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Ares Arena CDR

6 0 69,994
by docksmur updated June 29, 2015

Smite God: Ares

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Ares Build

standard build

Build Item Shoes of Focus Shoes of Focus
Build Item Improved Blink Improved Blink
Build Item Breastplate of Valor Breastplate of Valor
Build Item Greater Blink Greater Blink
Build Item Void Stone Void Stone
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Heavenly Agility Heavenly Agility
Build Item Rod of Asclepius Rod of Asclepius

vs. Strong CC Guardian

Build Item Shoes of Focus Shoes of Focus
Build Item Improved Blink Improved Blink
Build Item Improved Purification Improved Purification
Build Item Breastplate of Valor Breastplate of Valor
Build Item Greater Blink Greater Blink
Build Item Void Stone Void Stone
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Rod of Asclepius Rod of Asclepius

Ares's Skill Order

Shackles

1 X Y
Shackles
1 4 6 7 10

Bolster Defenses

2 A B
Bolster Defenses
2 15 16 18 19

Searing Flesh

3 B A
Searing Flesh
3 8 11 12 14

No Escape

4 Y X
No Escape
5 9 13 17 20
Shackles
1 4 6 7 10

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
2 15 16 18 19

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
3 8 11 12 14

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 9 13 17 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Basic Strategy

So the basic idea of this guide is to use "No Escape" as often as possible. If you launch it as soon as it comes up and manage to catch 2 or 3 people each time you should manage to actually pull enemies almost every time you ult. Also warn allies you're launching your ult ahead of time with VVVR this is especially important if you have allies with harder to hit multi-target ults like Kukulkan, Poseidon, or Ra. Once you land the ult chain as many seperate enemies as possible then distance yourself from the *****torm that will be where you just landed. You can choose to stay in and fight a bit but chances are the enemy team will do everything in their power to take you down.

While you ult is on cooldown basically you hit chains then flames on squishy enemies with otherwise good escapes (Neith, Rama, etc.) and let your team clean up the trapped enemies. The main point of Ares is preventing enemy escapes so try to play as such not searching for kills as much.

Vs. Strong CC Guardian

Strong CC guardians like Ares or Hades

This changes things a bit. To be successful in this match up you have to figure out how they're playing it. If they're coming after you with ults buy beads but it is fairly common for them to avoid you and focus on squishy targets. My personal strategy usually follows the second more closely as bringing in a guardian is much less guarantee of a kill. That being said don't let them deter you from an otherwise good pull. Basically the way I see it is if they're at high health I don't count them towards my pull count, i.e. I got 2 people + Ares with my ult.

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1
NLW30 | December 17, 2015 11:29pm
Had no idea how to build Ares after reading this guide I have been pretty good with him. Appreciate your time in making this one.
1
CapnnBlackbeard | August 27, 2015 11:53pm
This is a great build! I'll just went 15/1/16 my first game with this build! :D
1
docksmur | August 4, 2015 12:27pm
FemFatalis wrote:

If you're going to go physical protection second item, I recommend Mystical Mail personally. Aura item, does more damage, and adds to your power. V good early item, and you can sell it later for Breastplate of Valor or another defensive item.


I have Breastplate of Valor there because of the CDR it provides. Without max CDR you will get beat by beads every time making ares a lot less useful
1
FemFatalis (15) | July 9, 2015 6:16pm
If you're going to go physical protection second item, I recommend Mystical Mail personally. Aura item, does more damage, and adds to your power. V good early item, and you can sell it later for Breastplate of Valor or another defensive item.
1
TheFaster (1) | July 9, 2015 5:46pm
Excellent build.
1
23xp (1) | July 1, 2015 3:07pm
Great Build!
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