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Because Zeus is Balanced. [AN UPDATED GUIDE]

4 1 24,414
by Aphnex updated December 21, 2012

Smite God: Zeus

Build Guide Discussion 11 More Guides
Choose a Build: Experienced Zeus Mid
Experienced Zeus Mid Safer Zeus Mid
Tap Mouse over an item or ability icon for detailed info

Zeus Build

Start with

Build Item Vampiric Shroud Vampiric Shroud
Build Item Shoes Shoes
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion

First Back [1670]

Build Item Demonic Grip Demonic Grip
Build Item Aegis Amulet (Old) Aegis Amulet (Old)

Core

Build Item Demonic Grip Demonic Grip
Build Item Shoes of the Magi Shoes of the Magi
Build Item Hastened Fatalis Hastened Fatalis
Build Item Doom Orb Doom Orb

Choose One

Build Item Focused Void Stone Focused Void Stone
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver
Build Item Gem of Binding Gem of Binding

Defense?

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bulwark of Hope Bulwark of Hope
Build Item Magi's Cloak Magi's Cloak

More Damage?

Build Item Gem of Binding Gem of Binding
Build Item Rod of Tahuti Rod of Tahuti

Actives

Build Item Combat Blink Combat Blink
Build Item Purification Beads (Old) Purification Beads (Old)

Zeus's Skill Order

Chain Lightning

1 X Y
Chain Lightning
2 11 12 14 15

Aegis Assault

2 A B
Aegis Assault
7 16 18 19

Detonate Charge

3 B A
Detonate Charge
1 3 5 9

Lightning Storm

4 Y X
Lightning Storm
6 10 13 17 20
Chain Lightning
2 11 12 14 15

Chain Lightning

1 X
Zeus fires a bolt of lightning that arcs between enemies, doing damage and applying a charge on each hit.

Ability Type: Projectile
Damage: 40 / 70 / 100 / 130 / 160 (+50% of your Magical Power)
Arcs: 4
Slow: 20%
Slow Duration: 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Aegis Assault
7 16 18 19

Aegis Assault

2 A
Zeus throws his shield forward dealing damage to nearby enemies and apply a charge. The shield remains for 5s, and Zeus may target it with Basic Attacks or Chain Lightning. Each Basic Attack or first Chain Lightning arc that hits the shield will deal additional static damage and apply a charge in the area. While Zeus' shield is deployed, he gains Attack and Movement Speed. Zeus may refire the ability to recall the shield early.

Ability Type: Ground Target
Initial Damage: 60 / 105 / 150 / 195 / 240 (+50% of your Magical Power)
Static Damage: 55 / 65 / 75 / 85 / 95 (+30% of your Magical Power)
Attack Speed: 15 / 20 / 25 / 30 / 35%
Movement Speed: 15 / 17.5 / 20 / 22.5 / 25%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Detonate Charge
1 3 5 9

Detonate Charge

3 B
Zeus detonates any charges that have accumulated on enemies, doing damage, multiplied by 1/1.7/2.4 depending on the number of charges.

Ability Type: Instant
Damage: 50 / 80 / 110 / 140 / 170 (+25% of your Magical Power)
Cost: 60
Cooldown: 10s
Lightning Storm
6 10 13 17 20

Lightning Storm

4 Y
Zeus conjures a Lightning Storm, striking enemies in the area every second. Applies a charge with each hit.

Ability Type: Ground Target
Damage per Hit: 100 / 145 / 190 / 235 / 280 (+55% of your Magical Power)
Max Damage: 500 / 650 / 800 / 950 / 1100 (+275% of your Magical Power)
Lifetime: 5s
Radius: 30
Cost: 100
Cooldown: 90s

Introduction

Welcome to my first ever Smite God Guide! Today's guide is Zues the mighty Greek Sky God.First of all, G.O.G stands for Guide of the Gods, starting with my favorite god: Zues! I am Aphnex (feel free to add me on Smite, SmiteFire, or YouTube) Be sure to practice with these builds and pick the one that is best suited to your liking.Zues is mainly built as a damage dealer, however I've been experimenting with him as a support and a tank. Obviously, not as well as I imagined kill wise but I managed to pull off a couple assists (15, conquest). As for the tank build, it's usable, but I'll make some adjustments.

Pros / Cons

Pros:

  • A great nuke/aggressive mage
  • Insane damage if skills are used correctly with passive
  • Great with Polynomicon and Meditation
  • Superb at Ganking

Cons:
  • HE'S NOT A ****ING TANK.
  • Squishy if used incorrectly
  • Ultimate is easily escape-able
  • Relies deeply on Overcharge and God Help

Items

When I play Zues, I like to play him aggressive, but not too aggressive. He needs to stay in the game if he has any hope of doing high damage, but as you progress, you'll find Lightning Storm, Overcharge, and Detonate Charge doing all the work, with a little finish from Chain Lightning if needed.

By building Zues with strong magical items, you find the 3 hits with Overcharge (along with Fatalis and Polynomicon) will keep you at a high damage around 500-700 per detonate mid-game. By then you should already have the strength you need to crush your foes and end the game with a bang.Meditation

I instantly start the game with meditation, because personally I run out of mana fast, with the detonate charges and poking you'll be doing. This should keep you away from risky situations and a boost if your second ability is needed. Mana Potion

Not a big fan of Meditation? Then go with 5 Mana Potions, it keeps you sustained with the mana you need, but restricts you from a comeback with low mana. However, it gets the job done. Fatalis

Okay, here is why Fatalis is so important: Your passive, Overcharge. Read it? I applies 3 charges around your enemy, correct? There you go, mystery solved. /End Sarcasm. When you have a player like Zues, Fatalis is essential. Applying these charges could mean the fate of life and death. Sure Aegis Shield applies charges when hit, but can you really risk being hit 3 times, even at 25 - 85 + defense? Boots of the Magi

Okay, I get it, some of you guys aren't big fans of Fatalis either, so Boots of the Magai supplies the speed and magical/mana burst you need in favor of Fatalis Gem of Isolation

This item is self explanatory. It's basically the Frostbound Hammer of the magical items, and a powerful magical item overall. It helps a lot with Chain Lighting, because not only are you the skill to get your enemy god through a bunch of minions, it slows the enemy down by 20% for 2 seconds. Pythagorem's Piece

This a great item to get a great deal of mana, but also gives you a fairly decent magical power boost as well. The lifesteal isn't very important, but can be your savior. Book of Thoth

This item can be use if you are seriously trying to f*ck peoples' day up. The magical power this item offers along with Pythagorem's Piece and Gem of Isolation gets you to a new high in magical damage. Rod of Tahuti

The final item is the "Just-in Caseattorney of law" item. It's a huge magic leap and is often used to replace Book of Thoth or Pythagorem's Piece, but having it last is essential if you are at an impasse.

Build Explanations

BUILD ONE:


The build we will be covering and the best build of the three. This build offers a wide range of damage and a great carry for your team. This ability is strictly damage with little or no defense so can be very squishy. The items put are great to help your skills by giving them an awesome Magical boost.

BUILD TWO:


This is the balanced build. It offers a fine line of Magical/Physical protection along with decent amount of damage. If you like the assists or like to see you or your teammates live this is the build for you. This build is also key if partnered up with a greedy Hades/Odin.

BUILD THREE:


Zeus is definitely not the ideal tank for your team, but if you REALLY want Zues and you're team has no tank, try being the bigger man and be that tank your team needs!

Skills

Overcharge:
In hand lightning bolt attacks against enemies will apply a charge (max of 3).

  • This is your WMD, your MOAB, and your key to victory! Zues's passive is unique, because he is the only god with a passive as such. The passive is the key to the damage build, because not only does it work well with Fatalis, but also Polynomicon, and with these, you can destroy your foes!
Chain Lightning
Key Bind: 1

Zeus fires a bolt of lightning that arcs between enemies, arcing 1 / 2 / 3 / 4 / 5 times, doing 70 / 100 / 130 / 160 / 190 (+50% of your magical power) magical damage and applying a charge.

Cost: 50 / 55 / 60 / 65 / 70 mana.

Cooldown: 10 s.
  • OH NO! The enemy is getting away! You have no charges on him, he has 21hp left, and he just ran through his creep spawn! Don't panic, crack open Chain Lightning and he is done!
  • I leveled this up first because it gets to the god and past creeps with ease. Best of all, if there are only two gods, one has low health and one is a tank, you fire Chain Lightning at the low health god, and it hits the tank and it ricochets back at the other god, building up your charges!
Aegis Shield
Key Bind: 2

Zeus harnesses his lightning defensively, granting himself 25 / 40 / 55 / 70 / 85 magical and physical protection, increasing his speed by 20% and making him immune to all slows. Basic attacks from enemy players against Zeus while the shield is active reflect 10% of the damage done as magical damage and apply a charge.
  • This one is self explanatory. It's Zues's ultimate getaway, granting immunity to slows and speed increase by 20%
Detonate Charge
Key Bind: 3

Zeus detonates any charges that have accumulated on enemies, doing 60 / 80 / 100 / 120 / 140 (+25% of your magical power) magical damage, multiplied by 1 / 2.5 / 4 depending on the number of charges. Does nothing if there are no charges on enemies.

Cost: 90 mana.

Cooldown: 10 s.
  • No one can escape you. Not if they have 3 charges! This is your kill machine. Say nice to meet you kill machine, and tell him thank you, because with this bad boy you can't lose!
  • Mid game you can do an easy 500-700 damage depending on the amount of charges.
WIP

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1
Firraria (58) | July 19, 2014 4:12pm
Subzero008 wrote:

STOP SPAMMING YOU PEASANT.


For real, m8.
1
Subzero008 (112) | July 19, 2014 3:56pm
STOP SPAMMING YOU PEASANT.
1
DenMagicMan | January 24, 2013 10:57am
Well, I just started to play this game recently and I always try the "out-of-the-box" things building a champion in every MOBA game i play. Had this idea with an attack speed item on Zeus but saw that a build like that already exists, damnit :).

For more out-of-the-box builds, I can offer you to check my Arachne bruiser build if you are fancy. It's called "Arachne: The Bruiser Guide". I actually tried it our multiple times with success (aroudn 20 games or so).

Cheers!
1
LightningStrikes | January 20, 2013 5:09pm
You mispelt Zeus in Introducton
1
Aphnex (30) | December 16, 2012 1:51pm
Akeia wrote:

I love playing against Zeus's that go fatalis first. It means that they will have to wait to build up their magic power in which case the team can shut him down before he is able to do any real damage.

Sure fatalis might be viable, but definitely not first item; its fine if you are ahead on kills and gold.

I admit some people don't like Fatalis, which is why I offered a substitution with Boots of the Magi. If you don't like Fatalis, BotM is the next best thing.
1
Akeia (1) | December 16, 2012 7:43am
I love playing against Zeus's that go fatalis first. It means that they will have to wait to build up their magic power in which case the team can shut him down before he is able to do any real damage.

Sure fatalis might be viable, but definitely not first item; its fine if you are ahead on kills and gold.
1
Xanthious (5) | December 15, 2012 3:55pm
fatalis is viable on zeus, decreases cd and increases attack speed for stacks, 2 things zeus needs. cd reduction is great for zeus...sucks having your stacks fade right before your detonate procs for a killshot.
1
Aphnex (30) | December 15, 2012 6:36am
Akardos3384 wrote:

Nothing wrong with using Fatalis as a first item for zeus.. I always start with it as it allows you to apply your charges more quickly which is what zeus is all about!!

As for the build I tried it out and it worked fairly well although it felt a bit more squishy than my normal zeus build.. I will admit the game ended before I could purchase all items (it was arena) so I will give it a look later and add some feedback.

more explanation behind why you chose each item would be appreciated though :D

Thank you both for the comment but I have to agree with this guy. Using Fatalis is an excellent way of applying charges in a fast way. I will admit that the damage build has a chance of being squishy if used too wildly. It's a high damage build with little or no defense. Thanks for trying out my build and I'll be explaining more soon.
1
Akardos3384 (1) | December 15, 2012 5:35am
Nothing wrong with using Fatalis as a first item for zeus.. I always start with it as it allows you to apply your charges more quickly which is what zeus is all about!!

As for the build I tried it out and it worked fairly well although it felt a bit more squishy than my normal zeus build.. I will admit the game ended before I could purchase all items (it was arena) so I will give it a look later and add some feedback.

more explanation behind why you chose each item would be appreciated though :D
1
mastaninja (1) | December 14, 2012 9:43pm
asmoday is gonna have a field day with this one when he finds this, so ill tell you what he'll say, fatalis is a bad item because it has no stats, and you especially don't start with it,
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League of Legends Build Guide Author Aphnex
Because Zeus is Balanced. [AN UPDATED GUIDE]
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