with it. dying is the worst thing you can do.

Mid Game

At this point keep up the farming and take buffs if your team arnt, feel free to SAFELY take mid tower.

In ganks, dont be a hero, your a dragon its different. you can harass enemies with your tornadoes but make sure its off cooldown when they jump you.

When your team initiate cast Tornadoes onto their squishy gods grabbing as many as you can (use Girdle of Might just before casting to increase the damage., if anyone comes charging in hit them with Squall, make sure to use your speed to constantly re-position yourself from danger if your team stun them or they cluster take a swing in the dark and use your ultimate, if enemies escape into the jungle, follow up with ulti. dont worry the slow from the Tornadoes as well as the damage is really powerful.

Keep that up in the end game as well. and keep an eye on the map for enemies coming from behind you.

Closing

Will be updating and adding more info as time goes on. If there is anything you would like to see added let me know, if there are items you agree or disagree with let me know and i will explain them more.

Also please Vote up and comment if you liked this guide and it helped you in game.

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1
RevanClaw (4) | May 8, 2013 6:19am
A thought on Bancroft Talon;
As Ao Kuang, you're trying to avoid getting in the middle of conflict and with the boots should be able to escape, so my thought is the passive is wasted the majority of the time and the lifesteal and power can be obtained elsewhere.
I suggest that Polynomicon could be a good replacement for this, giving 99 magic power with 8% bonus (passive and BoT) as well as the 10% lifesteal. I think the best thing on this is because you can push so fast, using the passive to secure objectives and towers is the real key!
Just wondering if this would improve your build slightly as it allows Ao to get in; destroy then get out quickly?
I feel I'd get this before or after the Rod but not sure which because of how much the rod helps and would benefit the polinomicon!
1
Kaden (7) | April 30, 2013 7:00am
grammar nazi =P aye aye large icons incoming, id probably get a point into slither should i need the survivability generally im farming for charges on thoth so i dont but indeed i could probably add it, might take talon right out of the guide since i think the other items are better atm.
1
RevanClaw (4) | April 25, 2013 1:50am
Nice guide Kaden, like the item selection and the skill order (I'd probably take a point in my 2 at lvl 4 but that's just me).

You could maybe jazz the guide up with some large icons and things like that but the information is clear and easy to understand. I know why you select items and what they're for.

One point, you use "your" a lot when you mean "you're".
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