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Eye Of The Jungle and it's upgrade Protector Of The Jungle works well with Ne Zha's attack speed bonuses from his abilities.
Massive burst potential, a heavy snowball build.
Brawler's Beat Stick can be replaced with Hydra's Lament if you want anti-heal.
If you prefer a relic/mobility over kill pressure, the design is to grab relics and be able to escape without being punished.
Brawler's Beat Stick can be traded with Runeforged Hammer if you don't want antiheal.
Tap each threat level to view Ne Zha’s threats
Tap each synergy level to view Ne Zha’s synergies
Passive - Righteous Spirit
Ne Zha gains a minor stack of movement speed upon hitting enemies, stacking up to 20 times. Righteous Spirit is treasured for it's synergy with Flaming Spear, which will heal Ne Zha based on the current amount of stack. |
Ability 1 - Universe Ring Toss
Ne Zha throws a ring, damaging and slowing enemies hit. The ring bounces between enemies based on the current rank of the ability, reducing protections and giving Ne Zha movement speed on hits. Multiple hits on the same target deal reduced damage. Universe Ring Toss is your main damage ability, used on cooldown to clear camps and damage gods. It is best used when multiple enemies are close together, as it can ricochet between all of them. |
Ability 2 - Flaming Spear
Ne Zha empowers himself, gaining attack speed and critical strike chance. He also heals a flat amount based on Righteous Spirit stacks. |
Ability 3 - Armillary Sash
Ne Zha throws out his sash, stunning and damaging the first enemy god hit. He then pulls himself directly in-front of the enemy hit. Armillary Sash is your gap closer, and a key relic burner. It is a perfect setup for Wind Fire Wheels, and these two abilities are what gives Ne Zha his relic burn pressure. |
Ultimate - Wind Fire Wheels
Ne Zha dashes forwards, gaining protections and CC immunity. If an enemy god is hit, he lifts them into the sky, making the two of them unhittable. The enemy god is hit for a total of 3 times by Ne Zha, and these hits can critical strike. Afterwards, they both land, slightly knocking up the enemy god and Ne Zha returns to his original position. Wind Fire Wheels is a devastating ability for enemies, as they are unable to take action once in the air and are victims to incoming abilities once they land. This ability gives perfect setup to Ne Zha's team, and is used to catch enemies out of position and punish them. |
Ne Zha is a team based jungler who burns through his opposition's relics. Your thinking process shouldn't be all-in's, rather baiting the first time and executing (for free) the second time when they have no relics. The recommended build gives him deceptively high damage and 1v1 with Deathbringer, but the drawback is vulnerability when you land from your ultimate. You can adapt the build to your preference, weigh the pros and cons to your preference, and go wild out there!
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