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Claw Shard can be replaced with Winged Shard, but it is less reliable value wise.
You don't need mana potions, only use 1 ability per jungle camp in return.
Will win you the most games. You can stun enemies with full runes and Unchained, which will confirm 3 to 4 auto attacks for free.
Combined with your Seething Howl, you are able to execute many enemies with your auto attacks. You also have a strong amount of lifesteal with Seething Howl and Serrated Edge.
Solid non-crit option. Gives you more survivability in the team fight which is important for ulting frontliners, and you have even more lifesteal with Serrated Edge, Bloodforge, and Seething Howl combinations.
Seer Of The Jungle is a suitable replacement if you want additional attack speed.
Spectral Armor is a good replacement for Mantle of Discord if 2+ enemies have crit.
Magi's Revenge is a good replacement for Mantle of Discord if you find yourself having to relic before being able to do damage (Ex: Serqet, Awilix, etc.).
Scorching Blink Rune may replace Aegis of Judgement for blink + Ragnarok and stronger chase, but it will make you vulnerable to damage in your late game dive.
Tap each threat level to view Fenrir’s threats
Passive - Unbound Runes
Fenrir gains runes from basic attacks, up to a maximum of 5. These are used to empower his abilities. Kills and assists give bonus runes. Unbound Runes gives crucial effects to Fenrir's kit, which will be explained in each ability. |
Ability 1 - Unchained
Fenrir jumps, dealing damage upon landing. If he hits an enemy god, the cooldown is reduced. If Fenrir has 5 Unbound Runes stacks, Unchained will stun the enemy. Unchained should be used to initiate almost every fight, preferably with full Unbound Runes stacks. You can deal a large amount of damage while they are stunned, or setup other abilities such as your ultimate. |
Ability 2 - Seething Howl
Fenrir howls, gaining increased physical power, attack speed, and lifesteal. He also generates 2 runes. Seething Howl should be used just before every fight, and is a powerful buff. It's also useful outside of combat to generate Unbound Runes, so use it whenever possible. |
Ability 3 - Brutalize
Fenrir gains increased protections, and pounces on his target. He will strike them 4 times damaging them and cleaving enemies, and will follow them even if they dash away. At full runes, the ability gains increased power scaling Brutalize is your main damage ability, and it does a massive amount of damage. Almost every matchup is determined by who can or cannot cancel this ability, as most people cannot live through the damage. |
Ultimate - Ragnarok
Fenrir grows in size, becoming CC immune and gaining speed. He may bite a single enemy god, dealing large damage and picking them up into his mouth. He can then drag them towards a location of his choosing. At full Unbound Runes, he gains protections. Ragnarok is a powerful ability, used to render your opponent helpless while you drag them towards your team. It is powerful when combined with Unchained, as they do not have time to move before getting bitten. If they use relics for the stun from Unchained, then they cannot relic Ragnarok. This is the major importance of his passive Unbound Runes. |
Fenrir is a monster of a jungler in the early game, and we've all had our moments where he completely shuts down our game. While his pressure slowly gets matched by others as the game goes on, builds such as the crit one will make you ALWAYS (pinkie promise) kill whoever you stun with Unchained. This guide was created to help clear up the flow of your game, and I hope you gained some knowledge out of it.
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