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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Yes, instead of Heim's basic non-DB crits doing 100% extra damage (or a 2x multiplier), HR reduced this to 70% (or a 1.7x multiplier). They absolutely had to do this in keeping with his multipliers, otherwise crit would be completely broken on him. As an FYI, DB on Heim adds 30%, which means (I believe) this would be 70% crit + 30% crit = 100% extra damage, or a 2x multiplier).
That said, given a base damage number, a crit with Heim is going to deal more damage than a crit with any other hunter.
Heim's attacks 1 and 2 have a 1.3x damage multiplier. Attack 3 has a 1.5x damage multiplier. I've put this into a spreadsheet so you can see the calcs. It should be pretty straightforward and easy to understand, but if you don't, I can attempt to explain further.
Basically, take the base damage, multiply by the basic attack multiplier (1.3 or 1.5 for Heim, no actual multiplier so "1" for any other hunter outside of Iza, then multiply by the crit...with or without DB, to get the total damage.
At a base damage of 100, a first basic from Heim deals 221, compared to 200 from another hunter. As the base damage increases, the difference in damage per hit also increases. At a base damage of 250, a first basic from Heim deals 552.5, while it's 500 for another hunter.
Crit works on Heim.
All 3 builds are not optimal.