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Gilded Arrow it provides you of a high auto attack damage during early game, extra gold and mana sustains that will help you get earlier into de mid game!
Spiked Gauntlet will evolve into Crimsom Claws.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Ornate Arrow is insane for team fights in late game because it gives you attack speed, power and an additional critical chances that will work really good with a critical damage based build like this one!
Crimson Claws it is the perfect lifesteal choice because it gives you good ammount of power, attack speed and the passive gives you a shield that can save you in 1vs1 or in other circumstances like getting ganked by the enemy jungler or support!
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Fail-Not provides you with multiple insane stats like critical chance, penetration, CD and power. It is also good because having some critical chance will be essential for late game fights and more important, doing more DPS to objectives like Fire Gigant, Gold Fury or Pyromancer.
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed. I would really recommend it to buy it as second item before Executioner ---> instead of Qin's Sais.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Silverbranch Bow it provides you really good stats like attack speed, penetration and physical power. The most important thing about this item is the passive, when you hit 2.5 attack speed, every 0.1 plus over the attack speed cap gives you 3 power. I would really recommend to build this item with hunters that have attack speed booster in their skill set. This item should be bought in late game when you are able to cap the attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Tap each threat level to view Ishtar’s threats
Tap each synergy level to view Ishtar’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Isthar as an ADC.
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Passive - Mark of Vengeance
Ishtar's passive skill. It drops when she is below 75% Health, she marks the Enemy God that most recently damaged her for 10s. Each time Ishtar deals damage to the marked God with a Basic Attack, she gains a stacking Attack Speed buff. If Ishtar receives a kill or assist on the marked God, she gains a Movement Speed buff. This passive has a 20 second cooldown. |
Ability 1 - Imbue Arrows
Ishtar's main clearing skill -> buffs and waves. Ishtar imbues her arrows with heavenly light, enhancing her Basic Attacks in one of three ways for 6s. The three varieties include Strike Shot, a lobbed explosive arrow, Spread Shot, a volley of five arrows, and Storm Shot, a fast-paced long range snipe. Ishtar cannot hit Structures during the duration. This skill gives you the chance of doing the first three buffs at the same time, giving you a lot of pressure in the early game. |
Ability 2 - Rolling Thunder
Ishtar's main poke skill, you can use it for pushing (not needed when your Imbue Arrows is up). It calls down four strikes of lightning in a line, damaging enemies within their area. Ishtar may aim which direction the strikes travel. If an enemy is hit by more than one strike, they are mesmerized. |
Ability 3 - Jolt
Ishtar's dashing skill. It can be used offensively to do damage and root the enemies or escaping. She draws her blades and charges forward, striking all enemies in her path. If she hits an enemy god, she stops and roots them for 1s as she backflips off of them. As Ishtar is in the air, she fires her bow, dealing damage in an area around the affected god. This shot may Crit and trigger Basic Attack item effects. |
Ultimate - Blades of Retribution
Ishtar's ultimate skill. She becomes CC-immune and summons five swords of light, firing them out in a cone in front of her. Each sword damages and cripples enemies. When the swords reach their destination, Ishtar may recall them to her location within 3s. If an Enemy is hit by both the initial fire and the recall, they are stunned for 1s. Each sword hit after the first deals reduced damage, resetting before recalling. I do recommend to use your ultimate as an engage because you will cripple the enemies so they won't be able to dash if they have no immunity or Temporal Beads available, this will help your teammates in killing the enemies. |
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In your second build example, well, the healing function from Embrace is good, but you're again dropping an extremely effective pen item. Do you not like Exe? Again, I would say you can do it and it'll still be a functional build, but a basic attack-focused ADC build should almost always have Exe.
Thanks you Nicnac57 for the comment, I didn't notice. Now all should be perfect!