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Deity Cerberus Solo

Solo Conquest
0 0 1,281
by lestimics updated April 14, 2025

Smite God: Cerberus

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Cerberus Build

Started build

Notes Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Notes

Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Sundering Arc Sundering Arc

Full Build

Notes Bluestone Brooch Gives you a lot of power and poke with your skills.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies. Switch Mystical Mail and Void Stone for magical solo enemy.

Helm Of Radiance this mixed item provides you physical defenses and intelligence in addition to its passive that increases your physical defenses every time you are hit.

Void Stone Gives you damage and magic defense, and its passive reduce magic defenses of nearby enemies by 15%.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Notes

Bluestone Brooch Gives you a lot of power and poke with your skills.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies. Switch Mystical Mail and Void Stone for magical solo enemy.

Helm Of Radiance this mixed item provides you physical defenses and intelligence in addition to its passive that increases your physical defenses every time you are hit.

Void Stone Gives you damage and magic defense, and its passive reduce magic defenses of nearby enemies by 15%.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Mystical Mail Mystical Mail
Build Item Helm Of Radiance Helm Of Radiance
Build Item Void Stone Void Stone
Build Item Glorious Pridwen Glorious Pridwen
Build Item Mantle of Discord Mantle of Discord
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Sundering Arc Sundering Arc

Situational Items

Notes Magi's Cloak defenses, cooldown reduction and its passive makes CC's immune to the first CC once every 60 seconds. Buy this item if you need this passive, replace it for Helm Of Radiance in late game.

Gladiator's Shield provides you defensive and offensive attributes thanks to its passive that does extra damage with skills. Replace it for Helm Of Radiance if you want more cooldown reduction.

Notes

Magi's Cloak defenses, cooldown reduction and its passive makes CC's immune to the first CC once every 60 seconds. Buy this item if you need this passive, replace it for Helm Of Radiance in late game.

Gladiator's Shield provides you defensive and offensive attributes thanks to its passive that does extra damage with skills. Replace it for Helm Of Radiance if you want more cooldown reduction.

Build Item Magi's Cloak Magi's Cloak
Build Item Gladiator's Shield Gladiator's Shield

Cerberus's Skill Order

Paralyzing Spit

1 X Y
Paralyzing Spit
1 4 6 7 9

Ghastly Breath

2 A B
Ghastly Breath
2 8 10 11 12

Soul Expulsion

3 B A
Soul Expulsion
3 15 16 18 19

Stygian Torment

4 Y X
Stygian Torment
5 13 14 17 20
Paralyzing Spit
1 4 6 7 9

Paralyzing Spit

1 X
Spit venom with your snake tail that passes through enemies dealing Magical Damage.
  • If your dog heads are alert, they also spit venom.
  • Each head is alerted by landing a basic attack and all are alerted after Ghastly Breath is used.
  • When all heads are alert the snake tail projectile Stuns targets. The stun is 75% less effective within 2.5 meters.
Damage: 50 / 75 / 100 / 125 / 150
Damage Scaling: 20% Intelligence
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Range: 8m
Radius: 0.56m
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Each projectile that hits the same target deals 20% less damage.
Ghastly Breath
2 8 10 11 12

Ghastly Breath

2 A
Your heads release a cone of noxious breath dealing Magical Damage repeatedly to enemies in front of you.
  • Enemies hit have their Magical Protection reduced up to 3 times.
  • Enemies in the center of the breath are Slowed up to 3 times.
  • Firing this ability immediately alerts all your heads.
  • Killing Souls with this ability enhances its damage by 15% for the remaining duration up to 3 times. At 3 stacks the entire area immediately applies 3 stacks of the Slow.
Damage Per Tick: 20 / 30 / 40 / 50 / 60
Damage Scaling Per Tick: 12.5% Intelligence
Slow: 8 / 9 / 10 / 11 / 12%
Magical Protection Reduced: 5 / 8 / 11 / 14 / 17
Debuff Duration: 2s
Range: 5.6m
Cone Angle: 90 degrees
Slow Cone Angle: 30 degrees
Cooldown: 14s
Cost: 60 / 65 / 70 / 75 / 80
Soul Expulsion
3 15 16 18 19

Soul Expulsion

3 B
Leap forward dealing Magical Damage to enemies and severing their souls when you land.
  • Killing a soul Heals you and reduces Soul Expulsion’s cooldown by 2s.
Damage: 80 / 120 / 160 / 200 / 240
Damage Scaling: 60% Intelligence
Heal From Gods: 20 / 40 / 60 / 80 / 100
Heal From Minions: 12 / 19 / 26 / 33 / 40
Soul Health: 50 / 75 / 100 / 125 / 150
Range: 8.8m
Radius: 2.4m
Cooldown: 16s
Cost: 55
Stygian Torment
5 13 14 17 20

Stygian Torment

4 Y
Raise all enemy Gods into the air, severing their souls and dealing Magical Damage to them before pulling them in front of you.
  • Using this ability alerts all of your heads.
Damage: 180 / 255 / 330 / 405 / 480
Damage Scaling: 55% Intelligence
Radius: 4.8m
Displacement Distance: 3.6m
Cooldown: 100s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • This ability can be cleansed.

Cerberus Threats

Tap each threat level to view Cerberus’s threats

Max
0
Major
0
Even
2
Minor
1
Tiny
0

Cerberus Synergies

Tap each synergy level to view Cerberus’s synergies

Ideal
0
Strong
0
OK
3
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Cerberus as Solo.

Here are my socials:

Abilities

Cerberus's Abilities


Passive - Spirit of Death

Each time an enemy is healed near Cerberus, they receive 40% antihealing, and Cerberus is healed for 80% of the healing (without applying the antihealing).

Severing an enemy's soul increases healing stolen from them by 20% for 5 seconds.


Ability 1 - Paralyzing Spit

Cerberus's snake tail spits venom that passes through and damages enemies.

If Cerberus's dog heads are alert, they then also spit venom when the ability is fired. Each head is alerted upon hitting an enemy with a basic attack, and all are alerted after Ghastly Breath. Each projectile that hits the same target deals 20% less damage, but hitting an Enemy with all 4 stuns them.

It is the ability with which you do the most damage and you will push the minions easily.


Ability 2 - Ghastly Breath

Each of Cerberus's 3 heads releases a cone of noxious breath in front of them.

Enemies hit have their magical protection reduced up to 3 times and if you hit them in the center of the breath are slowed up to 3 times.

Using this abilitie immediately alerts all of your heads.

This skill is very annoying because you apply a lot of slow and do a lot of damage.


Ability 3 - Soul Expulsion

Cerberus leap forward dealing magical damage to enemies and severing their soul when you land.

Killing a soul heals you and reduces Soul Expulsion cooldown by 2 seconds. To kill souls you have to hit basic or use Ghastly Breath


Ultimate - Stygian Torment

Cerberus raise all enemy gods into the air, severing their souls and dealing magical damage to them before pulling them in front of you.

Using this ability alerts all of you heads.

This is a perfect abilities to combo with your team because you apply a big CC very easy to follow.


Example Combos:

From the distante (with heads on alert) Paralyzing Spit to stun the enemy > Ghastly Breath to slow > Stygian Torment.

Ghastly Breath to slow and alerts to your heads > Paralyzing Spit to stun the enemy > Stygian Torment.

Soul Expulsion to get closer > Ghastly Breath to slow and alerts to your heads > Paralyzing Spit to stun the enemy > Stygian Torment.

How to play Cerberus

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the blue buff leveling up your Paralyzing Spit but you have to hit 3 basic attacks to the buff before using this ability to alert the heads, with the jungler helping you do it quickly, and then go to the lane to push the minions. If you don't lose any minions you will go up to level 2, but if you lose any minions in the next wave of minions you will go up to level 2.

  • It is important to know that in order to push the minions correctly you have to alert the heads either by hitting basic attacks or using your second skill Ghastly Breath to be able to push using Paralyzing Spit also try to hit the enemy god with these skills to be able to poke him and put pressure on him.

  • The following moves are push the lane and try to win the Totem (Totem gives gold for all the team and mana regeneration). From this point on you have to try to win the pressure of the lane to be able to kill the side camps and get more gold and experience.

  • On the side camps you can kill the gold camp which doesn't give you experience but a lot of gold, and the two harpy camps give gold and experience. Also if you have pressure online you can invade their harpies too.

  • When you get the first item of the build, you are incredibly strong in 1vs1 so you will be able to look for some kills and pressure a lot.

  • Remember to buy wards to avoid the ganks and try to comunicate to the jungle to invade blue buffs or try to kill the solo laner.

Mid Game:
  • At this point of the game, which is roughly between 10:00 and 20:00 minutes, you have to push the lanes as quickly as possible and try to rotate, either by using the teleports of the sides of the lane for the duo lane or rotating to the mid lane.

  • If you do mid lane rotations, Cerberus is a character that does a lot of damage and has very good defenses, plus you can engage using your ultimate Stygian Torment to force Purification Beads or look for a kill, or you can also look for a stun with your first skill. If you manage to kill someone or get enough pressure, you can do the Gold Fury or the Pyromancer.

  • If you use the teleporter from the solo to the duo lane, you have to do the same play but trying to kill the carry or the support and gain the pressure to be able to do the Gold Fury.

Late Game:
  • At this point in the game your job is to be the frontline with the support as teamfights start around the fire giant at around minute 25:00.

  • You have to harass, poke and kill the enemy carry, mid and jungler as they are the most dangerous for your team.

  • To deal with this type of situation you have to take advantage using Paralyzing Spit to stun enemies so your teammates can easily deal damage in addition to using your second ability Ghastly Breath which is very annoying thanks to the slow it causes, you can also engage using your ultimate Stygian Torment, it is very important to constantly call your team so that they follow you when you perform a stun.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your stun with Paralyzing Spit to get a kill and destroy the Phoenix with the help of your carry and mid. You can also go with your jungle to another Phoenix to create pressure since you have a lot of defense to tank and your jungle can do good damage to the Phoenix easily.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Solo

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Sololaner.

These wards will help you to know where the enemy sololaner is moving, as well as if the jungler is trying to gank you.


High Pressure Game

These wards are when you have a lot of pressure in lane and you want to invade blue buffs and red buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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