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Sentinel's Gift is a fantastic starter because you get a really good amount of protections, sustain, and gold for the early game, making yourself much harder to kill.
Glowing Emerald transforms into
Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.
5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes. Lastly, because you have 50 gold to spare, getting a
Ward or 2 will help gain awareness on early jungle ganks. See the warding section below on where to place it.
Sentinel's Embrace is a nice set of protections for
Atlas when he goes in and the auras you give in combination with
Gauntlet of Thebes, and
Prophetic Cloak provide you and your allies and insane amount of protections. You can also stack prophetic pretty easily with
Atlas since he has ranged damage.
Shogun's Kusari is nice to have on
Atlas because it allows him to pulse his 1st ability quicker, getting more damage off with it. It also gives a ton of attackspeed for your allies.
Relic Dagger with the 2 items listed above give 30% CDR which is super nice for protections late game and abilities.
Emblem of Increasing Peril I like on
Atlas because it gives really good chase and solo opportunity for
Atlas. It allows him to be even more annoying with his kit than he already is.
Fortifying Shell is a nice general relic for you and your allies making both tankier. I would say this is the standard relic to go in support unless you need something more specific.
These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang or
Ares. Then Beads is needed to prevent those characters from snowballing off of you.
Entangling Wings is also good if they have a lot of slows.
Lastly, Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun,
Sol, or
Freya.
Atlas as a pick goes very well with these characters since he can grant them slow immunity and movement speed with his 3rd ability.
Note: Any of these items probably best replace Relic Dagger in the main build, unless otherwise stated.
Atlas is one of the few supports where I think it's actually good to build a damage item on him. My favorite being
Spear of Desolation because it resets his cooldowns upon getting kills or assists and the flat pen is really nice to have. Another really good one is
Divine Ruin because he has a lot of AOE damage which allows him to spread anti-heal very easily.
Chronos' Pendant Can also be good on him if you want more cooldown and are looking to go a damage item.
Sovereignty if they are 4+ physical characters or if their dive is mostly physical. This could replace
Emperor's Armor in the build.
Heartward Amulet for the same reason, but if they're magical damage.
Erosion if they have a lot of shielding, for example if they have a
Charon.
At level 1 Unburden gives you better clear if you want to go this route. But
Kinetic Charge +
Gravity Pull at level 2 gives you better fight which is why I like to level in this order. However, you can also just get
Unburden level 1 if you want to focus on clear.
Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Atlas. I hope this guide can give you some new direction with
Atlas if you're struggling with him, or just improve your overall
Atlas gameplay.
You can reach out to me via the following channels:
Passive -
![]() ![]() |
Ability 1 -
![]() This is a cool ability that also acts as an autoattack. When you throw this ability out it creates a zoning area and you can do 2 things with it. You can either auto attack with it, which will create a pulse of damage or you can combo it with ![]() If they're in the inner ring it will stick them towards the center for a second them knock them out. If they're in the outer ring then it will pull them towards the center. |
Ability 2 -
![]() ![]() ![]() If they're in the inner part then he grabs them and can walk them around for a second before throwing them in any direction he chooses. You can use this ability super aggressively or defensively depending on the situation. It contains both setup and peel. |
Ability 3 -
![]() ![]() ![]() ![]() This slow is increased if he cleanses "ally burdens" around him, essentially just giving them the movement speed will act as a burden cleanse and increase the slow value. |
Ultimate -
![]() Super awesome ult, this ability is an AOE ground circle which pulses damage every 0.5 seconds. It shreds both prots and power and after a certain period of time or if Atlas cancels it early it releases a beam that traverses the map, damaging enemies and shredding their prots and power in its wake. ![]() |
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