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Deity Hercules Solo

Solo Conquest
8 1 3,672
8.5
by lestimics updated March 13, 2025

Smite God: Hercules

Build Guide Discussion 0 More Guides
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Hercules Build

Started build

Notes Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Notes

Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Blink Rune Blink Rune

Full Build (recommended)

Notes Bluestone Brooch Gives you a lot of power and poke with your skills.

Pendulum Blade gives you a lot of strength and cooldown in addition to its active that if you use it, it reduces the cooldown of your skills by 3 seconds.

Void Shield Mixed item that reduce physical defenses to near enemies.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Tekko-Kagi gives you a lot of strength and cooldown in addition to its active and when you use your abilities you gain a lot of movement speed.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Notes

Bluestone Brooch Gives you a lot of power and poke with your skills.

Pendulum Blade gives you a lot of strength and cooldown in addition to its active that if you use it, it reduces the cooldown of your skills by 3 seconds.

Void Shield Mixed item that reduce physical defenses to near enemies.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Tekko-Kagi gives you a lot of strength and cooldown in addition to its active and when you use your abilities you gain a lot of movement speed.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Pendulum Blade Pendulum Blade
Build Item Void Shield Void Shield
Build Item Glorious Pridwen Glorious Pridwen
Build Item Tekko-Kagi Tekko-Kagi
Build Item Mantle of Discord Mantle of Discord
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Blink Rune Blink Rune

Full Build (Full Tanky)

Notes Bluestone Brooch Gives you a lot of power and poke with your skills.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Oni Hunter's Garb is the best magic defense item because it provides you with mitigations the more enemy players you have around.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Notes

Bluestone Brooch Gives you a lot of power and poke with your skills.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Oni Hunter's Garb is the best magic defense item because it provides you with mitigations the more enemy players you have around.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Mystical Mail Mystical Mail
Build Item Gladiator's Shield Gladiator's Shield
Build Item Glorious Pridwen Glorious Pridwen
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mantle of Discord Mantle of Discord
Build Item Blink Rune Blink Rune

God Aspect De-Activated

Aspect of Preservation

Mitigate Wounds no longer Heals based on damage taken or provides Attack Speed. Instead you gain a stack when you or nearby allied gods take damage from Basic Attacks and when the ability ends, stacks are expended to Heal nearby allied gods.

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
2 3 6 8 10

Earthbreaker

2 A B
Earthbreaker
1 15 16 18 19

Mitigate Wounds

3 B A
Mitigate Wounds
4 7 11 12 13

Excavate

4 Y X
Excavate
5 9 14 17 20
Driving Strike
2 3 6 8 10

Driving Strike

1 X
Dash forward, dealing Physical Damage, Stunning and Pushing enemies hit.

Damage: 80 / 150 / 220 / 290 / 360
Damage Scaling: 85% Strength
Range: 5.6m
Radius: 0.8m
Cooldown: 13s
Cost: 50 / 55 / 60 / 65 / 70
Earthbreaker
1 15 16 18 19

Earthbreaker

2 A
Create a rift that deals Physical Damage to enemies in front of you. Enemies hit by the end area are Pulled to you.

Damage: 75 / 130 / 185 / 240 / 295
Damage Scaling: 65% Strength
Range: 7.2m
Radius: 1.1m
Cooldown: 13s
Cost: 50 / 55 / 60 / 65 / 70
Mitigate Wounds
4 7 11 12 13

Mitigate Wounds

3 B
Immediately Heal yourself, and gain Attack Speed and Protections for 4s. At the end of the duration Heal yourself again for a percentage of damage taken during the effect.

Heal: 45 / 75 / 105 / 135 / 165
Heal: 20 / 26 / 32 / 38 / 44% of Recent Damage Taken
Attack Speed: 15 / 17.5 / 20 / 22.5 / 25%
Protections: 5 / 7.5 / 10 / 12.5 / 15
Additional Protections: 15% of Protections from Items
Cooldown: 15s
Cost: 50
Excavate
5 9 14 17 20

Excavate

4 Y
Hurl a boulder at a location, Displacing enemies straight up at the landing spot. The boulder then rolls and bounces off walls, dealing Physical Damage to enemies hit.

Damage: 280 / 400 / 520 / 640 / 760
Damage Scaling: 100% Strength
Range: 100m
Radius: 2.4m
Cooldown: 90 / 85 / 80 / 75 / 70s
Cost: 100

Hercules Threats

Tap each threat level to view Hercules’s threats

Max
0
Major
0
Even
0
Minor
2
Tiny
1

Hercules Synergies

Tap each synergy level to view Hercules’s synergies

Ideal
0
Strong
2
OK
0
Low
1
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Hercules as Solo.

Here are my socials:

Abilities

Hercules's Abilities


Passive - Apotheosis

Hercules gains strength when enemy gods damage him. This stacks up to 3 times and lasts for 5 seconds. Additionally, hitting an enemy god with an ability provides a single stack, or 2 for hitting your ultimate, towards achieving Apotheosis.

At 4 stacks, enter an empowered state that immediately subtracts 2 seconds from your active ability cooldowns and provides additional strength, protections, size, and cleaving basic attacks for the duration.

This passive is really good to fight in early/mid game because you gain a lot of strength


Ability 1 - Driving Strike

Dash forward dealing damage, stunning, and pushing enemies hit.

It is the most important skill of Hercules because it is the one that helps you push minions, it is the one that does the most damage and you can do many combos with your skills, above all, combo with Earthbreaker.


Ability 2 - Earthbreaker

Hercules Create a rift that deals damage to enemies in front of you. enemies hit by the end area are pulled to you.

It's very important to use this skill correctly, if you want to push the wave quickly you pull the archers and use your Driving Strike to hit all the minions.

But the most important combo against the enemy gods is to hit Earthbreaker at the end of the area to pull them and use the Driving Strike.


Ability 3 - Mitigate Wounds

Immediately heal yourself, and gain attack speed and protections temporarily. At the end of the duration, heal yourself again for a percentage of damage taken during the effect.

This ability is very good for tanking a lot and doing basic cancels to do as much damage as possible.


Ultimate - Excavate

Hurl a boulder at a location, knock up at the landing spot. The boulder then rolls and bounces off walls, dealing Physical Damage to hit enemies.

This ability does quite a bit of damage, and the knock up it does is very important to take advantage of.


Example Combos:

Earthbreaker in the end to pull > Driving Strike > Excavate

Driving Strike > move away to use Earthbreaker in the end to pull > Excavate

basic attack Driving Strike basic attack > Earthbreaker basic attack > Mitigate Wounds basic attack > Excavate basic attack

How to play Hercules

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the blue buff leveling up your Earthbreaker, with the jungler helping you do it quickly, and then go to the lane to push the minions. If you don't lose any minions you will go up to level 2, but if you lose any minions in the next wave of minions you will go up to level 2.

  • It is important to know that in order to push the minions correctly you have to use Earthbreaker in front of the melee minions, and thus gather all the minions to be able to use Driving Strike later. Also Hercules has a lot of 1vs1 damage thanks to his passive, so you can get a kill.

  • The following moves are push the lane and try to win the Totem (Totem gives gold for all the team and mana regeneration). From this point on you have to try to win the pressure of the lane to be able to kill the side camps and get more gold and experience.

  • On the side camps you can kill the gold camp which doesn't give you experience but a lot of gold, and the two harpy camps give gold and experience. Also if you have pressure online you can invade their harpies too.

  • When you get the first item of the build, you are incredibly strong in 1vs1 so you will be able to look for some kills and pressure a lot.

  • Remember to buy wards to avoid the ganks and try to comunicate to the jungle to invade blue buffs or try to kill the solo laner.

Mid Game:
  • At this point of the game, which is roughly between 10:00 and 20:00 minutes, you have to push the lanes as quickly as possible and try to rotate, either by using the teleports of the sides of the lane for the duo lane or rotating to the mid lane.

  • If you do mid lane rotations, Hercules has a very good fight in mid game (Your playstile in all fights: Earthbreaker in the end to pull > Driving Strike), because you are quite tanky and you do a lot of damage thanks to the passive, apart from that you can apply a lot of CC to the enemy to get a kill or get enough pressure to be able to do the Gold Fury or the Pyromancer.

  • If you use the teleporter from the solo to the duo lane, you have to do the same play but trying to kill the carry or the support and gain the pressure to be able to do the Gold Fury.

Late Game:
  • At this point in the game your job is to be the frontline with the support as teamfights start around the fire giant at around minute 25:00.

  • You have to harass, poke and kill the enemy carry, mid and jungler as they are the most dangerous for your team.

  • To deal with this type of situation you have to take advantage using Earthbreaker in the end to pull > Driving Strike to any enemy to apply CC and if your team follows you you can kill anyone or at least make them use Purification Beads. It is also very important to use Mitigate Wounds at the moment when they are putting the focus on you to tank as much as possible.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage Earthbreaker in the end to pull > Driving Strike to any enemy to apply CC or get a kill and destroy the Phoenix with the help of your carry and mid. You can also go with your jungle to another Phoenix to create pressure since you have a lot of defense to tank and your jungle can do good damage to the Phoenix easily.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Solo

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Sololaner.

These wards will help you to know where the enemy sololaner is moving, as well as if the jungler is trying to gank you.


High Pressure Game

These wards are when you have a lot of pressure in lane and you want to invade blue buffs and red buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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