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Gilded Arrow it provides you of a high auto attack damage during early game, extra gold and mana sustains that will help you get earlier into de mid game!
Spiked Gauntlet will evolve into Crimsom Claws.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Ornate Arrow is insane for team fights in late game because it gives you attack speed, power and an additional critical chances that will work really good with a critical damage based build like this one!
Crimson Claws it is the perfect lifesteal choice because it gives you good ammount of power, attack speed and the passive gives you a shield that can save you in 1vs1 or in other circumstances like getting ganked by the enemy jungler or support!
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed. I would really recommend it to buy it as second item before Executioner ---> instead of Qin's Sais.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Silverbranch Bow it provides you really good stats like attack speed, penetration and physical power. The most important thing about this item is the passive, when you hit 2.5 attack speed, every 0.1 plus over the attack speed cap gives you 3 power. I would really recommend to build this item with hunters that have attack speed booster in their skill set. This item should be bought in late game when you are able to cap the attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Tap each threat level to view Rama’s threats
Tap each synergy level to view Rama’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Rama as an ADC.
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Passive - Astral Quiver
Rama uses his force to create powerful arrows: The Astral Arrows. It generates an Astral Arrow every 12s. Also, every successful basic attack will reduce the time by 2s per arrow. These arrows are used with other abilities. You can stack up to 5 arrows. Every time Rama dies he respawns with all the arrows. In addition, every time he uses these arrows there's a chance of dropping them on the ground and Rama may pick it to immediately gain an arrow. |
Ability 1 - Astral Strike
Rama's main clear skill. It changes his normal arrows to powerful ones: The Astral Arrows. After changin it up, Rama basic attacks go through walls, slows enemies, and pass through gods or minions too. |
Ability 2 - Infinite Arrows
Rama's attacks speed buff skill, when you want to focus in kill the target you should use this skill to increase his attack speed. This skill provides a lot of attack speed, so during intense fights, this might be useful for you, especially when doing trades against the other hunter. At the late game, you always will reach the maximun attack speed, or will over cap it. REMEMBER: Good aim is fundamental! |
Ability 3 - Rolling Assault
Rama rolls down in the direction he is currently moving. If there is at least one astral arrow stacked, the next auto attack will gain extra damage and will cripple the enemy hitted, in case you don't have it, you will take a normal shot. REMEMBER you always will roll to the direction you are moving to, so in case you are using the instant cast you will not be able to aim the roll. This is SO IMPORTANT to take care about because it can troll you in tough situations and cost your death. |
Ultimate - Astral Barrage
Rama's ultimate skill. He uses all his forces to jump in the air becoming immune to CC or any damage. While in the air you have the chance of shooting three powerful arrows increasing the damage after each shot. Each time he picks up an astral arrow the cooldown of the skill is reduced. You can always use this ultimate for peeling your self and be immune in the air, this can make a difference between dying or living, you will get much time so your teammates should be able to get in there and try to safe you. It can also be used for stealing objectives from the distance. I do recommend to use your third hit for trying to steal because it's the one that will deal more damage. |
Fighting Combo:
Astral Strike > Infinite Arrows > Basic Attacks
Chasing Combo:
Astral Strike > Rolling Assault > Infinite Arrows > Basic Attacks
Ultimate Combo:
Astral Strike > Rolling Assault > Infinite Arrows > Basic Attacks > Astral Barrage for securing kills form the distance!
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