Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Odin guides

Deity Odin Solo

Solo Conquest
8 1 6,668
8.5
by lestimics updated April 4, 2025

Smite God: Odin

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Odin Build

Started build

Notes Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Notes

Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Sundering Arc Sundering Arc

Full Build

Notes Bluestone Brooch Gives you a lot of power and poke with your skills.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Genji's Guard magic defensive item that gives you a lot of cooldown reduction thanks to its passive.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Notes

Bluestone Brooch Gives you a lot of power and poke with your skills.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies.

Gladiator's Shield It provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Genji's Guard magic defensive item that gives you a lot of cooldown reduction thanks to its passive.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's.

Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Mystical Mail Mystical Mail
Build Item Gladiator's Shield Gladiator's Shield
Build Item Genji's Guard Genji's Guard
Build Item Glorious Pridwen Glorious Pridwen
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mantle of Discord Mantle of Discord
Build Item Sundering Arc Sundering Arc

Situational Relic

Notes If you need immunity from CC's (Gods like: Ares, Fenrir) you can buy any of these two items Talisman Of Purification Magi's Cloak can you have tu replace it for Oni Hunter's Garb

Notes

If you need immunity from CC's (Gods like: Ares, Fenrir) you can buy any of these two items Talisman Of Purification Magi's Cloak can you have tu replace it for Oni Hunter's Garb

Build Item Talisman Of Purification Talisman Of Purification
Build Item Magi's Cloak Magi's Cloak

Odin's Skill Order

Lunge

1 X Y
Lunge
2 13 14 15 16

Raven Shout

2 A B
Raven Shout
3 8 10 11 12

Gungnir's Might

3 B A
Gungnir's Might
1 4 6 7 9

Ring Of Spears

4 Y X
Ring Of Spears
5 17 18 19 20
Lunge
2 13 14 15 16

Lunge

1 X
Leap forward, dealing Physical Damage to nearby enemies as you land.
  • If you have a Shield from Raven Shout, it explodes upon landing.
Damage: 120 / 170 / 220 / 270 / 320
Damage Scaling: 75% Strength
Range: 8.8m
Radius: 2.4m
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 40 / 45 / 50 / 55 / 60
Raven Shout
3 8 10 11 12

Raven Shout

2 A
Gain a Health Shield for a duration.
  • After the duration, the Shield explodes dealing Physical Damage equal to the remaining Shield Health to nearby enemies.
  • If the Shield is at full HP when it explodes, it deals Bonus Physical Damage.
Shield Health: 100 / 155 / 210 / 265 / 320
Shield Health Scaling: 40% Strength + 50% Intelligence
Explode Radius: 3.2m
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 45 / 50 / 55 / 60 / 65
Gungnir's Might
1 4 6 7 9

Gungnir's Might

3 B
Charge up, pulsing damage around you twice, then throw your spear.
  • The pulses deal Physical Damage and Slow.
  • The spear deals Physical Damage and Stuns if fired after two pulses. Can only stun the first god hit.
  • If you refire the spear early, nearby allies get Attack Speed and this ability has a 40% reduced cooldown.
Pulse Damage: 50 / 80 / 110 / 140 / 170
Pulse Damage Scaling: 60% Intelligence
Projectile Damage: 60 / 115 / 170 / 225 / 280
Projectile Damage Scaling: 75% Strength
Stun Duration: 0.9s
Attack Speed: 30 / 32.5 / 35 / 37.5 / 40%
Buff Duration: 4s
Pulse Radius: 3.2m
Projectile Range: 8.8m
Projectile Radius: 0.48m
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 50 / 60 / 70 / 80 / 90

Additional Notes:
  • Projectile passes through and damages all targets but stops on walls.
Ring Of Spears
5 17 18 19 20

Ring Of Spears

4 Y
Create a spear ring of walls that impedes enemies. Enemy gods who die in the ring grant Odin a permanent STR and INT buff. Max 10 Stacks. Gain a stack of Path to Valhalla.
  • Enemies in the area cannot Heal, and have reduced Strength and Intelligence.
  • Enemies who leave the area take Physical Damage and are Slowed, unless exiting through segment of the ring destroyed by basic attacks.
Damage: 120 / 190 / 260 / 330 / 400
Damage Scaling: 75% Strength
Slow: 25%
Slow Duration: 5s
Strength: -15 / -17.5 / -20 / -22.5 / -25%
Intelligence: -15 / -17.5 / -20 / -22.5 / -25%
Strength: 5 Per Stack
Cooldown: 100 / 95 / 90 / 85 / 80s
Cost: 100

Additional Notes:
  • Ring of Spears does not block ally movement or projectiles, only enemy basic attacks and enemy god movement.
  • The Ring is made of 8 Segments that each have 5 Hit Points, an enemy basic attack will deal 1 Hit Point per hit.
  • If an enemy god dies inside the cage, gain a permanent stacking Strength buff.
  • You are immune to Slows and Roots while in the Ring.

Odin Threats

Tap each threat level to view Odin’s threats

Max
1
Major
1
Even
0
Minor
1
Tiny
1

Odin Synergies

Tap each synergy level to view Odin’s synergies

Ideal
0
Strong
0
OK
3
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Odin as Solo.

Here are my socials:

Abilities

Odin's Abilities


Passive - Path To Valhalla

When a god dies, you gain a buff for 10 seconds that increases movement speed, strength, and intelligence.


Ability 1 - Lunge

Odin jump forward dealing area damage when you land.

If you use Raven Shout first and then Lunge the shield will explode dealing damage.

It is very useful for dealing damage and pushing minions, but be careful because you expose yourself a lot because you have nothing to escape with and you don't have the shield to protect yourself.


Ability 2 - Raven Shout

Odin gain a health shield for a duration.

At the end of the duration or when landing from Lunge, the shield explodes dealing magical damage equal to the shield health to enemies around you. Deals increased magical damage if the shield is at full HP when it explodes.

In the late game you have to constantly use this ability to protect yourself from the enemy poke.


Ability 3 - Gungnir's Might

Charge up to deal magical damage and slow enemies around you through two pulses. reactivate to fire a projectile that deals physical damage to enemies.

If reactivated before the final press, grant attack speed ​​to nearby allies and the ability will have a 40% reduced cooldown. It is useful when your team needs more dps to take down a tower or objective.

If reactivated after the final press, the projectile Stuns. It's the best for teamfights.


Ultimate - Ring of Spears

Creates a ring of spears that prevents enemies from leaving, has 100% anti-healing, and reduces their strength and intelligence. Enemy gods who die in the ring grant Odin strength permanently up to a maximum of 10.

Enemies leaving the area take physical damage and are slowed, unless they leave through a segment of the ring that has been broken by basic attacks.

Enemies can pass through the ring if they use Phantom Shell but they take damage and slow.


Example Combos:

Raven Shout > Lunge > Gungnir's Might > Ring of Spears

Gungnir's Might to stun > Raven Shout > Lunge

Raven Shout basic attack > Gungnir's Might > Gungnir's Might > basic attack Ring of Spears > repeat the sequence

Remember that you don't have to always jump using the shield, be careful with this in late game because you can easily die if you do this.

How to play Odin

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to focus on pushing so try to hit with Gungnir's Might all the minions possible, you will not push all the minions until you use the skill twice so you will have a second wave of minions to level up and upgrade your Lunge and then go do the blue buff.

  • It is important to know that the first 2 levels of Odin pushes minions badly, but at level 3 he is much better because you can use your Raven Shout > Lunge to push fast.

  • The following moves are push the lane and try to win the Totem (Totem gives gold for all the team and mana regeneration). From this point on you have to try to win the pressure of the lane to be able to kill the side camps and get more gold and experience.

  • On the side camps you can kill the gold camp which doesn't give you experience but a lot of gold, and the two harpy camps give gold and experience. Also if you have pressure online you can invade their harpies too.

  • Remember to buy wards to avoid the ganks and try to comunicate to the jungle to invade blue buffs or try to kill the solo laner.

Mid Game:
  • At this point of the game, which is roughly between 10:00 and 20:00 minutes, you have to push the lanes as quickly as possible and try to rotate, either by using the teleports of the sides of the lane for the duo lane or rotating to the mid lane.

  • If you do mid lane rotations, Odin is a very good character to look for a pick with Ring of Spears because you can quickly gank the enemy mid lane using your jump, if you manage to kill him or get enough pressure, you can do the Gold Fury or the Pyromancer.

  • If you use the teleporter from the solo to the duo lane, you have to do the same play but trying to kill the carry or the support and gain the pressure to be able to do the Gold Fury.

Late Game:
  • At this point in the game your job is to be the frontline with the support as teamfights start around the fire giant at around minute 25:00.

  • You have to harass, poke and kill the enemy carry, mid and jungler as they are the most dangerous for your team.

  • To deal with this type of situation you have to take advantage using Raven Shout > Gungnir's Might to avoid as much damage as possible from them and looking for stuns so your team can easily deal damage. Also trying to use your Ring of Spears on as many enemies as possible.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your shields and your stun with Gungnir's Might to get a kill and destroy the Phoenix with the help of your carry and mid. You can also go with your jungle to another Phoenix to create pressure since you have a lot of defense to tank and your jungle can do good damage to the Phoenix easily.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Solo

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Sololaner.

These wards will help you to know where the enemy sololaner is moving, as well as if the jungler is trying to gank you.


High Pressure Game

These wards are when you have a lot of pressure in lane and you want to invade blue buffs and red buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved