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Grandmaster Serqet Jungle

27 5 61,694
8.9
by AutoSpeed updated November 26, 2024

Smite God: Serqet

Build Guide Discussion 2 More Guides
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Serqet Build

Starting Items

Notes To effectively use Claw Shard on Serqet, your ability rotation should be: Cobra's Kiss > Claw Shard> Deathbane.

Notes

To effectively use Claw Shard on Serqet, your ability rotation should be: Cobra's Kiss > Claw Shard> Deathbane.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Mace Mace
Build Item Healing Potion Healing Potion
3
Build Item Blink Rune Blink Rune
Build Item Horn Shard Horn Shard

Full Build

Notes Crit is good on Serqet because it procs off of Deathbane, and she gets bonus % from her ultimate Last Breath.
We prefer Runeforged Hammer over Hydra's Lament as we can only end up auto attacking once (due to our passive), and Runeforged Hammer will apply to the critical strikes with our Deathbane

Notes

Crit is good on Serqet because it procs off of Deathbane, and she gets bonus % from her ultimate Last Breath.
We prefer Runeforged Hammer over Hydra's Lament as we can only end up auto attacking once (due to our passive), and Runeforged Hammer will apply to the critical strikes with our Deathbane

Build Item Bumba's Spear Bumba's Spear
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Rage Rage
Build Item Fail-Not Fail-Not
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Serrated Edge Serrated Edge
Build Item Temporal Beads Temporal Beads
Build Item Scorching Blink Rune Scorching Blink Rune

Hybrid Items

Notes If you prefer a bruiser type of build, these items would replace Rage and Deathbringer:

Spectral Armor is good if 2+ enemies have crit.

Mantle of Discord is good if you play to all-in during the late game.

Magi's Revenge is good if you are against CC heavy team comps.

Breastplate of Determination if you want to be anti-physical.

Oni Hunter's Garb if you want to be anti-magical.

Notes

If you prefer a bruiser type of build, these items would replace Rage and Deathbringer:

Spectral Armor is good if 2+ enemies have crit.

Mantle of Discord is good if you play to all-in during the late game.

Magi's Revenge is good if you are against CC heavy team comps.

Breastplate of Determination if you want to be anti-physical.

Oni Hunter's Garb if you want to be anti-magical.

Build Item Spectral Armor Spectral Armor
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Revenge Magi's Revenge
Build Item Breastplate of Determination Breastplate of Determination
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Shifter's Shield Shifter's Shield

Serqet's Skill Order

Deathbane

1 X Y
Deathbane
1 4 6 7 9

Cobra's Kiss

2 A B
Cobra's Kiss
2 8 11 12 14

Ambush

3 B A
Ambush
3 15 16 18 19

Last Breath

4 Y X
Last Breath
5 10 13 17 20
Deathbane
1 4 6 7 9

Deathbane

1 X
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. This ability can Critical Hit, and Serqet is immune to Knockup while dashing.

Deathbane Poison reduces a target's Physical Protection for a short time, and remains in a lingering dormant state for 20s.

Ability Type: Dash, Debuff, Damage
Damage per Hit: 50 / 70 / 90 / 110 / 130 (+50% of your Physical Power)
Protection Reduction: 5% for 3s
Range: 50
Cost: 60
Cooldown: 13s
Cobra's Kiss
2 8 11 12 14

Cobra's Kiss

2 A
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness, forcing them to attack nearby allies dealing this damage again, or walk harmlessly towards Serqet. Cobra's Kiss remains in a lingering dormant state for 20s.

Ability Type: Line, Crowd Control, Damage
Damage: 40 / 55 / 70 / 85 / 100 (+75% of your Physical Power)
Madness Duration: 1.2s
Range: 40
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Ambush
3 15 16 18 19

Ambush

3 B
Serqet vanishes, Rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.

Ability Type: Circle, Leap, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+100% of your Physical Power)
Range/Radius: 65 / 15
Cost: 70
Cooldown: 16s
Last Breath
5 10 13 17 20

Last Breath

4 Y
Passive: Serqet gains increased Critical Strike Chance.
Active: Serqet leaps to an enemy, Stunning them and gaining 50% damage mitigation. She then applies the Last Breath poison and pushes them 30 units away. The poison deals true damage to the target over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all enemies within 20 units.

Ability Type: Target, Debuff, Damage
Damage: 102 / 150 / 198 / 252 / 300 (+130% of your Physical Power as True Damage)
Stun Duration: 1s
Healing Reduction: All Healing
Critical Strike Chance: 0 / 5 / 10 / 15 / 20%
Radius: 10
Cost: 100
Cooldown: 90s

Serqet Threats

Tap each threat level to view Serqet’s threats

Max
1
Major
5
Even
6
Minor
7
Tiny
4

Serqet Synergies

Tap each synergy level to view Serqet’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Introduction

Hey, my name is AutoSpeed and I have been a Grandmaster + 3500 (MMR cap) in Conquest, Joust, and Duel in every recent season. I'm happy to share my knowledge of the game with everyone, and I appreciate any and all feedback!

Here are my channels:

Serqet Basics

Serqet's Abilities


Passive - Catalyst

Serqet's abilities apply Catalyst which is dormant until she auto attacks them. Catalyst bursts, dealing damage to enemies.

Catalyst encourages Serqet to use her all abilities before auto attacking, which makes her ideal build path to have fewer, harder hitting auto attacks.


Ability 1 - Deathbane

Serqet dashes three times, dealing damage and reducing protections by a small amount. This ability can critical hit.

Deathbane is her main damaging ability, used to clear camps and hit gods whenever possible.


Ability 2 - Cobra's Kiss

Serqet launches two projectiles forwards, damaging enemies hit. If Serqet is the closest god to the enemy, they will mindlessly walk towards her. If another enemy god is nearby, the affected enemy will attack them for a short duration.


Cobra's Kiss is Serqet's powerful method of forcing relics, as it can set up for her Deathbane or other teammates.


Ability 3 - Ambush

Serqet turns invisible, but is rooted in place. She gains the ability to jump to a location, dealing damage.

She will remain hidden for an indefinite amount of time, but cannot move until the ability ends or is cancelled.


Ultimate - Last Breath

Serqet leaps to an enemy, stunning them and pushing them towards a direction of her choosing. She gains damage mitigations during the effect, and the enemy takes a ticking poison as True Damage which prevents all healing.

If the enemy dies with the poison still ticking, they explode and spread the poison to all nearby enemies. Serqet also gains passive critical strike chance as she ranks up Last Breath.

Last Breath is used to force someone towards your team, or to deal damage without them being able to hit back.


Ability Rotations:

Standard Damage:

Cobra's Kiss > Deathbane > Auto Attacks

Save Ambush to escape from combat, or to chase if the enemy runs away.

Blink Rotation:

Blink Rune > Cobra's Kiss > Deathbane > Auto Attacks

Ultimate:

Cobra's Kiss > Deathbane > Last Breath > Auto Attacks

If you are only trying to get relics or set up for your team, it is fine to Blink Rune and instantly Last Breath.

Tips:

You can aggressively force relics with Cobra's Kiss and Last Breath, but you have to watch your rellic usage as well. Characters such as Ares and Awilix take advantage of the fact that we need to be in melee range to use Last Breath for CC immunity, so watch out.

If the enemies are grouped up, try to hit multiple enemy gods with a single cast of Cobra's Kiss. Even if the second shot misses, the damage loss is minimal. If you hit an extra enemy god, congratulations! You just doubled your damage with Deathbane

Ambush can be used to sit in a lane and camp an enemy, but it is also your chase/disengage ability. Only do this if you are confident you can escape the situation.

Serqet Jungle Guide

Early Game:
  • Star at the Fire Giant side Speed Buff (or Red Buff), and group up the jungle camps with your mid laner. Once the Red and Speed buff jungle camps are cleared together, head towards your remaining speed buff. Your mid laner should help you clear this buff camp. Finally, head towards the exp camp near the Tier 1 Mid tower, presume you will clear this alone.

  • You now have 2 choices. You can stay in the Jungle towards the mid lane, looking for a gank on the enemy mid laner or clear the Mid-Harpies. The second option is to head straight to duo lane, and look for a gank on the enemy duo lane (and clear Scorpion). Heading to Duo lane has a greater risk, but much greater reward if successful.

  • Serqet has a powerful early fight, as Deathbane does a large amount of damage and most enemy junglers will not have beads for Cobra's Kiss. Try to play aggressive. You can keep the enemy jungler at bay with the threat of your Cobra's Kiss.

  • Deathbane is your primary ability for clearing camps. You shouldn't use Cobra's Kiss or Ambush unless you 100% know the enemies are not coming, as you are vulnerable with those abilities down.

  • Your priorities should be: Buff Camps > Rotations > Harpies

  • Serqet has a very strong early gank potential, don't be afraid to path aggressively in the early game. Most enemy junglers do not have beads, and the ones that do are afraid to loose it. Duo lane is the easiest lane to force something if you make it to the Scorpion buff, but sometimes solo lane is a good option as well.

  • Your first item Jotunn's Wrath will let you clear and force relics at a much faster rate, keep up the aggression with this item.

  • You have Blink Rune 9 times out of 10, so respect enemies that force CC immunities. Your ultimate Last Breath gives you CC immunity, however you have to be close to an enemy to use it. Either wait for the enemies to use their abilities, or save your ultimate for the CC.

Mid Game:
  • Begins around ~14 minutes, or when most people have hit Level 12 and unlocked their Second Relic. Most enemy teams have gotten around to warding by now, and team fights become increasingly common. Most builds have started to show effectiveness.

  • Most enemies have Purification Beads and Aegis Amulet, and you may find it hard to all-in them. Your duty as Serqet is to rotate and force relics with your Cobra's Kiss, and only dive if it's a confirmed kill. Instead of looking to all-in off of one rotation, plan to come back a few minutes later while their relics are still down for a free kill.

  • Team Fights and Objective Fights become much more common. You could try to dive the enemy backliners, but if your team is together it's not a bad idea to hit the enemy frontline as well. Your Cobra's Kiss and Last Breath are powerful tools at rendering an enemy helpless, and are perfect setups for your team.

  • While it's dangerous to be alone, Serqet has a very strong corner camp. Forcing relics from an enemy before the fight begins halts them from diving, which can be very valuable. Don't be afraid to hide behind a rock!

Late Game:
  • Almost everybody has hit Level 20, Fire Giant is the most important objective on the map. Starter items become unlocked at Level 20, which results in a damage/defensive spike. This means that everybody dies faster, and Team Fights are the most important thing.

  • While Serqet can look for the 1v1, be careful about all-in's because the enemy team will arrive there in no time. Even if you kill the enemy jungler, it's not worth anything if you die for it too. Your best option is to play to force relics from the enemy and successfully backing off.

  • Use your relics aggressively, and always save Ambush for your escape. Remember that certain CC's could cancel Ambush, so be ready in advance.

  • In a Siege Fight, you have the option of playing with your team or split pushing. Both of them work just fine. If the enemy jungler has a better team fight, split push. If the enemy jungler would rather try to 1v1, then stick with your team.

Warding


Green = Early/Rotational wards, you don't go out of your way to place these wards. Place them while already in the area, they are used to prevent blind spots while you rotate. They also double as objective wards

Blue = Late game wards, you want to place them as high as possible without getting caught by the enemy doing so. They cut off chokepoints on the enemies side, which lets you know which side of the map they are on. Good wards for a Fire Giant fight

If you find yourself at an enemy buff camp, feel free to drop a ward for the timer if you plan on coming back!

It is very important to recognize which side of the map enemies are on. If you see the enemy jungler on the solo side, recognize they could counter-rotate if you try to play on that side of the map. On the flip side, it means you are free to rotate on the Gold-Fury side of the map!

Final Advice

Serqet is an independant relic forcer, who slowly becomes a solid team fighter as the game goes on. You have the option of keeping a strong kill potential with the standard crit build, but you could also build the recommended bruiser items to make your team play stronger. Press F to pay respects for the enemy team's relics.

Keep up the good work <3

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2
Kriega1 (143) | November 24, 2023 3:33pm
Cause her ult gives passive crit chance, wouldn't it just be better to sub out Rage and maybe Serrated or Runeforged for Crusher + Heartseeker and then get Deathbringer last?
1
AutoSpeed | November 28, 2023 1:27pm
Hello, thank you for your feedback, I am happy to answer any questions!

Your ult does give you passive crit chance, and this with Deathbane's ability to crit chance is why you want to build crit as early as possible.
Heartseeker is reduced value because if your Deathbane fails to crit even once, you would do less damage (and you only hit 1, maybe 2 people at once late game).
Swapping Rage for Runeforged Hammer would be the better option, but if you did not want to go crit on Serqet, I figured people wanted to build hybrid/tank style. In the notes section of Hybrid Items, it has your crit items Rage or Deathbringer as your replacements, and the full build is created with that in mind.

This build path is very similar to the standard Serqet ranked/pro build, as Jotun's Wrath into Rage is the #1 most common build path, and we go Deathbringer as early as possible to deal the most damage possible
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