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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Soul Reaver 3rd (not including blessing) can be nice due to the high base power and the mana pool (especially great for your build examples when you don't get Thoth). 2% of an enemy's health (your main targets being likely squishy) is less than 40 bonus damage on a target that's got 2,000 health. That doesn't seem all that much to me.
So I get the high power and mana being really nice, and if that's your main focus for a god that has great scaling...but how optimal do you consider it at that stage of the match? Like...is it what you'd probably build EVERY game? Or only when you're fed? If you got Magi then Magus, wouldn't a bit of CDR or other utility possibly be better (or at least a considered alternative)?
My main point is that I understand getting it early, but feel that it's a stronger item later-game, and its most common building spot is later than 3rd.