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Hi everybody, this is my guide for Chronos Keeper of Time. I wanted to do a guide for him because first, I noticed there are no guides for him, and second, I think he's really OP right now (great item value for him), but just no one has used him. It's time for Chronos to rise and take his place as one of the best mages is smite right now. My goal for this guide isn't just to show you how to build him and what his stats are, but also how to utilize his kit to the fullest potential.
Starting Items
The reason you start with these items is for the early sustain. Soul Stone is the best starting item for mages in the game, and not just for Chronos. This will also allow you to have a surprising amount of burst early game. Tiny Trinket will just continue to build up on that sustain. Since we have room for two Healing Potion and one Mana Potion, you should have enough sustain so that you won't have to back until you can get Shoes of the Magi
In this chapter, I will be going though Chronos abilities and how to utilize his kit the best. The descriptions may be a little long, but he is a little complicated play him correctly.
The wheel of time is always spinning and for Chronos, it is no different. Depending on where the wheel is when activating Accelerate, it provides a different benefit to Chronos. To say this passive is OP or broken, really just doesn't do Chronos justice. Im going to walk though his passive part by part to describe how OP this passive really is.
Section I: Heal 1.5% Max Health per Second
This is great for lane sustain. It's pretty much like having an extra health potion at your disposal for only a little bit of mana. This will last for 7 seconds. After the 7 seconds have passed, you will have healed yourself for 10.5% of your maximum health.
Section II: 100% Mana Refund On Abilities
How this is a passive is beyond me. You will be able to clear entire waves for free. Definition of OP. Since you get 100% mana refund, you will be able to cast Time Rift/ Stop Time/Time Rift, all in 5 seconds by level 4.... for free. So that's pretty OP. By level 4 you are doing 263 damage as well as stunning the enemy god for 1 second with your combo (not including basic attacks). So you do all of that for free and the attack speed buff of his Accelerate as well. OP
Section III: +20% Magical Power
You want to use this more for late game. This is great for team fights though. You can have some insane burst when you have a full build. Great if you just want to poke with Time Rift.
Section IV: +35% Magical Power Contribution to Basic Attacks
This is the best part of his passive for late game. Once you activate this, you pretty much turn into an ADC. Once you activate this and stun people with Stop Time, you will just shred through them. You only want to activate this when your going for a kill or if you need to quickly clear minions.
Chronos creates a rift in time, damaging all enemies in the area.
Damage: 80/125/170/215/260 (+85% of your magical power)
Radius: 10
Cooldown: 5 seconds
Cost: 50/55/60/65/70 mana
Because this ability is hard to hit on a consistent basis, this is the last ability that you level up. In the early game you really just want to use this ability for poke on enemy gods or to help clear waves. Once you get to lake game, you will be able to use the ability as a final blow to kill stragglers.
Chronos accelerates himself over time, allowing him to move faster initially and gain speed over time. While active, his attack speed is increased and he is not affected by the attacking movement speed debuff. This ability also stops the Wheel of Time.
Movement Speed: 20% initial + 4/8/12/16/20% over time
Attack Speed: 15/20/25/30/35%
Lifetime: 7s
Cooldown: 17 seconds
Cost: 60/65/70/75/80 mana
Because this is the ability to stop Wheel of Time, this is by far this best ability for Chronos. You want to max this ability second because all it increases is Chronos's attack speed. You want to have this maxed out around level 15. This will allow you to be a beast in team fights. Also your mobility will be off the charts. This ability allows you to be able to dodge skill shots a lot easier, as well as you can get out of most situations.
Shooting forward spinning gears of time, any enemies hit by Chronos' attack have their attack and movement speed slowed to a stun, taking damage on the initial hit and again when they are stunned.
-While targets are slowed, they have their Attack Speed reduced by 20%.
-This ability cannot be cleansed by slow immunity, as it's considered a stun for gameplay purposes.
-This ability can deal a total of 60/100/140/180/220 (+80% of your magical power) damage.
Damage (applied twice): 30/50/70/90/110 (+40% of your magical power)
Stun: 1s
Cooldown: 18/17/16/15/14 seconds
Cost: 65/70/75/80/85 mana
This is by far and away Chronos's 2nd best ability. Because of the fact that each time you level this ability up, it does increased damage as well as reducing the cooldown of the ability, you want to level this ability first. This is also your best ability to clear waves as fast as possible. Stop Time is the ability that sets everything up for Chronos. It does a decent amount of damage and also gives you a stun. If you are going for the kill, the best way to clean them up is to use Accelerate/ Stop Time/Time Rift.Helpful hint: Using Stop Time will make it easier to hit Time Rift.
Chronos travels through time to where he was 8 seconds ago, gaining health and mana back to the values of that time. All of his cooldowns are instantly reset as well.
-This ability is not affected by anti healing nor healing reduction.
Cooldown: 120/110/100/90/80 seconds
Cost: 100 mana
Some people like this ultimate and some people don't, if you use it correctly though, this ability can really make the enemy team frustrated. Early in the game, you want to save Rewind to avoid any gank situations. It is great, if you make a mistake and are in a bad position, you just Rewind, and all of your sins are forgiven. In the late game though, you can use Rewind to dive towers and be really aggressive. The best thing for a team fight is to try and bait a a big ultimate or two. Then just Rewind and be at full health. This can really hurt the enemy team during team fights. Just watch out though, the animation for Rewind does take awhile to complete, and you can still be damaged. The best bet in a team fight is to use Rewind when you are at about 1/3rd of your health bar.
Pro's
-Great Utility built into the kit
-Best passive in the game
-Ungankable (new made up word)
-Can apply a lot of lane pressure
-By end game, can 1 .v. 1 most gods
-Great .vs. 0-100 gods
-Decent poke
-Will take over in the late game
-Can pull off some really flashy plays(If you play on the xbox, get ready to say "Xbox record that")
Con's
-Not the greatest base stat's in the game
-No insane burst
-Pretty weak early game
-Will get ganked early and often to bait out Rewind
Early game
So this is when it is sketchy as f**k to play Chronos. Especially against Scylla. After you get red and red harpies, you want to go to lane, and then be butt buddies with you jungler really until you hit level 8 or so (level can be around 8-11 depending if you get any kills or assists) If you don't know the rotation here it is.
1. After you go back to mid lane, clear a wave with you jungler. Then go to fire and after that clear fire mid harpies.
2. Go back clear a wave or two then hit gold fury mid harpies (if already gone move to next step.
3. You then want to clear speed back harpies/clear wave/red back harpies/clear wave.
4. clear two waves
5. clear fire(jungle might leave and help solo)
6. clear waves and contest mid until jungle comes back
7. If any harpies still alive kill them with the jungler, then go get red buff.
8. Clear the wave and then you can go to base and buy.
You want to continue to play pretty passively until you get some stacks on Book of Thoth. Make sure to rotate with the other mid though if they rotate. Also keep up with buff's. Most important though, whenever you have a chance to help out the jungler with camps, always do it.
Mid game
This is when you can start to be a little bit more aggressive. Your clear is good enough to be able to push the lane quite well. One strategy is to try and out sustain your lane opponent. Keep up on your ward placement, vision is just so important. Keep up to date on jungle buffs, help your team take camps if needed (always try and get red buff for yourself until). If your lane is pushed up enough, rotate to help your other lanes. Chronos can be pretty deadly on a rotation. Look for the right opportunity to strike. Try and poke and widdle down your opponent, then go with the quick strike kill utilizing your stun as well as your ridiculous attack speed.
Late game
This is when Chronos becomes OP and you can be very aggressive. After you build Polynomicon, you will just be a nightmare to deal with. Keep up with vision and pressure on all lanes. At this point you want to be grouped up with your team most of the time. If your in a slow game though, you can be the rotate master.
All in all, Chronos is a very fun good who can just dominate if played correctly. I hope you guys have fun with the build. Let me know what you guys think of it as well.
Offensive
Basic Attack: 215
Power: 666
Attack Speed: 1.41
Lifesteal: 10
Penetration: 10+(36% from Demonic Grip+ 33% from Obsidian Shard
Defensive
Physical: 69 lol
Magical: 30
Health: 1770
HP5: 17
Utility
Movement: 419
Cooldown: 0
Mana: 2205
MP5: 68
Item Passives
Book pf Thoth=You permanently gain 10 mana per stack, and receive 5 stacks for a god kill and 1 stack for a minion kill (max 75 stacks). Additionally, 3% of your mana is converted to magical power.
Demonic Grip=our Basic Attacks reduce your target's Magical Protection by 12% for 3s. (max 3 stacks).
Polynomicon=Using an ability gives your next basic attack within the next 8 seconds +75% of your magical power as additional magical damage. The effect can only apply once every 3 seconds.
Obsidian Shard=You gain +33% Magical Penetration.
Rod of Tahuti=Increases magical power by 25%.
Abilities
Time Rift
Damage: 826
Cooldown: 5s
Cost: 70
Accelerate
Cooldown: 17s
Cost: 80
Stop Time
Damage Per Tick: 376
Ticks: 2
Cooldown: 14s
Cost: 85
Rewind
Cooldown: 80s
Cost: 100
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EDIT: I actually have caused a couple ragequits from players with this build.
IF you were trying it out for the first time, then you are wrong in saying the build is ****. Basing a build on one experience isnt a wise thing to do, try again. And dont just build the exact build. Recreate it to the situation at hand, this cant fit into all situations.
Lost Artifact is solely for the mana, and is the only starter item that gives a good amount of mp5 and goes to the useful chrono's pendant. The power doesnt really matter cause you have soulstone with the useful passive, Besides Chronos already has an ability that gets rid of all cost of mana on abilities.
And again, health potions exist for a reason.
https://www.youtube.com/watch?v=SrkZ4WuKgiU
Thanks - Raynday
Edit: You'r build really crushes people in conquest other mages like anubis wich is close range get rekt pretty easilly
I use your build everytime I (try) to Chronos.
Also, you need to change the information about Doom Orb in the " How to play Chronos " section
Thank you very much for the complement and and the tip about doom orb. It was my version of where's waldo...lol
Also, you need to change the information about Doom Orb in the " How to play Chronos " section
You have Spear of the Magnus Twice.
Going to start playing him today with your build
Thanks!
<(^_^)>
Still, I like the guide - well put together, and intelligently designed. +1 from me.