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Cerberus Build - Most Gamemodes

2 0 25,977
by Rizzleh updated September 2, 2018

Smite God: Cerberus

Build Guide Discussion 3 More Guides
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Cerberus Build

#1

Build Item Shoes of the Magi Shoes of the Magi

#2

Build Item Breastplate of Valor Breastplate of Valor

#3

Build Item Void Stone Void Stone

#4

Build Item Spear of the Magus Spear of the Magus

#5

Build Item Gem of Isolation Gem of Isolation

#6

Build Item Divine Ruin Divine Ruin

Cerberus's Skill Order

Paralyzing Spit

1 X Y
Paralyzing Spit
2 8 11 12 14

Ghastly Breath

2 A B
Ghastly Breath
1 4 6 7 10

Soul Expulsion

3 B A
Soul Expulsion
3 15 16 18 19

Stygian Torment

4 Y X
Stygian Torment
5 9 13 17 20
Paralyzing Spit
2 8 11 12 14

Paralyzing Spit

1 X
Cerberus's snake tail spits venom that passes through and damages Enemies. If Cerberus's dog heads are Alert, they then also spit venom when the ability is fired. Each head is alerted upon hitting an Enemy with a Basic Attack, and all are alerted after Ghastly Breath. Each projectile that hits the same target deals 20% less damage, but hitting an Enemy with all 4 Stuns them.

Ability Type: Area, Stun, Damage
Damage: 50 / 75 / 100 / 125 / 150 (+20 of your Magical Power)
Stun Duration: 1.4 / 1.5 / 1.6 / 1.7 / 1.8s
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Ghastly Breath
1 4 6 7 10

Ghastly Breath

2 A
Each of Cerberus's 3 heads releases a cone of noxious breath in front of them, damaging all Enemies in range 7 times over 2.4s and reducing their Magical Protection up to three times. Enemies in the center of his breath are also Slowed up to three times. This attack immediately puts all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Cone, Debuff, Damage
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+12.5% of your Magical Power)
Slow Per Tick: 8 / 9 / 10 / 11 / 12%
Protection Reduction: 5 / 8 / 11 / 14 / 17
Slow Duration: 2s
Max Stacks: 3
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Soul Expulsion
3 15 16 18 19

Soul Expulsion

3 B
Cerberus leaps a short distance forward, dealing damage on impact and severing the souls of Enemies. These souls will not block Cerberus's attacks, and killing the souls heals Cerberus, and for each god soul killed, the cooldown of Soul Expulsion is reduced by 2s.

Ability Type: Circle, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Soul Health: 50 / 75 / 100 / 125 / 150
Heal Per Minion: 12 / 19 / 26 / 33 / 40
Heal Per God: 20 / 40 / 60 / 80 / 100
Radius: 15
Cost: 55
Cooldown: 16s
Stygian Torment
5 9 13 17 20

Stygian Torment

4 Y
Cerberus's haunting wail summons below him the souls of the damned, which then knockup all Enemy Gods into the air while stretching the link between their bodies and souls, Damaging them. This knockup can be cleansed. A short time later, Cerberus uses this link to pull the Enemies to him. This attack immediately put all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Circle, Crowd Control, Damage
Damage: 180 / 255 / 330 / 405 / 480 (+55% of your Magical Power)
Radius: 30
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 100s

Works fairly well throughout all game modes except conquest, so for a casual player who wants to have fun and still shred through some players i really have fun with this build.

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1
Kriega1 (143) | September 9, 2018 11:16am
I mean do you really need Spear of the Magus and Divine Ruin on Cerberus? You already have Shoes of the Magi, Void Stone and Ghastly Breath, why not swap divine for Pestilence and Magus for Mantle of Discord or Midgardian Mail?
1
Rizzleh | September 12, 2018 2:30pm
Don't forget you're not playing conquest and with Cerberus you can deal a good amount of damage and still be tanky enough to survive the fight, its not a build to be tanky and boring and do nothing all game its for the players who want to have fun with a guardian that can do damage, if you want to run him that way and be more tanky by all means but i'm not changing my build that works for me to survive a little bit more and do nothing each game.

P.s. spear is amazing on Cerberus as his two does tick damage so it shreds through protections and divine ruin is there for the more open and just to deal with healers.
1
Branmuffin17 (400) | September 12, 2018 2:59pm
Noted that you said not for conquest.

We definitely know that Spear of the Magus works very well on his Ghastly Breath, due to the easy ticks. This build can specifically be great against a tanky enemy team that has a lot of healing...but otherwise, it should be open to other flex items. I agree that he's most fun with good CDR and partial damage focus.

Because you get 42 max protection reduction on his Breath at max rank, it's something you really want to consider, depending on enemy comp. At level 20, squishy gods that build no protections will have ~48 magical protection...so you're going to shred through that just with the breath. Adding Void Stone (-20 prots), Shoes of the Magi (10 pen) and Divine Ruin (15 pen), on top of Spear of the Magus, is drastic overkill on pen against those squishies (87 total without Magus, up to 152 with full Magus stacks...you don't need 152 against squishies). So if you're facing a mostly squishy team, I would agree that you should sub out Spear of the Magus and/or Divine Ruin.

One other thing I would say is a bit of a flaw...when you choose Cerb, it's likely other people will choose squishy gods. In teamfight modes (re: not conquest) you might end up with 4 squishies and you. In that case, you need more protections than you're getting, and also...I personally feel you don't have enough added health (only 200 from Gem of Isolation and 150 from Void).

Here's an alternate build you might consider, due to his easily applied CC...has high early damage potential for teamfights.
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League of Legends Build Guide Author Rizzleh
Cerberus Build - Most Gamemodes
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