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Gilded Arrow it provides you of a high auto attack damage during early game, extra gold and mana sustains that will help you get earlier into de mid game!
Spiked Gauntlet will evolve into Crimsom Claws.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Ornate Arrow is insane for team fights in late game because it gives you attack speed, power and an additional critical chances that will work really good with a critical damage based build like this one!
Crimson Claws it is the perfect lifesteal choice because it gives you good ammount of power, attack speed and the passive gives you a shield that can save you in 1vs1 or in other circumstances like getting ganked by the enemy jungler or support!
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Demon Blade provides you good critical chance, power, attack speed and penetration. Always a good choice because of how many stadistics provides to yourself.
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Manikin Scepter is one of the best starters for fighting and sustaining in lane, it will give you a lot of damage in basic attacks.
Spiked Gauntlet will evolve into Devourer's Gauntlet.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Manikin Mace is insane for team fights in late game because it gives you attack speed, physical protections and a lot of basic attack damage with HP stats that can help you sustaining during teamfights.
[[Asi after the last buff where it was given flat penetration, is essential on an basic attack damage build because it gives you attack speed, power, lifesteal and penetration.]]
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed. (THIS ITEM IS SUPER CORE WITH Heimdallr), I always buy it as second item because it provides me of a lot of pressure and 1vs1 against every hunter.
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Judgement provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Titan's Bane it is always a good choice if you need more penetration in your build but I think it is enough if you have bought Executioner and Dominance.
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Fail-Not provides you with multiple insane stats like critical chance, penetration, CD and power. It is also good because having some critical chance will be essential for late game fights and more important, doing more DPS to objectives like Fire Gigant, Gold Fury or Pyromancer.
Tap each threat level to view Anhur’s threats
Tap each synergy level to view Anhur’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Anhur as an ADC.
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Passive - Enefeeble
Enfeeble is what makes Anhur so aggressive against squishies and tanks. Excellent when combined with his Shifting Sands that increases the damage of his basic attacks against enemies inside the area. |
Ability 1 - Shifting Sands
Shifting Sands is essential on boxing and escaping from enemy ganks or rotations over duo lane or teamfight. It has a good area of effect, slowing the target and increasing the damage it takes while inside it. The extra damage applies to minions too, and Anhur can use it to block attacks from minions, giving a boost on clear without losing too much HP. Jungle bosses as the Gold Fury can break the pillar if she passes through it. Using it behind the enemy allows you to combine with Impale, granting great damage and stunning the target. Shifting Sands is efficient as self peel when running away from enemies. It also may work as a small Ice Wall from Ymir, blocking incoming damage and CCs, as Horus's Fracture, Sobek's Charge Prey, Kuzenbo's Sumo Slam or Geb's Roll Out. You should always be constantly paying attention to use it on the right time, especially when you don't have your jump available. |
Ability 2 - Impale
Except the ultimate, Impale is his main boost damage skill, while it is Anhur's best CC to start or end fights or duels, it is also its best self peel, stunning opponents. During Early/Mid game you should always have in mind that Anhur does not have a good clear wave, the main ability for this task is the Impale, however if the enemy is aggressive at the beginning or the duo takes a gank, without this ability Anhur can be in big trouble, since he will not have his main self-peel and aggressive ability. In the jungle of the Season 10 map, it is full of short spaces and several walls, and your Impale, without much difficulties, can stun the opponent easily to the walls, so take advantage of fights in the jungle/jungle camps. |
Ability 3 - Disperse
This skill is the second-strongest CC (a true hard CC) in Anhur's kit. It has 2 main points, one strong and one weak, which makes the skill not the best escape or aggressive skills, but not bad either. The strong point is that as an aggressive skill, it provides a strong knockup CC when Anhur lands on an enemy, or during a runaway against enemies who are waiting for Anhur to fall. The weak point is it takes significant execution time, making its landing site extremely predictable, giving the enemy time to react. It's important to note that this skill hits in a reasonably sized circle. Enemies hit by it are lifted in the direction of the skill's angle, so if Anhur jumps in front of an enemy he will be thrown forward, if he jumps to the right side the enemy will be thrown to the right and vice versa, if he lands behind the enemy he will be thrown in the opposite direction, use this to control where the enemy will be thrown, like close to walls for example. |
Ultimate - Desert Fury
Desert Fury is without a doubt a really strong ultimate. With high damage numbers and a long CC immunity, however, beware that enemies with movement skills can easily dodge some spears, which may take away much of the damage potential of the ult. Try to use it mainly against enemies affected by some CC, like your stun or in case they have used their dash or escaping ability. Also, you can use your ult as a counter to other ultimates! In some situations the immunity is useful against: Cupid's Fields Of Love, Artemis' Calydonian Boar, Medusa's Petrify, Hou Yi's Sunbreaker with a long runtime is easily contained with Desert Fury. So, almost any enemy hunter that relies on CC can be countered by Anhur's fourth skill. |
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