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P.s. spear is amazing on Cerberus as his two does tick damage so it shreds through protections and divine ruin is there for the more open and just to deal with healers.
We definitely know that Spear of the Magus works very well on his Ghastly Breath, due to the easy ticks. This build can specifically be great against a tanky enemy team that has a lot of healing...but otherwise, it should be open to other flex items. I agree that he's most fun with good CDR and partial damage focus.
Because you get 42 max protection reduction on his Breath at max rank, it's something you really want to consider, depending on enemy comp. At level 20, squishy gods that build no protections will have ~48 magical protection...so you're going to shred through that just with the breath. Adding Void Stone (-20 prots), Shoes of the Magi (10 pen) and Divine Ruin (15 pen), on top of Spear of the Magus, is drastic overkill on pen against those squishies (87 total without Magus, up to 152 with full Magus stacks...you don't need 152 against squishies). So if you're facing a mostly squishy team, I would agree that you should sub out Spear of the Magus and/or Divine Ruin.
One other thing I would say is a bit of a flaw...when you choose Cerb, it's likely other people will choose squishy gods. In teamfight modes (re: not conquest) you might end up with 4 squishies and you. In that case, you need more protections than you're getting, and also...I personally feel you don't have enough added health (only 200 from Gem of Isolation and 150 from Void).
Here's an alternate build you might consider, due to his easily applied CC...has high early damage potential for teamfights.