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Welcome to Fenrir Smite one-bit kill assassin guide.
With season 4 out; new items, ruins, and relics are on the horizon of the store.
With this guide; I will do my best to explain how Fenrir works to the best of my abilities.
Anyways, I hope you enjoy the guide and I would love to have feedback!
-Griffitie
THIS BUILD CAN BE CHANGED ACCORDING TO THE SITUATION!
Fenrir, is a very skilled assassin type god to play.
He is a melee/physical type that is a master in single high damage, medium mobility, and a hard god to play if you are not used to him.
His abilities are great for finishing up opponents when your allies brought their health down very low, and his ultimate is good for singling out an opponent and bringing them to your team to get a guaranteed kill.
His play is a late game god, but he still deals out decent damage to gods especially if they are considered "squishy". Squishy gods are mainly gods that have low defense and low health compared to like guardians and warriors, or in the special cases of some mages.
I have not seen any hunters or assassins to be considered "tanky" without building the majority of their build with defensive items.
Fenrir is a god that centers are team-work. Yes, you can target an opponent and kill them. But if you are 1v5 you will most likely die and not get anything out of the fight.
It would seem like most fenrir mains are just relaxing in the back while the rest of the allies are taking a lot of damage, but once the opponents are low, he is a master at leaping in, killing them, then retreating back to repeat the process.
Having the teammates clear minion waves and assisting allies in clearing jungle buffs is what Fenrir does best.
Patience and strategy is fenrir asset.
Fenrir skills are Single target damage.
His passive is: Unbound Runes
Key Bind: Passive
Fenrir gains efficiency as he attacks. Every hit from a basic attack activates 1 rune, up to a max of 5. Each of Fenrir's abilities gain an additional benefit when used at maximum runes and the runes are consumed. Enemy gods that Fenrir kills will fully activate all of his runes.
Ability Type: Buff
Info: His runes will deal out more damage and can stun when using the correct ability.
Ability 1:Unchained
Fenrir leaps forward, dealing damage to all enemies when he lands. At full runes, the leap stuns the enemies hit. If the leap hits a god, the cooldown is halved.
Ability Type: Leap
Damage: 95 / 155 / 215 / 275 / 335 (+80% of your physical power)
Stun Duration: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15s
Info: This ability is very useful for escaping or chasing an enemy, for when landing in the vicinity of an opponent it will momentarily stun them.
Ability 2:Seething Howl
Fenrir rears back and howls, inspiring himself with a physical power and lifesteal buff. At full runes, the buff is increased by 50%.
Ability Type: Buff
Physical Power: 10 / 25 / 40 / 55 / 70
Physical Lifesteal: 30%
Buff Duration: 6s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Info: This ability is helpful for early game when needing that extra power. When combining with 1 or 3, this ability will seem to almost double the damage. "SEEM TOO"
Ability 3:Brutalize
Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike while being immune to knockups. At full runes, each strike deals 75% damage to nearby enemies.
Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your physical power)
Damage (Total): 180 / 300 / 420 / 540 / 660 (+200% of your physical power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Info: Using this when enemy is low health will almost always finish the enemy with death.
Ability 4/Ultimate:Ragnarok
When Ragnarok arrives, Fenrir grows massive in size, becoming immune to crowd control while moving faster. Fenrir bites enemy gods, dealing physical damage and carrying them away. Biting a cc immune target deals the damage but ends his ultimate. At full runes, his protections double.
Ability Type: Single Target
Damage: 200 / 275 / 350 / 425 / 500 (120% of your physical power)
Movement Speed: 50%
Carry Duration: 2s
Cost: 100
Cooldown: 90s
Info: When using the ultimate, can grab an enemy and bring them back to your allies, tower, or even fountain and can help turn the odds into your team's favor.
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For some builds,
Jotunn's Wrath and Hydra's Lament are built too late while Titan's Bane is built too early.
One crit item isn't too dependable if you want to get crits.
Also, for your arena build, i dont think you can purchase Stone of Binding or Stone of Fal on Fenrir, or any physical damage god.
Clean it up a little bit and ill give you a +1 :)
Arena: the 2 things I notice about the build are
1. Void Shield isn't really worth being picked up anymore, it doesn't affect The Executioner the same way it affects Titan's Bane so it's not TERRIBLE, but when you still have items like Shifter's Shield or Stone Cutting Sword (since you're clearly going to make use of auto attacks with Frostbound Hammer) still on the table, I don't see a reason to pick this up.
2. Frostbound Hammer is super troll especially in arena when you're autoing someone trying to run away. But it's an auto attack item anyways and arena is a game mode with high gold income, it might just be worth holding out your gold and investing in Hastened Fatalis instead. It gives you extra movement speed in case YOU need to get out and basically has the same result as frostbound just opposite effect.
Joust: Just one thing..
1. Deathbringer is a super expensive item. In a lengthy game of joust, clash, or siege, picking it up shouldn't be a problem. But you shouldn't waste 3200 gold on it if you're not gonna have a second crit item to support it. I would suggest maybe swap Hydra's Lament for Wind Demon or even Rage if you're super fed and are confident you can get those stacks at that stage of the game.
Now for conquest..
1. Again, with the Deathbringer pick up, ESPECIALLY in conquest, people will know how to make you pay for that mistake. You just need another crit item.
2. I'd also like to note that you've got Hydas and Jotunn's build at the end of the build but you need to build items like that early to get the CDR. Plus Percentage Penetration in Titan's Bane isn't very helpful until everyone has protections built. Perhaps reorder the build like...
Boots - Jotunn's - Hydras - Heartseeker - Titan's Bane - Deathbringer
3. I don't know who told you that Talaria Boots is a good idea on Fenrir in conquest but you need to find someone else to give you Fenrir tips. Unless you're going tank Fenrir with Reinforced Greaves there is ABSOULTELY NO REASON to get anything besides Warrior Tabi. The reason why, I will combine with my comments on the guide portion.
4. Hand of the Gods is not good. In Season 3 it was but it's just not good now. The only people who would pick this up are gods with slow clear (Example: Loki). With how strong CC and Burst are in Conquest you should be considering Purification Beads or Aegis Amulet. If I'm not picking up either of those I pick up Bracer of Undoing because it's OP.
5. Again you've got the Season 3 jungle start. The new best start is Bumba's Mask, Bluestone Pendant, situational relic (read point #4), 2 Healing Potion and 2 Multi Potion.
6. For the level up process.. in this meta you start in lane. So your Brutalize is gonna be way too risky because you have to build your passive to get the AoE damage. It's better to go into your Unchained at level 1 but, of course, max the Brutalize first as you level up. Now.. your level up process looks really messed up and I don't think you could level that way even if you wanted to. My level up process is as follows: 1, 3, 3, 2, 4, 3, 3, 1, 3, 1, 1, 1, 2, 2, 2, 2, 4, 4, 4, 4. You want to get Seething Howl once for the sustain in the 30% lifesteal. Your ult is not worth leveling up until last because it's better to get the other abilities maxed first and use the ult for utility or secure, or even just an escape tool.
The guide...
1. Fenrir is NOT a late game god. He is 100% an early game god and his abilities to extremely high damage in the early to mid stages of the game. This is why you build Warrior Tabi over any other option in Conquest. There's just no debate about it.
Overall I don't this guide isn't HORRIBLE, you've covered every game mode which is a plus. But I'd like to see a a lot of cleaning up, not only the looks of the guide but also the quality of the information you're handing out. Remember, this is a guide and it's a very sensitive matter especially when newer players are using the builds when they don't know what they're looking at so they blindly follow what it says.
Check out Okami's Fenrir guide for more information on Conquest if you'd like to learn more: Click Here