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Arachne - The Weaver S4

5 0 152,688
8.3
by Duotem updated February 9, 2017

Smite God: Arachne

Build Guide Discussion 9 More Guides
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Arachne Build

Start

Build Item Bumba's Mask Bumba's Mask
Build Item Death's Toll Death's Toll
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Core Build

Build Item Warrior Tabi Warrior Tabi
Build Item Heartseeker Heartseeker
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Qin's Sais Qin's Sais
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item The Executioner The Executioner

Situational Defense Items

Build Item Magi's Cloak Magi's Cloak
Build Item Spirit Robe Spirit Robe
Build Item Winged Blade Winged Blade

Relics

Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune
Build Item Sundering Spear Sundering Spear
Build Item Aegis Amulet Aegis Amulet

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
2 3 6 7 10

Cocoon

2 A B
Cocoon
4 15 16 18 19

Web

3 B A
Web
1 8 11 12 14

Night Crawler

4 Y X
Night Crawler
5 9 13 17 20
Venomous Bite
2 3 6 7 10

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
4 15 16 18 19

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
1 8 11 12 14

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings. Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60(+20% of your Physical Power) per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Night Crawler
5 9 13 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (110% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hello, my name is Duotem and I'm a semi competitive player on PC(ign:Duotem). I've played on two different challenger teams and made it to wildcards in the AVGL Fall 2016 tournament. This guide assumes you know the jungle role and deals with the theory around the build.

Items

Start
Bumba's Mask: Allows you to last hit jungle monsters for sustain and gold.

Death's Toll: Since Arachne is very basic attack focused for clear this provides a lot of sustain.

Potions: I prefer 2 health and 2 mana potions for sustain.

Build
Warrior Tabi: Your main source of damage early is going to be venomous bite so the power allows you to make that even better.

Heartseeker: A fairly cheap early item that provides movement speed and a venomous bite with all the heartseeker stacks will shred your opponent.

Shield of Regrowth: 300HP and 20% Cooldown Reduction allows you to fight longer and have increased uptime on venomous bite. The bite also triggers the passive ensuring almost no one will be able to run away from you.

Qin's Sais: This item hugely increases your damage through basic attacks and the passive accelerates the hp loss which makes your passive hit harder.

Stone Cutting Sword: Even more movement speed, a large amount of power, and protection steal. A solid all around item for this character.

The Executioner: This item really rounds out the build as up til now the only pen you really have is on stone cutting sword. It also provides a ton of attack speed which helps you shred through people late game.

Situational Defense Items
These items can be built in place of the Stone Cutting Sword

Winged Blade: A cheap item with solid stats. This is never a bad option and if the enemy team has a lot of slows.

Magi's Blessing: This item is very useful when diving the backline versus high crowd control comps.

Spirit Robe: If the enemy team really only has one form of cc setting up their damage this item may be better than magi's. It also provides a lot of protections and crowd control.

Relics
Purification Beads: A core relic should be built in every game. Prevents you from being cc'd and lets you stick on targets.

Blink Rune: My preferred aggressive relic. Arachne's main problem is mobility to engage on enemies. This allows you to just appear in the backline throw down spiders and murder a squishy without anyone noticing.

Sundering Spear: If the enemy team has a ton of problematic tanks then this may be preferable over Blink.

Aegis Amulet: If you find the enemy mage to be a huge problem then you can get aegis, but in most situations the aggressive relics will be better.

Skills

Predator: This is your passive. It increases the power of your basic attacks the lower the hp of your enemy gets.

Venomous Bite: The most important ability on Arachne. This ability deals a ton of damage while healing you for a large amount. Making sure to use this as soon as it comes up in fights will basically ensure you win the 1v1.
Max this first

Cocoon: Provides an attack speed steroid while also stunning your opponent if you hit them with the first 3 autos.
Max this last


Web: Shoots a web forward a set amount that is stopped by walls as well as enemy minions and gods. When broken two spiders are spawned that will attack and the enemy is revealed to Arachne. If the enemy is a god then they will be slowed and a trail of web that increases your movement speed will trail behind them.
Max this second as the slow duration increases with rank


Night Crawler: Arachne gets on her web and can't be damaged by most things. You want to use this mainly as an escape.
Level this whenever you can as the cooldown gets reduced with each level

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1
Jeb2020 | March 4, 2017 1:53am
New to smite (still 10 lvls away from cap) when should I sell starter items? -MOBA virgin
1
Duotem (10) | March 10, 2017 7:37pm
You want to sell starters to finish an item after you have filled pretty much all your remaining item slots. It doesn't really matter which one you sell first so I tend to base it on how much gold I need and how the game is going.

For example, I'd look to sell one starter when I had enough gold to finish stone cutting sword in this build.

For builds with only 1 starter its generally ok to sell the starter to complete the 5th item. For example, selling the starter to finish Rod of Tahuti 5th item on a mage because its a big power spike

In jungle you want the speed buff so you can rotate faster around the map to assist all the lanes and clear camps. The adc generally wants red, but can take purple if the support is far away. The support generally wants purple because he's the one in the middle of the enemy team. solo wants blue so they can stay in lane and farm longer to get ahead
2
Branmuffin17 (400) | March 4, 2017 10:29am
Hi Jeb,

Most common time to sell a starter is usually toward the end of a build. You absolutely sell it when all the rest of the slots are taken up and you need to get your last item, but you can also consider selling earlier, circumstances allowing.

For example, say with Duo's standard build here, you've got 2 starters...Bumba's and Death's. Death's is pretty much solely for sustain, while Bumba's has that function, but also provides some extra gold. If you're working on what would be the 5th item slot, Shield of Regrowth (2 starters plus 3 core), you backed, and you were short ~500 gold to finish Shield, you might consider selling Death's at that point...a full item later in the build is going to be more functional than DT. Yes, you lose out on the sustain, but Arachne already has it in her Venomous Bite, so she'll be just fine. Keep Bumba's because 1) it costs less and wouldn't sell for as much, and 2) it provides extra gold.

Does this help?
1
Jeb2020 | March 5, 2017 6:51am
Yeah lol I appreciate it ❤❤❤. I'm also confused on which Jungle buff I should pick up. I'm picking up the mana buff atm (4 sustain) but idk seems wrong. Thanks again 👍
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1
Cheapstake01 | February 23, 2017 12:42am
Great build I personally like ich second and sell it late taken for exe. Aswell as her early sustainability makes it better to go bumbas t2 boots start
1
Hardrake | February 8, 2017 3:25am
Really good Build. It makes use of Arachne's early game boxing potential. But I could imagine that you can get Bluestone instead of DT, because of the Mana-Sustain and the very high damage of her 1?
1
Duotem (10) | February 9, 2017 2:51pm
Bluestone Pendant only procs on the 1 and the ult and if you consider the ult is primarily an escape you're really only getting use on the 1. Death's Toll gives you health and mana sustain, as well as an extra 100hp. You'll still do a ton of damage and the additional sustain from last hitting on bumba's means you can stay in the jungle for a very long time and get ahead in XP
1
Branmuffin17 (400) | February 7, 2017 11:43am
Woot Duo. Start making more builds! Also, if you want to add the simplest BB coding, put double brackets around the names of gods, items, and skills. Also, confirm Heartseeker proc?
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League of Legends Build Guide Author Duotem
Arachne - The Weaver S4
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