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Sentinel's Gift is a fantastic starter because you get a really good amount of protections, sustain, and gold for the early game, making yourself much harder to kill.
Glowing Emerald transforms into Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.
5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes. Lastly, because you have 50 gold to spare, getting a Ward or 2 will help gain awareness on early jungle ganks. See the warding section below on where to place it.
Sentinel's Embrace is a nice set of protections for Atlas when he goes in and the auras you give in combination with Gauntlet of Thebes, and Prophetic Cloak provide you and your allies and insane amount of protections. You can also stack prophetic pretty easily with Atlas since he has ranged damage.
Shogun's Kusari is nice to have on Atlas because it allows him to pulse his 1st ability quicker, getting more damage off with it. It also gives a ton of attackspeed for your allies.
Relic Dagger with the 2 items listed above give 30% CDR which is super nice for protections late game and abilities.
At level 1 Unburden gives you better clear if you want to go this route. But Kinetic Charge + Gravity Pull at level 2 gives you better fight which is why I like to level in this order. However, you can also just get Unburden level 1 if you want to focus on clear.
Emblem of Increasing Peril I like on Atlas because it gives really good chase and solo opportunity for Atlas. It allows him to be even more annoying with his kit than he already is.
Fortifying Shell is a nice general relic for you and your allies making both tankier. I would say this is the standard relic to go in support unless you need something more specific.
These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang or Ares. Then Beads is needed to prevent those characters from snowballing off of you.
Entangling Wings is also good if they have a lot of slows.
Lastly, Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun, Sol, or Freya. Atlas as a pick goes very well with these characters since he can grant them slow immunity and movement speed with his 3rd ability.
Note: Any of these items probably best replace Relic Dagger in the main build, unless otherwise stated.
Atlas is one of the few supports where I think it's actually good to build a damage item on him. My favorite being Spear of Desolation because it resets his cooldowns upon getting kills or assists and the flat pen is really nice to have. Another really good one is Divine Ruin because he has a lot of AOE damage which allows him to spread anti-heal very easily.
Chronos' Pendant Can also be good on him if you want more cooldown and are looking to go a damage item.
Sovereignty if they are 4+ physical characters or if their dive is mostly physical. This could replace Emperor's Armor in the build.
Heartward Amulet for the same reason, but if they're magical damage. Erosion if they have a lot of shielding, for example if they have a Charon.
Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Atlas. I hope this guide can give you some new direction with Atlas if you're struggling with him, or just improve your overall Atlas gameplay.
You can reach out to me via the following channels:
Passive - The Astrolabe
Atlas passive allows him to get a heavy autoattack if enough energy is built up in his astrolabe. This heavier auto will do increased damage and also tremble the targets in the AOE area. |
Ability 1 - Unburden
This is a cool ability that also acts as an autoattack. When you throw this ability out it creates a zoning area and you can do 2 things with it. You can either auto attack with it, which will create a pulse of damage or you can combo it with Gravity Pull to pull players towards the center. If they're in the inner ring it will stick them towards the center for a second them knock them out. If they're in the outer ring then it will pull them towards the center. |
Ability 2 - Gravity Pull
Gravity Pull is Atlas's biggest lockdown / main form of CC. It's got both offensive and defensive capabilities. If you hit an enemy with it, it pulls them towards him if they're in the outer part. If they're in the inner part then he grabs them and can walk them around for a second before throwing them in any direction he chooses. You can use this ability super aggressively or defensively depending on the situation. It contains both setup and peel. |
Ability 3 - Kinetic Charge
Kinetic Charge is an AOE dash that grants both Atlas and allies next to him increased movement speed and slow immunity. If Atlas collides with an enemy he does a ton of damage and has an AOE slow. This slow is increased if he cleanses "ally burdens" around him, essentially just giving them the movement speed will act as a burden cleanse and increase the slow value. |
Ultimate - Gamma-Ray Burst
Super awesome ult, this ability is an AOE ground circle which pulses damage every 0.5 seconds. It shreds both prots and power and after a certain period of time or if Atlas cancels it early it releases a beam that traverses the map, damaging enemies and shredding their prots and power in its wake. Atlas can use this as an engage to create a zoning area. He can also use this as a form of peel which it doesn't really peel but adds a massive debuff to the enemies making their dive on your carries more difficult. |
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