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Hello everyone, this is coldhotshot presenting you my Fenrir guide. I worked hard to produce this guide and I would appreciate all feedback that I get from you. Fenrir is a phenomenal god, with the huge dps he has and the potential sustainability he has, many fear him. He is harder to play with the nerf, but with right positioning, laning partners and skill usage, Fenrir shall howl his way into the stage of the gods. Above all, thank you guys for taking the time to read my guide on Fenrir.
Pros
+ Good at ganking + Potentially High DPS + High 1v1 potential + Some Sustain + Good chain combo if used properly + Can have potential in team fights Many of Fenrir's skills involve 1v1 confrontations. This makes him very good at 1v1 battles. His combo of 3+2 gives a lot of DPS and allows some sustain from the life steal. If used properly, his ulti can be a good initiator for killing carries during team fights. |
Cons
- Squishy early game - Melee - His passive involves him needing to attack 5 times for full efficiency - Rarely useful in team fights - Long cool downs - CC can be negated Fenrir is squishy, so he needs a tank's item at the beginning. He is melee, which means he will get hit easily by ranged characters. As most of his abilities require stacks for full effectiveness and are 1v1, he has low potential in team fights unless used properly. His skills have long cool downs and his ulti can be negated. |
If you keep dying
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If you can't secure kills
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Gods he is good with
Ymir: This god has a lot of CC on his skills, allowing Fenrir to not take damage while initiating. Also acts as a meat shield from the enemy during early game.
Sobek: This god also has a life steal ability, allowing him to stay in lane longer. His Charge Prey gives you a lot of time to do damage on the opponent god. Furthermore, decent ulti combo with you dropping the enemies into sobek's ulti.
Ares: This god allows for more aggressive mid game. With his many slows and cc abilities and his dps, he weakens, slows and stuns the enemy for a free kill(unless they by aegis or purification beads, then you chase them with your ulti to get the kill)
Gods he is good against
Artemis: She can't escape any of you attacks and her usefulness comes in late game, giving enough time for you to prevent this from early to mid game.
Ao Kuang: He might deal a ton of damage, but with the attack speed from the items, securing a kill should be easy. Just watch out for his ultimate in the jungle.
Gods he is bad against
Ares: This tank who does a ton of damage can easily kill you. He will chain you to him, preventing no escape from his flames. Get purification beads to level 3 to deal with him.
Ymir: Even as a good friend, he can be a ruthless enemy. With his ability to stun you while you sue Brutalize, he can prevent you from dealing damage and running away, leaving you vulnerable. Get purification beads or aegis to deal with him.
Ok, here is the deal with jungling. In Smite, the jungle is not enough to sustain you; however, there are buffs you should look out for.
Before game :You and your laning partner should decide who should get the Girdle of Might and who should get the Hand of the Gods. Try to get the girdle, because you will need the extra damage output to secure kills with the assassination combo. Furthermore, you can get bumbas mask to help the jungling.
Beginning game:Mana and speed buffs. This is to get more sustain and have a easier time escaping bad situations. Not essental but better safe than sorry.
Mid game:Mana and Cool down buffs. This is to allow you to spam skills on the enemy.
End game:All buffs. bu the priority is Mana>Attack>Cool Down> Speed. Try to get the buffs from your enemy's jungle.
Anytime: gold/exp camps. If you feel like it isn;t safe to keep on laning because of ganks, go get the gold/exp camp to be safe and get exp with gold.
How to jungle:Mainly use your 2 to jungle, so you don't die and you do damage. In early game, just let the tank god to take the damage. Fenrir should not jungle most of the time, he wasn't made to jungle and should only jungle when enemies are missing.
I watched this video and it really demonstrates how Fenrir works. This video is by DryBear, a active smite player and he focuses on Fenrir jungle. Even though I stated earlier jungling wasn't as good, follow this video if you want to know more about Fenrir jungle or about item choices and skill sequences of Fenrir. He really takes a different perspective on Fenrir, which shows Fenrir's versatile play styles.
Here is another one(its longer and goes into the jungle assassin build of Fenrir)
Fenrir is an exciting god to play, with many different situations you will encounter with him, you will have to adapt quickly. If you have any comments, questions or queries about my guide, please don't hesitate to ask any questions. Up vote if you felt like the guide helped you or you enjoyed the guide. If you down vote, please comment or send me a PM why this is the case so I can edit the guide. |
The Guide to guides:
Credits to jhoijhoi for the template, which you can find here.
Other guides that helped(I recommend reading them all and rep the people if you have a mobafire account):
Ten commandments to a guide
Guide on Columns
Basics to guides
https://docs.google.com/spreadsheet/pub?key=0AsJzxsuTHEzKdDhtdXNGR29jYVZnMlZVNU9PNVVWZXc&single=true&gid=0&output=html
Video
DryBear
Help/Ideas from people:
Theamazingcomicbookguy(for the guides :P)
RagingStorm(for the new idea, I will never make a guide for a new god again. But since I already started I may as well finish it)
KT4(My best friend who helped correct some grammar)
Readers for reading this guide
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i love that wolf <3
+1
Ill ad more stuff later but I never faced a xblanque as fenrir. Also, I do not recommend fenrir as a joust god as he has lower push potential than xblanque, neith and the such. ad range gods seem to be your best bet in jousts.
Super Secret update coming out for this guide. The current build wil be edited and I will add some "stuff" to it. Look forward to after my exams.
Ok, i'll rework it
With joust I use a different build and most items were situational.
Could you give me the details of his items?
PS. You could maybe switch Fatalis for Magi's Blessing and then Instead of Bullwark of Hope get Frostbound Hammer or Titan's Bane.