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So we're just going to get a start here with a blessing and some boots. The blessing will give a small help to early attack speed and we'll get a start on the boots.
The boot you decide comes to personal preference in the early game. We'll be selling the shoes by the end.
You can buy these rings really in any order you please, it would be up to the team you're fighting. Dem Grip for people building protections, Telk Ring for major burst damage, and the Haste Ring to help you keep on the move if you need to dodge more.
For this, you'll be selling your blessing and shoes to finish off the build. Now you'll have the attack speed and movement speed from the rings so you won't need the starting stuff anymore. This will keep you stacked up and burning hot.
So I'm no master at the game or master as Sol. But this is a theorized build that I've had and try using when I play. It does pretty decent in my opinion. I mainly made this build to give it to a friend who likes playing Sol and decided this could be an easy thing for him to check. I had to put everything about each spot in the notes for each section because I don't have much time to make a giant guide down here. I'll probably update it later. If there's someway to suggest things, I'd be glad to hear suggestions.
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ADC start: Hunter's Blessing, Imperial Helmet, pots. (conquest)
Full Build: Boots ( Shoes of the Magi if going AA-based), Bancroft's Talon, Demonic Grip, Telkhines Ring, Divine Ruin, Obsidian Shard.
Build ezample 2 (conquest ADC) : Shoes of the Magi, Celestial Legion Helm, Demonic Grip, Telkhines Ring Obsidian Shard]] , Rod of Tahuti.
Alternative items: Typhon's Fang, Magi's Cloak, Mantle of Discord, Spear of Desolation
I do not recommend Poly on Sol, but if u do build it, then it should be one of your last, if not the last item. Building it after boots and 2 attack speed rings is an awful idea.