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I mostly do this start on every support. Benevolence is a fantastic starter because you can upgrade it to Compassion later on, giving you arguably the best support item in the game.
Glowing Emerald transforms into Gauntlet of Thebes which provides you and your allies protections once fully stacked, since it's an aura item. This is very crucial on just about every support.
5 health pots to help you sustain while you're laning, this extra sustain can make it until you have to back to purchase Gauntlet of Thebes. Sturdy Stew is in my opinion the best support recipe since when you get hard CC'd it provides both you and your nearby allies protections which can scale up to 30 when you hit level 20. So it's a fantastic item to have until you have to purchase your 6th item late game. Lastly, because you have 50 gold to spare, getting a Ward will help gain awareness on early jungle ganks. See the warding section below on where to place it.
This build is a super backline oriented build, which helps your cooldowns out as well.
Compassion, Gauntlet of Thebes, and Sovereignty are all aura protection items that improve the defense and survivability of your allies around you.
Shogun's Kusari is also an aura, but it increases the attack speed of your allies nearby, increasing their offensive capabilities. It also synchronizes with Bake Kujira as well since part of his kit relies on autoattacks and he gets haste per 1% extra attack speed he has.
Lastly, Spirit Robe, Relic Dagger, and Shogun's Kusari all give you cooldown to get your abilities back faster. This is really nice since Bake Kujira ult is on a 110 second base cooldown, which scales down to 90 seconds at max rank.
Also as a side note, order of the build is up to you. I would probably go Sovereignty before Relic Dagger.
I like leveling Sonic Wave first. After that I like to put at least 3 points into Twisting Dive to increase his stun duration. From there you can either max it or max Sonic Wave while putting a point into Yokai's Lament when you're able to.
Phantom Shell and Emblem of Increasing Peril are great defensive relics and complement Bake Kujira play style, if you want to play for the backline. Bake Kujira can be played in different ways, whether they are offensive or defensive. I mainly like the defensive playstyle, so this guide focuses on a defensive style and with that these 2 relics provide that extra safety cushion for his backline in a defensive style.
These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang, then Temporal Beads is needed to prevent him from snowballing off of you. For Khepri in particular, if they have a heavy crowd control (CC) comp, then beads may be needed for him.
Heavenly Wings is also good if they have a lot of slows. I like going Entangling Wings, but if you have multiple ADCS then Hastened Wings is better.
Lastly, Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun, Sol, and Freya.
This can be pretty complex, so it's hard to get it all down through text. But a few pivots you could do with your build are:
Heartward Amulet if they're 3 or 4+ magical damage, in place of Sovereignty. Erosion if they have a lot of shielding, for example if they have a Charon.
You can go Magi's Shelter for you and your teammates if they have a lot of heavy crowd control, for example Ares or Da Ji.
Spectral Armor in place of Sovereignty or Spirit Robe if they have a lot of crit.
Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Bake Kujira. I hope this guide can give you some new direction with Bake Kujira if you're struggling with him, or just improve your overall Bake Kujira gameplay.
You can reach out to me via the following channels:
Passive - Curse of the Ghost Whale
To maximize this passive to it's fullest extent, it's all about getting a ton of protections and attack speed when you can. This is why I really like Shogun's Kusari on him because it's a mixture of protections and attack speed as well as cooldown. You also want to get CC'd so you can apply damage reduction to the target that CC'd you. This also compliments his 2nd ability Sonic Wave because it's stacks and amplifies this damage reduction. |
Ability 1 - Rough Waters
This ability is pretty much a self-buff to Bake Kujira. It widens the range of your autoattacks and gives you protections based on who your autoattacking. The big thing for this ability though is every time you autoattack a target you get protections which increases your autoattacks damage because of your passive. |
Ability 2 - Sonic Wave
Sonic Wave is a really nice ability that has a deceptively large amount of utility to it. It can slow targets as well as reduce the damage they do. And if you use it in conjunction with your passive, you get amplified slow and reduction making the effects more potent. I would use this as a small form of peel. The damage reduction and slow effects can help your ally hit their target and take less damage, thus staying in the fight for a longer period of time. |
Ability 3 - Twisting Dive
This ability is going to be the more traditional form of CC found in his kit. It has a knockback to a stun, kind of like Hercules' driving strike. What's interesting is the stun is actually applied first, so you can knockback targets who are knockback immune. I would actually max this ability first, because you 3x the stun duration (0.5 to 1.5 seconds) as you max it. However, you can also put say 3 points into it, then max his 2nd ability, the choice is yours. |
Ultimate - Yokai's Lament
Super cool ability with a time dilation effect. The only other one in Smite is Olorun's ultimate. I would use this as a form of peel when your backline gets dove as it makes it really hard for the enemy to followup on damage or move around. Also if the enemy is close enough to you while this ability is active, instead of having slowing procs of time dilation, they instead take increased damage. The last thing to note about this ability is because they are stacks overtime, it'll be more potent the later the ability lasts on a target. But also when they leave the radius of this ability, they lose the stacks overtime. So essentially they are still effected by your ultimate even after they leave the radius of your ultimate. |
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A single game of going 1-11 isn't necessarily indicative of the effectiveness of the build, nor would multiple games potentially be either. General skill and knowledge of the player, matchups etc. come into play as well. If you'd like to link your match it might give us an idea of why you did so poorly.
Edit: also I’ve had an issue with buying pots and ward. For some reason I don’t get any option to buy consumables when I play Bake?