This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Hello and welcome to another of my small guides,
in this guide I want to present you my favorite build for Arachne. Particularly in the lategame you will enjoy this build, three-hitting all the enemies.
With best regards,
khoRneELF
zurueckgenommen
Pros:
- No speed items needed
- Very high damage
- Good crowd control
- Good escaping
- Selfheal
- Easy to use
- Good in all steps of the game
- SPIDERGIRL
Cons:
- Vulnerable
- Focused in teamfights
- No protection items
Use(Venomous Bite) and(Cocoon) simultaneously. Venomous Bite will increase damage, makes tick-damage and gives Arachne a small selfheal, while Cocoon will stun your enemy and increase attackspeed. Now you can simply focus him down. If he escapes, he will get tick-damage and die. If not, use(Tangled Web), he will get attacked by spiders, slow down, while you will speed up running on the web.
Finally(Night Crawler, ultimate) is to catch your enemies or escape if necessary.
Thats the game I just finished for the guide a few minutes ago (My Arachne is the Arachne in the winning team ;)):
I like small guides with the basic information. So: I'm done. I hope it will help you playing Arachne on a high level.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Also i dont see any reason not to take atleast 2 crit wepons (deathbringer and rage is probolby best option)
A full offensive build with high crit can easily kill a mage with 3 strikes and with cocoon that goes extremly fast.
I also hav a really big problem with your choice of skill I think the web needs to be the first priority if you want to be fast and effective as a jungler, they can clear a mob really fast and you can acctually run away before they are finished.
Warrior Tabi + Qin's Sais + Bloodforge + magi's blessing + Rage + Deathbringer
Also I find that some early game items that you'd have to replace late game can be added in like Heavy Hammer / Frostbound Hammer and Ichaival if the enemy is heavy phys. Another item that would help that situation would be Witchblade.
Your skill priority is off for me. I normally do 4-1-3-2, maxing Cocoon last. This is because although you may be able to proc' your stun faster with a higher attack speed, it's only 3 consecutive hits. Prioritizing tangled web over Cocoon will let you get those 3 hits on the enemy either way while slowing them and making you faster. Not to mention these do damage and help your clear way more.
Although you like "small guides", you need to elaborate on many many things. If this is a guide for jungle, why don't you show everyone the start you use? Also if I can recall there's many cool things to do with an Arachne start to let you get a first blood more easily. You can put 2 spiders at back left furies for your adc to solo and if duo is on right, you can put 1 spider at duo blue to tank so your support has a bit more leeway early game for aggressiveness.
Also, you should put a skill combo in. Arachne's skill combo is tangled web, Cocoon, Venomous Bite, and Night Crawler.
I hope you liked my review! Good luck to your guide.