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Cabrakan is, in my opinion, one of the best supports in the game. His high health, high damage, and stun capabilities allow for quick adc kills early game, and a great start to any conquest match. He is one my favorite God to play, and this is the build/guide I use to scare the living hell out of my enemies.
Passive: Shadow Zone
Allies near Cabrakan take 5% reduced damage.
This ability will greatly help in early game for your lane partner, providing a Sovereignty style effect.
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First Ability: Seismic Crush
Cabrakan becomes enraged, increasing his movement speed. While active, his next successful basic attack will stun and do bonus damage. Additionally, he is immune to slows and roots while this ability is active.
This ability will greatly help in the initiation of team fights and ganks. Also his movement buff is increased by 5% every level, making him quick and agile when honing down low health enemies.
Also, it is his only "escape" ability. It only makes him immune to roots and slows, so be sure to watch out for any stun abilities when low health, such as Ullr's Thrown Axe.
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Second Ability: Refraction Shield
Passive: Cabrakan gains increased protections from his shields. As his shields take damage they store energy and gain stacks but shed those protections per stack.
Active: Cabrakan slams his shields together creating a concussive blast and damaging enemies in front of him. If his shields have max stacks then the enemies hit are stunned.
This ability is greatly useful in duo lane when body blocking basic attacks, after a fifth consecutive hit, you can quickly initiate a lane fight, stunning the adc and allowing your partner to burst them down. Forcing them to either recall or be killed.
Also, it allows for some good damage for wave-clears in early stages of the match, and consistent high wave-clear mid/late game, making split pushing easier.
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Third Ability: Tremors
Cabrakan repeatedly slams the ground with his shields creating an earthquake and causing enemies around him to tremble. Enemies caught in the earthquake are damaged and are slowly sucked in towards him.
This ability, along with his ultimate Tectonic Shift and Gem of Isolation, provide amazing zoning capabilities when in jungle team fights. The extra slow of Gem of Isolation makes enemies with no escapes easy targets for your allies.
But, do not use this ability when in an open lane fight or when low health, you will either be useless OR dead. I tend to use it only in cramped areas of the map.
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Ultimate Ability: Tectonic Shift
Cabrakan stomps the ground creating a wall of earth and a fissure that travels out in front of him and damages any enemies caught in its path. The walls may be destroyed if they take enough damage. He may destroy his own walls with a single basic attack.
His ultimate can make or break a major team fight in the later stages of the match. His ability to zone the enemy team into your own is an excellent way for your team to come out on top in crucial team fights. He can also barrier your team as an escape method so every one can return to base fine.
Misplacement of this ability however, can leave a team member stranded from a fight and get them killed or unable to help in any way. So make sure the timing is right when using it.
Overall Cabrakan is one of the best guardians in the game, his high CC, his tankyness, and damage will create smite matches that you'll be commended for. As long as you play smart you will most likely succeed, unless you have DC players....
But back to the point, Cabrakan is my favorite God next to Sylvanius, and many games with this strategy will be won.
Good Luck and Have Fun guys!!
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