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Cabrakan Conquest Support Guide

1 0 22,972
by AgonisingPeach updated November 3, 2014

Smite God: Cabrakan

Build Guide Discussion 1 More Guides
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Cabrakan Build

Starter

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Watcher's Gift Watcher's Gift
Build Item Rage of the Gods Rage of the Gods
Build Item Ward Ward
2

Early Game

Build Item Boots of the Magi Boots of the Magi
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Stone of Gaia Stone of Gaia
Build Item Greater Providence Greater Providence
Build Item Greater Blink Greater Blink
Build Item Ward Ward
2

Mid Game

Build Item Gem of Isolation Gem of Isolation
Build Item Void Stone Void Stone
Build Item Ward Ward
2
Build Item Sentry Ward Sentry Ward

Late Game

Build Item Polynomicon Polynomicon
Build Item Obsidian Shard Obsidian Shard
Build Item Ward Ward
2
Build Item Sentry Ward Sentry Ward

Cabrakan's Skill Order

Seismic Crush

1 X Y
Seismic Crush
1 3 6 7 10

Refraction Shield

2 A B
Refraction Shield
2 8 11 12 14

Tremors

3 B A
Tremors
4 15 16 18 19

Tectonic Shift

4 Y X
Tectonic Shift
5 9 13 17 20
Seismic Crush
1 3 6 7 10

Seismic Crush

1 X
Cabrakan becomes enraged, increasing his movement speed. While active, Cabrakan gains 70% increased Attack Speed and his next successful Basic Attack will Stun and do bonus damage. Additionally, Cabrakan gains Haste and is immune to Slows and Roots while this ability is active.

Ability Type: Stun, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+50% of your Magical Power)
Stun Duration: 1s
Movement Speed Increase: 15 / 20 / 25 / 30 / 35%
Duration: 5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Refraction Shield
2 8 11 12 14

Refraction Shield

2 A
Passive: As Cabrakan's shields take damage they store energy and gain Protection stacks.

Active: Cabrakan slams his shields together creating a concussive blast and damaging enemies in front of him, granting him Mana per enemy hit. If his shields have the maximum number of stacks then the enemy gods hit are Stunned, and the Stacks are removed.

Ability Type: Cone, Stun, Damage
Damage: 80 / 135 / 190 / 245 / 300 (+50% of your Magical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Protections per Stack: 4 / 5 / 6 / 7 / 8
Mana: 10 / 14 / 18 / 22 / 26
Max stacks: 5
Range: 20
Cost: 10
Cooldown: 10s
Tremors
4 15 16 18 19

Tremors

3 B
Cabrakan repeatedly slams the ground with his shields creating an earthquake and causing enemy gods around him to Tremble. Enemies in the earthquake also take damage and are caught in a Vortex which drags them towards Cabrakan. This ability can only be channeled for a maximum amount of 10s.

Ability Type: Circle, Tremble, Damage
Damage: 20 / 30 / 40 / 50 / 60 (+40% of your Magical Power) every 0.5s
Radius: 30
Cost: 20 / 30 / 40 / 50 / 60 every 0.5s
Cooldown: 4s
Tectonic Shift
5 9 13 17 20

Tectonic Shift

4 Y
Cabrakan stomps the ground, creating a wall of earth and a fissure that travels out in front of him and damages any enemies caught in its path. The walls may be destroyed if they take enough hits. Cabrakan may destroy his own walls with a single basic attack.

Ability Type: Area, Wall, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+60% of your Magical Power)
Hits to Destroy: 3
Range: 35
Cost: 100
Cooldown: 75s

Introduction


Cabrakan is, in my opinion, one of the best supports in the game. His high health, high damage, and stun capabilities allow for quick adc kills early game, and a great start to any conquest match. He is one my favorite God to play, and this is the build/guide I use to scare the living hell out of my enemies.

Pros / Cons

PROS



-All of his skills contain CC.
-Great damage.
-Free damage reduction for allies.
-Amazing control capabilities in team fights.

Unlike most tanks, ALL of his skills provide damage AND crowd control. His wave-clear is relatively safe and his passive makes him a great lane partner.

CONS



-No major escape, only a speed buff.
- Tremors leaves Cabrakan vulnerable due to the no movement penalty.
- Tectonic Shift can hinder a team fight if placed wrong.

His 3rd ability roots him in place making him a prime target from a whole lot of attacks. Also his 4th ability can hinder a team fight severely if placed incorrectly.

Skills

Passive: Shadow Zone

Allies near Cabrakan take 5% reduced damage.

This ability will greatly help in early game for your lane partner, providing a Sovereignty style effect.

_____________________________________________________________

First Ability: Seismic Crush

Cabrakan becomes enraged, increasing his movement speed. While active, his next successful basic attack will stun and do bonus damage. Additionally, he is immune to slows and roots while this ability is active.

This ability will greatly help in the initiation of team fights and ganks. Also his movement buff is increased by 5% every level, making him quick and agile when honing down low health enemies.

Also, it is his only "escape" ability. It only makes him immune to roots and slows, so be sure to watch out for any stun abilities when low health, such as Ullr's Thrown Axe.

_____________________________________________________________

Second Ability: Refraction Shield

Passive: Cabrakan gains increased protections from his shields. As his shields take damage they store energy and gain stacks but shed those protections per stack.

Active: Cabrakan slams his shields together creating a concussive blast and damaging enemies in front of him. If his shields have max stacks then the enemies hit are stunned.

This ability is greatly useful in duo lane when body blocking basic attacks, after a fifth consecutive hit, you can quickly initiate a lane fight, stunning the adc and allowing your partner to burst them down. Forcing them to either recall or be killed.

Also, it allows for some good damage for wave-clears in early stages of the match, and consistent high wave-clear mid/late game, making split pushing easier.

_____________________________________________________________

Third Ability: Tremors

Cabrakan repeatedly slams the ground with his shields creating an earthquake and causing enemies around him to tremble. Enemies caught in the earthquake are damaged and are slowly sucked in towards him.

This ability, along with his ultimate Tectonic Shift and Gem of Isolation, provide amazing zoning capabilities when in jungle team fights. The extra slow of Gem of Isolation makes enemies with no escapes easy targets for your allies.

But, do not use this ability when in an open lane fight or when low health, you will either be useless OR dead. I tend to use it only in cramped areas of the map.


_____________________________________________________________

Ultimate Ability: Tectonic Shift

Cabrakan stomps the ground creating a wall of earth and a fissure that travels out in front of him and damages any enemies caught in its path. The walls may be destroyed if they take enough damage. He may destroy his own walls with a single basic attack.

His ultimate can make or break a major team fight in the later stages of the match. His ability to zone the enemy team into your own is an excellent way for your team to come out on top in crucial team fights. He can also barrier your team as an escape method so every one can return to base fine.

Misplacement of this ability however, can leave a team member stranded from a fight and get them killed or unable to help in any way. So make sure the timing is right when using it.

Items

Starter Items



Items


Either Mark of the Vanguard or Watcher's Gift can be bought for Cabrakan for many reasons.

Firstly Mark of the Vanguard can be bought first because if you are paired with a team mate with a low wave-clearing skills, Refraction Shield can be used to secure your own gold because of its decent damage to creeps. Also if your partner is very squishy, the extra protections will help in the body blocking you will do for them, allowing you to retain a decent amount of health.

Secondly Watcher's Gift is basically bought for when you have a lane partner with good to excellent wave-clear. This allows you to focus more on body blocking basics directed at your partner and poking the enemies adc.


Actives


I like to buy Hand of the Gods at level 2, costing me 600 gold. This is because of the one minute cool down time, it allows me to take blue away and have more than enough uses to assist in wave-clearing to keep your lane in a pushing state before your blue comes back again.

Consumables


Ward's prevent ganks.


Early Game



Items


Boots of the Magi is bought because you get that extra penetration when up against an adc in a lane battle. Also, Cabrakan is built for some high damage so building hybrid is really useful.

Hide of the Nemean Lion is used purely against the adc, every blocked basic will hurt them and force them to stop attacking you because they'll be harassing themselves too much.

Stone of Gaia Is used for extra magic protection against middle lane, or if their adc is a mage. Also, you'll be gaining health every second unless you are full health.

Hide of the Nemean Lion or Stone of Gaia can be bought directly after Boots of the Magi depending on the adc. But both items will be acquired at some stage early game.

Actives


Greater Eye of Providence would normally be bought if your lane is getting pushed back quite badly or if your suffering from many ganks.

Greater Blink would tend to be taken when your lane is way in front in gold, wave-clears, and kills. Also if you end up with some kills yourself blink will come in handy when initiating team fights later on in the game.

Consumables


Ward... Yet again, prevent ganks.

Mid Game



Items


Gem of Isolation would be bought when team fights are becoming more frequent, as mentioned in the skills section, Tremors will become highly used along with Tectonic Shift in your team battles, slowing enemies and making them highly vulnerable.

Void Stone would be taken just to reduce the enemy teams magic protections. It'll become extremely useful if your team is comprised of mainly magic Gods, and it also gives you a good amount of protections for yourself.

I guess these two items should be purchased in an order which mainly depends on the enemy teams composition.

Consumables


Ward and Sentry Ward... now this time it's to ward Gold Fury to stop the enemy team from getting gold.

Late Game



Items


Polynomicon this is purely bought if your team is thrashing the other and they have been too blind to surrender, this will greatly increase the power of Siesmic Crush as this ability enhances your next basic attack.

Obsidian Shard this will be bought if you are still trying to whittle down some health of the adc and mid players on the other team, the extra penetration will aid in the end game team fights.

Consumables


Ward and Sentry Ward... Now is used to ward Fire Giant to prevent the massive increase in power and protections, as well as the Gold Fury.

Team Work

Early Game



Cabrakan in the early stages of the game should be used as a human shield for your adc. This will allow a good chance of you picking up the first kill because your adc will be almost if not full health.

Warding is crucial in the early stages of the game so be sure to ward in areas which are main pathways for the enemy jungler. This ensures that your lane is mostly secure from ganks, but be sure to always top up wards when it looks like you are clear to do so.

Finally, taking your blue is always a main concern for your wave-clearing capabilities, it'll allow your adc to maintain a steady source of mana.

Mid Game



Cabrakan in the mid game stages is quite powerful and your lane will be held very firmly if your early game was good. If you are ready to do so you may roam to middle from time to time to gank, using Seismic Crush will definitely come in handy when ganking, the stun, even though its short, will be horrific to anyone you are ganking.

Warding in this stage is another important aspect, because the Gold Fury will be up and ready to be slain. Warding in this area will help your team rotate if there is any need to defend or take it.

Team fights will break out, so make sure you are ready to use your Seismic Crush, Tectonic Shift, and Tremors. This will zone the enemy team, if placed right, and create a massive advantage for your team. Always target the adc or mid Gods.

Late Game



This is the time when Cabrakan becomes the game changer, his massive advantage in team fights, his split pushing abilities, and is overall tankyness will guide your team into winning. Just be wary of Gold Fury and Fire Giant at all times because one slip up and you could have lost your last match to get you into diamond league :p

Summary

Overall Cabrakan is one of the best guardians in the game, his high CC, his tankyness, and damage will create smite matches that you'll be commended for. As long as you play smart you will most likely succeed, unless you have DC players....

But back to the point, Cabrakan is my favorite God next to Sylvanius, and many games with this strategy will be won.

Good Luck and Have Fun guys!!

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1
AlexiTheSexy | November 4, 2014 12:50am
Unfortunately, a lot is wrong with this. This is not a support guide - this is a guide where you suggest starting with Mark of The Vanguard and then going almost full AP. Although this type of build is probably the most effective on Cabraken since he's more of a solo-laner than a support in the current meta, it is not helpful for someone wanting to learn to support correctly as cabraken in the duo lane. Eye of Providence should never be purchased - at least you're warding though! :D
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League of Legends Build Guide Author AgonisingPeach
Cabrakan Conquest Support Guide
Table of Contents

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