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Arachne, Queen of the Siege amazon

7 3 27,311
by Mordo updated September 11, 2014

Smite God: Arachne

Build Guide Discussion 17 More Guides
Choose a Build: My Standard builds for siege or joust
My Standard builds for siege or joust Build 2
Tap Mouse over an item or ability icon for detailed info

Arachne Build

Slow prey is tasty prey

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Frostbound Hammer Frostbound Hammer
Build Item Hydra's Lament Hydra's Lament
Build Item Warrior Tabi Warrior Tabi
Build Item Deathbringer Deathbringer
Build Item The Executioner The Executioner
Build Item Fist of the Gods Fist of the Gods
Build Item Improved Sprint Improved Sprint

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
1 4 6 12 14

Cocoon

2 A B
Cocoon
2 7 8 10 11

Web

3 B A
Web
3 16 18 19

Night Crawler

4 Y X
Night Crawler
5 9 13 17 20
Venomous Bite
1 4 6 12 14

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
2 7 8 10 11

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
3 16 18 19

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings. Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60(+20% of your Physical Power) per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Night Crawler
5 9 13 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (110% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hi people... Welcome to my reworked guide

This is my *New* build for Arachne on both siege and 1 v 1 joust

feel free to add constructive comments below, for visuals of my build see my Youtube channel which is MrMordo85




10/09:rework for arachne went live
11/09: using Arachne in siege found that Odysseus bow was not as good as expected in usage in PTS

Pros / Cons

Pros :
Able to quickly solo the Midguana (Kevin the mid lizard)
Queen of slowing down her prey
No more having to make yourself a target whilst draining life
Great AA speed
great early damage
SPIDERS EVERYWHERE!!!!!

Cons :
If you have a very greedy lane partner it can be hard to farm up your Devourer Gauntlet at first
Can be very mana greedy at first
If you're an arachnophobia: TERROR EVERYWHERE!

Early game

How to start



In siege the best way to start out is to first get a point in each skill as well as purchasing 1 level of HOG, the first level of Devourers gauntlet and Death toll as well as 2 health potions and 2 mana potions

The best setup once these are started is to lay webs at damage and the mana camp that your lane buddy will be attacking. Move to speed after laying these as you are about to solo speed, as the starter counter reaches 00:10 your eggs at the two camp will hatch meaning you should lay another one at your feet, this will provide you team with mini tanks you with mini tanks and giving you mini tanks Exp to reach level 4 and ~25% of the way to 5, use HOG to clear camp faster with your spiders.

with 3 camps cleared quickly you should find that you will be in lane faster than your opponents giving you enough time to push the lane near their tower, remember to place web walls near the exits to the sides to warn you of incomings as well as making it so you have a safe way to possibly retreat.

Venomous Bite is a great early move as it gives you a heal and poison for some decent damage

Mid game - late

Mid game


Assuming that you have at least 3-4 items you will find that have fantastic attack speed especially whilst using your 2,walls behind your opponent and near your lane in the jungle exits is always a good idea, this can stop any unnecessary ganks if you team doesn't call missings, it also helps set up ganks, if you find that your lane is empty with either enemies retreating or dead feel free smash down the Midguana and solo, this is Arachne's forte , she is fantastic at soloing this objectives with the attack speed and Hydra's lament combo.

If you are also in a good position feel free to wander over to the enemy camps to steal points or even initiate a gank on the other lane, nothing is more fun than catching people off guard and causing panic... like a real spider

Skills

Venomous Bite

Fantastic early game damage, poison and a heal, this is the first thing you want to lvl as well as this is the opening ability once you are withing distance *can be activated in ult*

Cocoon

Fantastic sustain: this is your burst, used wisely you not only take off a ton of life but you also CC them to keep them in close *can be activated in ult*

Tangled Web
Tangled Web
Poke, poke poke.... this is a very fun utility, use it to cover jungle exits, poke enemies whilst in a stalemate or use it to slow your prey so that you can chase faster

Night Crawler

Meh would rather have her old Ult but this is good for now, Nightcrawler give Arachne what she needed the most in her last kit AN ESCAPE. Nightcrawler also is a good tool for chasing people down (if used responsibly) you can use Coccoon and Venomous Bite whilst in this state

Items

Items

For my main build I utilize two main features: Attack speed and .

and These two wonderful trinkets plus your two mean nearly hitting the attack speed cap and executioner means that whilst you have a alot of attack speed you will also do increasing damage

adn Death bringer will have your critical percentage at 20 BUT, combine this with the hard hitting effect of Hydra's lament and that means when you spam you abilities with your attacks you hit like a truck full of spiders

Devourer's gauntlet also give a nice life steal and physical power buff since most of the start of the game you will be farming minions as well as camps

The main reason that I chose this setup as due to it giving Arachne a the ability to strike fear in her prey, slow them down with the hammer and web combo and rip them apart, hehehe


Time for Noms

C-C-Combo

A very much used combo for me in the PTS was to place webs ON the prey, run up to them, hit 1, auto attack, 2, auto attack until death or if they leap to safety chase them on the invisible world wide web

Items

Leave a Comment

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1
mortykt | October 7, 2014 2:57pm
Great build! However I think that somewhere in their, you should add hastened fatalis. I took rid of one of the items and added hastened. This is really good for chasing enemies and it should probably be added in the build!
1
zferolie | September 11, 2014 12:05pm
Ah nice to see you posting builds here Mordo. I knew you posted your Arachne figure but didn't know you did movesets as well.

Anyway, nice build. You play differently then I do, but I am still experiementing before I post mine hopefully tonight I do want to comment on the skill leveling though.

Personally, I think just 1 rank in her 2 is enough to late game. Getting your web wall leveled second, at least for me, is very important. You slow them for longer, letting you chase better, and your broodlings do more damage (wish they scaled with your power but that may have be broken) All 2 gives you is a faster attack speed and a slightly longer stun, which is great, but I think chasing and securing kills is more imporant.

At least for me. I find a fast Arachne is the most threatening type...
1
Mordo (9) | September 11, 2014 4:01am
george22 wrote:

this is not the updated arachnee right?


It will be soon, I am still running different sets to test the best kits ( expect it full by the weekend
1
george22 | September 10, 2014 12:41pm
this is not the updated arachnee right?
1
Mordo (9) | August 1, 2014 9:09am
MaxIons wrote:

Thank you for this build. I love my little venomous spider queen, I do. I usually build shoes before devourer's gauntlets... I think I'll change that up now.

That said, I would recommend Qin's Sais over Executioner, and Rage over Deathbringer. The additional target scaling damage and 5% attack speed for Qin's has done me wonders. With Rage if you can hit the target 5 times (fairly easy with the stun-snag) you're guaranteed to apply the additional crit DOT even if it isn't as large. Many times this alongside my pretty pretty pets has allowed me to scuttle hurry away to another target while the original still keels over dead. This though is getting down to personal taste and variability management.


thanks for the feedback, the reason i choose Executioner over quins is due to the "peel effect" hit 3 time and 21% of the protections are gone from your target, this isn't just for you, this is affecting them so spiders do extra damage, physical team mates do extra... might try the rage but again peeps thanks for the upvotes and feel free to visit my Youtube channel, will be looking to update more this weekend
1
Greenevers (105) | July 30, 2014 9:24pm
SexxyJesus wrote:

Really nubby question here, how do i upvote?


Press the green box which has an arrow up symbol. You can find this under "Guide Rating" near the top of the page.
1
SexxyJesus | July 30, 2014 9:20pm
Really nubby question here, how do i upvote?
1
MaxIons | July 24, 2014 3:57pm
Thank you for this build. I love my little venomous spider queen, I do. I usually build shoes before devourer's gauntlets... I think I'll change that up now.

That said, I would recommend Qin's Sais over Executioner, and Rage over Deathbringer. The additional target scaling damage and 5% attack speed for Qin's has done me wonders. With Rage if you can hit the target 5 times (fairly easy with the stun-snag) you're guaranteed to apply the additional crit DOT even if it isn't as large. Many times this alongside my pretty pretty pets has allowed me to scuttle hurry away to another target while the original still keels over dead. This though is getting down to personal taste and variability management.
1
Mordo (9) | July 22, 2014 1:52am
Glad to hear that it worked for you, upvotes are always appreciated if you like the build
1
SexxyJesus | July 16, 2014 8:01pm
Thanks for the burst build, works great in arena.
1
Mordo (9) | July 9, 2014 7:47am
Will try that tonight, got to say though for something that has been proven to work (check out my youtube vids for proof) not feeling the love when not even 1 upvote
1
Kurt_Ottman | July 9, 2014 6:24am
I suggest you switch out [ninja tabi] with [warrior's tabi] and [Jotunn's wrath] with [Frostbound Hammer]. I don't believe in early CDR, it just depletes your mana quicker. Sure, it is more forgiving, but far less impacting. If you can hit those snipes every time they're up, you won't notice the lack of CDR.

[Frostbound hammer] is supposed to make them fear coming too close to you. It's a great item for duo laning since it will only really allow them to attack you. They can't run away, and they can't attack your teammate. Plus it gives you health so killing you will be harder.
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