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Gilded Arrow it provides you of a high auto attack damage during early game, extra gold and mana sustains that will help you get earlier into de mid game!
Spiked Gauntlet will evolve into Crimsom Claws.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Ornate Arrow is insane for team fights in late game because it gives you attack speed, power and an additional critical chances that will work really good with a critical damage based build like this one!
Crimson Claws it is the perfect lifesteal choice because it gives you good ammount of power, attack speed and the passive gives you a shield that can save you in 1vs1 or in other circumstances like getting ganked by the enemy jungler or support!
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Titan's Bane it is always a good choice if you need more penetration in your build but I think it is enough if you have bought Executioner and Dominance.
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Fail-Not provides you with multiple insane stats like critical chance, penetration, CD and power. It is also good because having some critical chance will be essential for late game fights and more important, doing more DPS to objectives like Fire Gigant, Gold Fury or Pyromancer.
Tap each threat level to view Cernunnos’s threats
Tap each synergy level to view Cernunnos’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Cernunnos as an ADC.
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Passive - Heavy Glaive
Heavy Glaive provides additional damage to all enemies in melee range while Cernunnos is throwing it. You should always try to position yourself in melee range during 1vs1 against the other hunter or even against junglers/frontlane if they are committing on you, this additional damage can save your life and win you most of your duels. Remember: positioning yourself at melee range doesn't mean you need to dash in, save your dash if you don't know where's the enemy jungler/enemies because can cost you an easy death. |
Ability 1 - Shifter of Season
There are 4 situational stances on this skill, for changing one you just need to click the skill and it will change to the next. Blue Stance (Winter) -> Slows enemy (This one is usually used to chase enemies) Green Stance (Spring) -> Life steal (This one is not needed after buying Devourer's Gauntlet because you will have enough sustain that you won't need this stance) Yellow Stance (Autumn) -> Kinda works as penetration/protection shred. (This stance is the most used on the god because it will make you have more DPS and damage during the entirely game) Red Stance (Summer) -> Extra physical power boost (kinda complimented to crit builds)(You should use this one in situations where you are hitting supports or solo laners, in fact you will notice that their HP will go down really quick). In Early/Mid Game you should always use the Yellow Stance and in Late Game you should change to Red Stance because in competitive mode, on teamfights you will be surely hitting tanks so this one fits perfectly in your objective of killing them. |
Ability 2 - Bramble Blast
Cernunnos's main wave clear ability. But if you hit the skill in the center, roots enemy gods and cripple them so they won't be able to dash or escape from you. It can be used offensively to do engage on them or defensively cutting enemy dashes or stopping them from chasing you. |
Ability 3 - Horn Charge
Cernunnos's movement skill. In fact, it is a common dash that if hits an enemy, an objective or minions it does a lot of damage. You should always use it for escaping from enemy ganks or situations where you might die (losing a trade, an enemy ultimate cast or an enemy engage on you). If you have your lane warded and you know exactly where are the enemy jungler and support spotted on the map, you can use Horn Charge offensively to activate your passive Heavy Glaive and do more damage to the enemy hunter when you are dueling in laning phase or fighting a shield buff. |
Ultimate - The Wild Hunt
Cernunnos's ultimate skill. I do recommend to use this skill when enemies are diving you and have used their dashes/movement skills so they will get always Polymorphed if they don't use Temporal Beads to return to their normal form. While they are Polymorphed they can't cast any skill and they will be slowed so they will be easier to kill by your or your teammates in teamfights around objectives like Gold Fury, Pyromancer, Stygian Beacon or Fire Giant. |
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