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Hey everybody, this is my 4th carry build and it is for Anhur. I'g going to talk about the build a little bit, what Anhur offers, and things to look out for. I always appreciate any feedback you guys have.
I really like Anhur and think he is a great pick in this meta. A lot of good kill potential, very safe with an escape, and there aren't a lot of match ups that bad for him. I'm really liking him, and he feels a lot meatier than other hunters.
Anhur's kit is very simple but takes a little bit to master. So I will explain each move as well as good times to use them.
His passive is very simple, nothing to keep track of or build stacks on. He reduces an enemies physical protections for 3 seconds after each basic attack. This passive is really good and easy to manage. With this, if you are getting ahead early, allows you to get Rage before Executioner if you would like, since you already have some pen.
His 1st ability is a slow/wall. Enemies within the sand are slowed, and you do increased damage onto them. This is also vital for the combo with your 2, but is relatively difficult to land. In a 1 v 1 if you nail it, it is almost always a kill.
Your 2 is an impale, which will push enemies back as well as stun them if they hit a wall. This is a great ability for almost all situations. It's a great engage tool, great for CC chaining, and great for helping you run if you get ganked.
Your 3 is jump that will knock enemies up. This more than not will be used as an escape, but is still strong enough to engage with, especially because of the CC it gives.
Your 4 is a series of spears that all do a decent chunk of damage. This move also grants you CC immunity so it is very strong. It also goes through walls, so is a great tool for securing kills.
So I will talk about the build I put above, so alts, and why I really think this one works.
To starts, I think Devos is a great choice on most hunters, and think for Anhur it is significantly better than the Trans build I see occasionally. Trans is a great item, and the CDR you get is good, but the lifesteal for a Carry is too vital. Mana also isn't an issue past level 6ish so I think Devos works a lot better.
I also like rushing the Devos even though a lot of people get only the tier 1 and go boots. If you play a little reserved until it is on, I think it is more beneficial than the boots. Your stacks will build faster, and your ability to 1 v 1 will be higher. It also prompts the Supp to start rotating more which could be beneficial.
To continue, as I mentioned earlier, if you are up, I would say get Rage next and then Executioner. If it is an even lane, and Supp is still sticking get the Exec first. Rage early is great for getting stacks on it sooner, but do what is smart.
Moving to the next crit item. I with all my heart prefer Wind Demon and Poisoned Star over Deathbringer. I think their stats are more useful because of the attack speed, both passives are really strong, and both items are cheaper than Deathbringer. Of course, if you like Deathbringer, grab it, but that is your call.
Now for enemies comp. If they are tanky, Titan's Bane is a must. It's passive is huge for cutting down the frontliners. I think this is a must. For squishier comps, you could assume they would be doing more damage, so Poisoned Star is great. More crit, more attack speed, and you lower their damage output.
As for the boots sell, I think Ody Bow is the best. Your weakest stat with most builds will be attack speed, so this will give you a good boost, for cheap. The lightning is also going to be significant in team fights. I like Ichival a lot for certain situations, as it helps you do increased damage. Lastly, Toxic Blade is very common, I'm not a huge fan, but the flat pen and movement speed do always help.
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> Desert Furry Build
> Desert Furry
> Furry
Even in this: https://www.youtube.com/watch?v=U6s1BWvmMvA
Pro Supports are telling you that the ADC should be picking up Multi pots.
An actual playstyle difference would be whether you decide between 2 health and 2 multi pots or 3 health and 1 multi.
For Medusa and Jing, for example, I'd probably pick up the mana. For Cupid, I'd pick the multi because he gets plenty of mana back from Share the Love (at least when he's healing the Supp and not himself). If you're constantly comboing the 1 and 2 on Anhur, I can see more mana being potentially functional. But if you CAN get to the point where you're being aggressive and taking some damage to deal more damage, then I do think the 3 health is probably best.
In the interview I linked they were talking about Ranked in regards to potions, not SPL.
If I would even quote this harder I would also include mid.
However, I do agree with your statement. Although this is coming from someone that is used to LoL, which removed mana pots anyway.
My only use for multi potions is the stacking healing. If that interaction is removed I probably won't see any use for them anymore.
That's for the Mid lane builds... though multi pots are still decent in Mid against high pressure matchups, though that was more relevant last season with how the meta was in Mid.
None of the ADC builds I have listed show Mana pots.
I do think (for Mid) maybe I should change the mana to multis though if I list a Hunters + tier 1 trans start, but for tier 2 trans start and mages' blessing + tier 1 trans I will keep mana pots.
But yeah I think I might change Hunter's + tier 1 trans start for mid, for tier 2 trans and mages + tier 1 trans im keeping mana though. (While if I went mage's + tier 1 trans in ADC I would definitely go multi over mana pots).
Also lots of mages running the mage's blessing (since buff) + tier 1 spear start can clear pretty well in Mid right now.
Not the only thing I need to update though, need to update some of the crit builds.
Probably a good change.