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Basic gist is max 2 and 3 together, level ult when possible, save 1 for when it's the only option
Tap each threat level to view Bacchus’s threats
Tap each synergy level to view Bacchus’s synergies
Absolution is the hard counter to your hard counters - in particular Ares and Da Ji. This item cleanses and immunes you and all your teammates around you from any cc after you use your ultimate - including No Escape and Paolao's pulls. It can take a couple of tries to get the timing down, but once you have it this will be your best friend into those matchups. Note - you do need to be able to cast your ultimate to get the immunity, so this won't be helpful into gods like Nox. Get this instead of Void Doumaru if you need it. |
Erosion is a bit more situational and up to your judgement than Absolution - it's very solid into gods that rely heavily on shields, such as Yemoja, Charon, or Geb. You'll have to use your own judgement here as to whether the shields are enough of a problem to buy this. Get this instead of Eldritch Dagger if you need it. |
Mantle of Discord is a "well i'm dying too fast" cure. Struggling not to die early in fights? Probably a useful pickup. It provides almost no benefit for your team, so try to avoid getting this as a crutch item if you can. Get this instead of Eldritch Dagger if you need it. |
Shogun's Kusari is a good pickup pretty much exclusively when your team is very reliant on auto attacks - gods like hunters, Bakasura, Kali, Bellona and the like. Get this instead of Void Doumaru if you need it. |
Spectral Armor (or armour if you speak proper english), is the crit counter. If the enemy team is running multiple crit items such as Deathbringer and Demon Blade, and you are dying to them too easily, pick this item up for more survivability. Get this instead of Eldritch Dagger if you need it. |
Divine Ruin is the only pure damage item I recommend currently - it's a strong damage item on it's own but it's also super strong against healing and lifesteal focused teams - gods like Aphrodite, Hel, and Anubis for example. Stacking this item with the anti healing on Belch of the Gods and/or Horrific Emblem makes you an anti healing machine in team fights. Get this instead of Eldritch Dagger if you need it. |
Archdruid's Fury adds that litle extra oomph to your combo. If your team isnt following up well off of your cc you can consider picking it up to finish those kills off yourself. You must be auto attacking in your combo to use this item. Get this instead of Eldritch Dagger if you need it. |
Stone of Binding is a solid option to increase your team's damage generally, although I think it's hard to justify over the other options for this slot. If you really want a little more team damage, pick it up over Eldritch Dagger. |
Horrific Emblem is, in my opinion, the single best support relic right now. The slow is super strong and easily secures you kills if the enemy team uses their mobility unwisely, and now it also comes with anti healing and shielding. I don't think there's a single situation where I wouldn't go this relic first on Bacchus. |
Sturdy Shard is the only shard you should buy on 90% of supports (notable exception for Yemoja getting Horn Shard) - the aoe protections helps both you and your team massively in fights. You also don't need to worry about utilising it properly, just buy it and you get the benefits passively. |
Heavenly Wings should probably be your "default" second relic - it counters the slow from Horrific Emblem (which the enemy support probably has), as well as any other large slow such as Winds of Shamash or Regurgitate. Also comes with some free bonus attack speed for your team, which never hurts! |
Magic Shell since losing its reinforced upgrade has become a bit of a one trick pony - you buy it if your team is struggling with an enemy wall - most common culprits of this are Odin, Yemoja, and Ymir. No walls? Don't bother. |
Purification Beads is a purely selfish relic, so ideally you don't want to pick it up unless it's strictly necessary. Sadly though, sometimes it is. If enemy cc is causing you lots of trouble, and Absolution isn't enough to save you, you might have to pick this up. Particularly useful against Nox and Fenrir if they are focusing on you. |
Shield of Thorns got a rework coming into season 11, and I think it's an interesting choice currently. If you find yourself getting focused by the enemy team when you jump in, you can pick this up for some mitigations and return damage. I think there's potential here, I just haven't had a chance to really try it out. |
Blink Rune is a classic pickup to help supports and junglers engage fights better. Bacchus doesn't really need the help though, as Belly Flop is plenty engage on it's own. You can consider it if you need that extra help getting in there. |
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