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If you want to go the Silverbranch bow build, build Manikin Scepter instead of Eye Of The Jungle
Gives you incredibly strong tank damage with Cocoon and Silverbranch Bow synergy.
With Coccoon late game, you reach the maximum amount of stacks given by Silverbranch Bow. For this reason, we built Serrated Edge, despite it giving no attack speed.
Mantle of Discord is an optional replacement Odysseus' Bow, which hurts your damage but gives you survivability.
This build deals more tank damage if the enemies build Spectral Armor, but lacks the CDR of the crit build.
Despite the weird look, this is definitively the best Arachne jungle build and beats the others by a mile.
Sekhmet's Scepter will proc from your Venomous Bite, which reduces your cooldowns by 3 seconds minimum each time you hit an enemy. With 40% Cooldown, (late game Potion of Power gives 10% CDR) this means the cooldown of Cocoon is not 8.4 seconds, but 5.4 seconds thanks to Sekhmet's Scepter. It will get further reduced if you keep fighting, but also reduced by Malicious Deathbringer for 1 second every auto attack.
Long story short, your Cocoon is up almost instantly after use, allowing a 2 stun CC chain with massive attack speed stims.
Mantle of Discord gives you a stronger 1v1, and makes you hard to punish in a team fight.
Spectral Armor is a powerful counter item to crit. Is worth building if the enemy jungler builds crit, as you will almost always win the 1v1 with it.
Tap each threat level to view Arachne’s threats
Tap each synergy level to view Arachne’s synergies
Ability 1 - Venomous Bite
Arachne's next basic attack deals additional damage, dealing damage over time, reducing the enemy's healing, and healing Arachne over a short duration. Venomous Bite is Arachne's main damaging ability, which damages the enemy while also healing her. Use it every time you fight an enemy, and also when you need to heal off of a jungle camp. |
Ability 2 - Cocoon
Arachne increases her attack speed for the next 4 seconds. If her next 2 basic attacks hit the same target, they become stunned. Cocoon is one of the best 1v1 abilities in the game, and is combined with Venomous Bite to punish anyone up close. |
Ability 3 - Web
Arachne shoots a web forwards. If it hits an enemy god, 3 spiders are summoned and will chase after them. The affected god leaves a trail, revealing themselves to Arachne, slowing them and granting Arachne movement speed and slow immunity. If it does not hit a god or minion, it remains stationary as a deployable, which activates upon contact with an enemy god. Arachne can place up to 3 Webs. |
Ultimate - Night Crawler
Arachne leaps to the air, becoming un-targetable and gaining increased movement speed. She wander around, eventually choosing to land and deal damage in a circular radius, spawning a massive Web trail. She can activate Venomous Bite and Cocoon while mid-air. Night Crawler is Arachne's gap closer, but is very crucial for escaping combat. She can choose to run away, or to let her cooldowns reset and land on the enemies and re-engage. |
Arachne is my main character, and my #1 favorite god in smite. You can catch me playing her frequently, and she is one of the most independent characters in all of smite. I hope you learned a thing or two about her playstyle, and feel free to ask me personally any questions you may still have.
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I had a few alternate builds I worked out that use aspects of it, especially Sekmet's scepter. I had thought about adding Malicious Deathbringer for the CD reduction, but never made it happen. The synergy with 30% CD, Sekmet's, and Deathbringer is crazy. This way you get fixed CD even without having to hit your 1.