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Gilded Arrow it provides you of a high auto attack damage during early game, extra gold and mana sustains that will help you get earlier into de mid game!
Spiked Gauntlet will evolve into Crimsom Claws.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Ornate Arrow is insane for team fights in late game because it gives you attack speed, power and an additional critical chances that will work really good with a critical damage based build like this one!
Crimson Claws it is the perfect lifesteal choice because it gives you good ammount of power, attack speed and the passive gives you a shield that can save you in 1vs1 or in other circumstances like getting ganked by the enemy jungler or support!
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Bladed Boomerang fits really good in the critical item build, it provides you of good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Odysseus' Bow this item is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Titan's Bane it is always a good choice if you need more penetration in your build but I think it is enough if you have bought Executioner and Dominance.
Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).
Silverbranch Bow it provides you really good stats like attack speed, penetration and physical power. The most important thing about this item is the passive, when you hit 2.5 attack speed, every 0.1 plus over the attack speed cap gives you 3 power. I would really recommend to build this item with hunters that have attack speed booster in their skill set. This item should be bought in late game when you are able to cap the attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Fail-Not provides you with multiple insane stats like critical chance, penetration, CD and power. It is also good because having some critical chance will be essential for late game fights and more important, doing more DPS to objectives like Fire Gigant, Gold Fury or Pyromancer.
Tap each threat level to view Apollo’s threats
Tap each synergy level to view Apollo’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Apollo as an ADC.
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Passive - Audacity
This passive helps you cap your attack speed even before the late game which allows you to make more use of items that have on-hit effects such as Qin's Sais or Odysseus' Bow as you start to cap your attack speed limits. Remember that the more enemies you hit with your damaging abilities, the more stacks you get for the activating Audacity. |
Ability 1 - So Beautiful
This ability is Apollo's one and only wave clear ability. You should be leveling up this ability first and maxing it out first. This ability is often underestimated by most of the Smite players but it does so much unexpected damage. I do recommend using this skill for securing buffs or kills, but it can also be used to steal objectives like Gold Fury, Fire Gigant or Pyromancer, jungle camps. - Remember it goes through walls - |
Ability 2 - Serenade
This ability can be used both aggressively and defensively depending on the situation. It has a short range around Apollo. You should use this ability to cancel the channeling abilities from the enemy gods. For example: Guan Yu uses his Taolu Assault on you, You can stop him with this ability. Channelling ability examples: Nike's Rend or Cabrakan's Tremors. You should always try to maintain this ability available as long as you can and not waste it early. In case enemies try to collapse on you or the jungler does a usual early duo gank. It also provides you of physical protections, this are really important when you are doing a 1vs1 against the enemy ADC because having extra protections will make you difficult target to kill. |
Ability 3 - The Moves
The Moves can be used both aggressively and defensively as well. It is a dash that deals damage to enemies also slows them. It also increases your and your allies' movement speed. Remember that hitting minions or gods with this skill will stack your passive Audacity. Try not to use this ability aggressively when you can't make sure whether it's safe or not. You should be always aware of possible ganks, that's why you should always place wards around duo lane. Do your best to hit as many enemies as possible with this ability as it increases your Audacity for each enemy hit. |
Ultimate - Across The Sky
His ultimate ability can be used in so many different situations: for chasing the enemies down, ganking other lanes, going back to your lane, rotating, escaping, avoiding enemies ultimates ( Ares, Cerberus, Yemoya, etc.), objective stealing, objective defending (Fire Gigant, Gold Fury, etc.), split pushing towers, phoenixes or even enemies titan. Remember to not dive in multiple gods even when you guarantee a kill it would most likely not be worth it in most of the situations. When you are about to land your ultimate on an enemy god, do not hurry! Wait for them to use their dashes, leaps then land your ultimate. You should always use this skill to to distract enemies while they are doing objectives such as fire giant or try to steal it! And finally but not less important, be aware about your mana before ulting, your ultimate costs mana every second and you are forced to land when you run out of mana and possibly find yourself surrounded by enemies depending on where you will be touching the ground. |
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