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Deity/GM Nemesis Jungle

4 0 1,560
by AutoSpeed updated January 28, 2025

Smite God: Nemesis

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Nemesis Build

STARTING ITEMS

Build Item Bumba's Golden Dagger Bumba's Golden Dagger
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Blink Rune Blink Rune

FULL BUILD

Build Item Bumba's Spear Bumba's Spear
Build Item Qin's Blade Qin's Blade
Build Item Berserker's Shield Berserker's Shield
Build Item The Executioner The Executioner
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Void Shield Void Shield
Build Item Blink Rune Blink Rune

Optional Items

Notes If you're having a really hard time playing the game due to the enemy crowd control, its highly recommend you fit Talisman Of Purification in your build

Notes

If you're having a really hard time playing the game due to the enemy crowd control, its highly recommend you fit Talisman Of Purification in your build

Build Item Brawler's Ruin Brawler's Ruin
Build Item Dagger Of Frenzy Dagger Of Frenzy
Build Item Dominance Dominance
Build Item Talisman Of Purification Talisman Of Purification

Nemesis's Skill Order

Swift Vengeance

1 X Y
Swift Vengeance
2 15 16 18 19

Slice And Dice

2 A B
Slice And Dice
1 3 6 7 9

Retribution

3 B A
Retribution
4 8 11 12 14

Divine Judgement

4 Y X
Divine Judgement
5 10 13 17 20
Swift Vengeance
2 15 16 18 19

Swift Vengeance

1 X
Dash in a line, passing through all enemies.
  • Deals Physical Damage to all enemies hit.
  • May dash again within 2s.
Damage: 50 / 80 / 110 / 140 / 170
Damage Scaling: 35% Strength
Range: 4.8m
Radius: 1.6m
Cooldown: 11s
Cost: 50

Additional Notes:
  • May use Basic Attacks and Abilities between dashes.
Slice And Dice
1 3 6 7 9

Slice And Dice

2 A
Slash in a cone, dealing Physical Damage to all enemies hit.
  • Enemies in the center of the slash take Physical Damage and are Slowed.
Damage: 70 / 100 / 130 / 160 / 190
Damage Scaling: 40% Strength + 25% Intelligence
Center Damage: 100 / 160 / 220 / 280 / 340
Center Damage Scaling: 80% Strength + 75% Intelligence
Slow: 30%
Slow Duration: 2s
Range: 5.6m
Cone Angle: 150 degrees
Center Cone Angle: 45 degrees
Cooldown: 10s
Cost: 60 / 65 / 70 / 75 / 80
Retribution
4 8 11 12 14

Retribution

3 B
Gain a Health Shield for a duration.
  • Heal for a percentage of the damage taken during the effect.
  • Reflect a percentage of the damage taken from gods as Physical Damage.
Shield Health: 100 / 150 / 200 / 250 / 300
Shield Health Scaling: 7.5% Max Health
Reflect Damage: 40% of the damage blocked
Reflect Damage Scaling: 20% Strength
Heal: 50% of the damage blocked
Heal Scaling: 10% Intelligence
Shield Duration: 2s
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Hard Crowd Control effects remove the Shield.
Divine Judgement
5 10 13 17 20

Divine Judgement

4 Y
Choose a single enemy god, dealing Physical Damage to them and all enemies in an area around them.
  • Gain Movement Speed and a percentage of the enemy’s Protections.
  • Reduce enemy’s Movement Speed and Protections by the same amount.
Damage: 10 / 12.5 / 15 / 17.5 / 20% of enemy's Current Health
Damage Scaling: 45% Strength + 65% Intelligence
Protections: 25%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Duration: 5s
Range: 8.8m
Radius: 1.6m
Cooldown: 90s
Cost: 90 / 95 / 100 / 105 / 110

Additional Notes:
  • Gain Protections equal to the enemy with the most Protections.
  • On hitting an enemy, a homing projectile spawns from them, granting the buffs when it reaches you.

Introduction

Hey, my name is AutoSpeed and I have been a Grandmaster + 3500 (MMR cap) in Conquest, Joust, and Duel in every recent season and I am rank Deity in Smite 2 for every season. I'm happy to share my knowledge of the game with everyone, and I appreciate any and all feedback!

Here are my channels:

Twitch

Twitter

YouTube

Discord

If you have any complex questions, feel free to ask me while I'm streaming on Twitch from 11 PM EST to 9 AM EST.

Nemesis Basics

Nemesis' Abilities


Passive - Scales of Fate

Nemesis steals power each time she hits an enemy, up to 3 times.

While it might not sound like much, this is one of the best 1v1 passives in the game. Scales of Fate is the reason why Nemesis feels dangerous in late game 1v1s.


Ability 1 - Swift Vengeance

Nemesis dashes a short distance forward, dealing damage. She can dash once more within the next 2 seconds.

Swift Vengeance is how you engage/disengage from fights. You can use attack between the dashes.


Ability 2 - Slice and Dice

Nemesis swings her sword, dealing damage in a cone. Enemies towards the center of the cone take 2x damage and are slowed.

Slice and Dice is your main damaging ability, which is used on cooldown to clear jungle camps and hit enemy gods.


Ability 3 - Retribution

Nemesis summons a shield, protecting her from damage. She heals based on the damage received. The shield can be removed by Hard Crowd Control effects

Retribution is a powerful 1v1 ability, used to absorb and heal damage. It also works as a auto attack reset - using it directly after auto attacking causes a fast, almost instant auto attack to follow.


Ultimate - Divine Judgement

Nemesis deals damage to a single god within range, dealing damage based on current HP %, while also stealing protections and movement speed from them. This ability cannot miss.

Divine Judgement is used to catch up to an enemy, usually right away. You could use it on your current target to buff yourself and reduce their protections/speed, or on a nearby tank to get a larger protection buff.


Ability Rotations:

Melee Damage:

Slice and Dice > Auto Attack > Retribution > Auto Attack

Dash Attacks:

Swift Vengeance > Auto Attack > Retribution > Auto Attack > Swift Vengeance > Auto Attack > Slice and Dice

Slice and Dice can replace any of the Auto Attacks. It should either be used right away, or at the very end when the enemies are no longer in melee range (also if you need the slow).

Late Game 1v1:

Divine Judgement > Auto Attack > Retribution > Auto Attack > Swift Vengeance

Ability Tips:

Slice and Dice should only be used for the slow late game, as Auto Attacks will do more damage.

Use your dash Swift Vengeance to catch up to the target, but never dash twice in a row. Cancel the ability, use Slice and Dice or some auto attacks, and activate Swift Vengeance just before you run out of time to dash twice. This is important to chase enemies properly as some may juke, and also to get the maximum amount of damage out.

Retribution is a powerful auto attack cancel ability, and is very powerful for winning a 1v1. It's best used to prevent yourself from taking damage by dealing burst damage, or waiting for you to fall around ~80% health for the best value.

Jungle Tutorial

Early Game:
  • Start at the Gold Fury side Speed Buff; once the Speed Buff jungle camp is cleared, head towards your XP Buff right next to your Speed Buff; afterwards, you want to head towards the XP camp right next to the Gold Fury Buffs (this will let you hit level 2).

    After that you want to head towards mid to contest the mid camps in the right jungle with your mid laner. Once that is done, head towards your red buff, and either you or your mid laner can take this buff.

    Then go down towards your scorpion camp and XP camp (this will let you hit level 3).

  • Nemesis is strong at killing the enemies early on, as you have high mobility and slows. You win most jungle 1v1s as well, so path aggressively.

  • You have a priority of: Buff Camps > Rotations > Harpies. You won't loose out on farm, but putting Rotations before Harpies will make sure you spend your farm, rather than miss out on opportunities.

Mid Game:
  • Begins around ~14 minutes, or when most people have hit Level 12 and unlocked their Second Relic. Most enemy teams have gotten around to warding by now, and team fights become increasingly common. Most builds have started to show effectiveness.

  • Be prepared for fights around objectives, and do your best to make it towards team fights. Your job is much easier if the fights have already begun, but you can't do your job if you are on the opposite side of the map! Be prepared beforehand.

  • During team fights, wait for the fight to begin, and blink on the enemy backline. Use your Retribution to deal damage while buying time, and use Divine Judgement instantly to get the most value. If you see the enemy jungler looking to blink in, it might be a good idea to keep them out - Nemesis can win (if not stall) most junglers, denying the other jungler from fighting makes up for her lack of AOE damage.

Late Game:
  • Almost everybody has hit Level 20, Fire Giant is the most important objective on the map. Starter items become unlocked at Level 20, which results in a damage/defensive spike. This means that everybody dies faster, and Team Fights are the most important thing.

  • During Fire Giant skirmishes, you will blink on enemies exactly as you have been doing in the Mid Game, except you must wait until the enemies uses there crowd control. One of the biggest problems you will face is loosing relics before the fight starts, which is why hovering around mid lane is a good idea. You could look for the Blink Rune on the enemy jungler, as you win almost every 1v1 and have strong mobility. You could then decide to path high on the enemies, or push mid. Pushing mid is much better than going all the way over to duo lane, because you do nothing for your team on that side of the map.

  • During a Siege Fight, split pushing is your job. Do it with or without your solo laner. You can win and chase almost every jungler down at this stage of the game, and fights are favored for you when their team cannot save them. Due to you having no long-range abilities, Blink Rune is very important for securing a kill.

Warding



Blue - Early/Rotational wards, you don't go out of your way to place these wards. Place them while already in the area, they are used to prevent blind spots while you rotate. They also double as objective wards

Green - Late game wards, you want to place them as high as possible without getting caught by the enemy doing so. They cut off chokepoints on the enemies side, which lets you know which side of the map they are on. Good wards for a Fire Giant fight

If you find yourself at an enemy buff camp, feel free to drop a ward for the timer if you plan on coming back!

It is very important to recognize which side of the map enemies are on. If you see the enemy jungler on the solo side, recognize they could counter-rotate if you try to play on that side of the map. On the flip side, it means you are free to rotate on the Gold-Fury side of the map!

Final Advice

Nemesis is a very fun character to play, boasting an independent playstyle. Her only drawback is the lack of CC immunity, but if it ever feels oppressive Magi's Revenge is always an option. Putting her abilities on "Instant Cast" or "Quick Cast" may help with auto attack fluency. She was the first gods I ever played, and I hope you have fun playing her. Go wild!

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