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For the start of your joust game, you may want to consider buying a Warrior's Blessing, even though it is not a favorable option in the current meta, it may change and it remains a really good item on Cu Chulainn in general. In addition to Warrior's Blessing, you may also buy tier 1 of your Warrior Tabi (which is also an essential item to Cu Chulainn and it will be cheaper to rush when you back for the first time) accompanied by either a Chalice of Healing or a combination of Healing Pots and/or Multi Pots.
Once you have started your game, you should watch out for the stacks on your Warrior's Blessing. It is good to keep a look at the timer and attack your opponents when appropriate. When fighting, it is important to always weave in basic attacks between your abilities.
If you decide not to take Warrior's Blessing, there is also the option of Attacker's Blessing, which is a really good time :P .
Take Attacker's Blessing when you are facing three squishy targets, and take Warrior's Blessing when facing a tank on the enemy team.
Now, about the build:
It is really good to rush Warrior Tabi on Cu Chulainn so that you can have an early spike of power, which is where Cu Chulainn shines the most. After Warrior Tabi, if the enemy team has at least 1 physical god, then you could buy a Gladiator's Shield, which is perfect for sustain, cooldown, and continuous damage. After the Gladiator's Shield, depending on how fed the enemy team is, you could either buy the expensive Mystical Mail to burn down your opponents or the cheaper Sovereignty to help your allies withstand the attacks of the physical damage dealers.
Here, there are two magical protection items, which may seem weird. Why would anyone buy magical defense at the end of their build? Well, the reason is that in joust, stacking your health from your physical defense items can give you enough tankiness to withstand a mage. However, if there is also a guardian, then you may want to consider buying Genji's Guard earlier, or pestilence if they have heals. If you are at a comfortable level over your opponents by now, then you are snowballing and having a good time... However, to have an even better time, you can buy Shifter's Shield to deal a lot of damage when you are healthy and be a lot tankier when you are below half health. This item really gives a lot of power to Cu Chulainn and goes perfectly with his aggressive play style.
Please note that you do not have to buy 2 magical protection items necessarily. You could skip a pestilence, for instance, and select an extra Void Shield as your last item if there are a lot of physical enemy gods.
When looking at Gladiator's Shield as an item, it is extremely good at almost all stages of the game, but in the hyper late game, you can exchange this item for a more expensive option.
You can swap your Glad Shield for a Void Shield, which you should take if the enemy team has two physical damage dealers. You could also get an Ancile instead of the Glad Shield if there are guardians or mages that have casting abilities that can be silenced. You could also possibly exchange the Glad Shield for a Breastplate of Valor if you really wanted more cooldown and more health regen. What I usually end up having to go for is Nemean Hide because most people who play joust always build crit, but this is not a MUST BUY. Of course, there is also the Winged Blade. This item is cheap, really good for the stats it gives you, and it counters slows effectively.
Tap each threat level to view Cu Chulainn’s threats
When looking at the items that should be bought on Cu Chulainn in joust, it is important to take into consideration Cu Chulainn requires a little bit of power and a **** ton of protections, health, and CDR. Cu Chulainn can usually draw his power from items such as Warrior Tabi, Gladiator's Shield, Shifter's Shield, or even Mystical Mail. The goal when playing Cu Chulainn is to make sure you do not die in the early game, because it is easy to get baited as Cu Chulainn in the early game. Eventually, the general gold is to out pressure your opponents and try to create a snowball effect from a few kills. It is very important that Cu Chulainn receives the bounty for all the kills in order for him to become unstoppable. The key to playing Cu Chulainn is not feeding, making sure your allies do not feed, and eventually feed on your opponents. The goal is to buy items that you can afford and become as tanky as possible with a bit of power to out pressure all the squishy opponents in your lane.
In terms of skill it is pretty easy. You prioritize the ult, then the 1, then the 3, then the 2. It is always good to get at least one point in ur 2 while you are still relatively low in levels, especially on your 4th level. The second ability is great to control your rage and perfect for timing the release of your passive.
The order:
4>1>3>2
A summary for this build guide is basically to build protections and health along with CDR. Try not to die in lane, especially in the early stages of the game, and stay at the same level, if not higher, than your opposition. Try to sneak in damage in your build so that your abilities scale up to do insane damage in the late game. Always try to weave in auto attacks between your abilities. It is important to not just throw out abilities and think about what you do before you do it because Cu Chulainn's cooldowns are quite long. Go for counter items as much as possible, and try to have enough gold to buy a Mystical Mail to really burn down your enemies. Have fun :D
In terms of Ranked Play, Cu Chulainn performs very well in a double tank composition; with one mage to do long distance burst damage, one guardian to keep crowd control over the battlefield, and a Cu Chulainn to be the tanky bruiser of the team. Cu Chulainn's role is to deal continuous amounts of damage while being tanky and able to sustain himself in lane efficiently. A Cu Chulainn would often have the Top Mitigations and Top Damage throughout the entire duration of the joust game because the goal of this composition is to feed the bruiser so that he can easily just stomp the enemy gods and pressure the lane effectively. The mage is technically meant to be the carry of the game, but the warrior is secretly the carry because he deals the most poke damage, while mages only deal burst damage at brief times throughout the game. The guardian is only there as a pure support, making sure his mage is healthly and protected, while also controlling the opponents and setting up both his carry (mage) and his secret carry (warrior).
Pros
- Strong Pressure against enemy lane
- High Crowd Control with ult and passive
- High Area Damage against all the team, especially the carries of the opposing team
- Chaos in the team fight
Cons
- Weak Protections Early
- Very high Risk versus Reward. Snowball or Feed all game long.
- Weak without his 3 (Leap)
Cu Chulainn's 1 is an extremely good ability for waveclear. Not only does it damage the wave, but it also stuns the wave and applies antiheal. His 3 is also a good source of damage for killing creeps and buff monsters.
Cu Chulainn is only really great in team work. You need to play with your allies and try to combo your opponents. Allies such as Ra, Thoth, or Agni work really well with Cu Chulainn as his ult can set up their ults. You need to make sure you are surrounded by constant team mates that are consistent when it comes to what they bring to the table in terms of wave clear, jungle clear, cc, and enemy god damage. Do not take me wrong, you can easily solo enemies with Cu Chulainn, in fact, you will most likely solo a lot of opponents as Cu Chulainn.
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Also levelling order is wrong:
Don't put ANY further points after the initial one into your 2 until your 1 and 3 are maxed out.
The order:
4>1>3>2 "
Which adds up to what I said, but is not represented fully in your levelling order. There is no point in putting any further points beyond the first one into your 2 before maxing out your 1 and 3, since it's main function is to control when you transform, the minor DoT increase is pointless to have over the much higher upfront damage from levelling the 1 and 3.
And not only that, but one of the points in your ultimate is later than they should be, the level 18 one which should be level 17 if u are prioritising the ult. You need to take another look and fix your levelling order because it doesen't match up to what you say in the guide, and neither is it optimal. (not far off, but needs to be fixed).