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Grandmaster Susano Jungle

30 9 73,202
7.6
by AutoSpeed updated October 25, 2024

Smite God: Susano

Build Guide Discussion 0 More Guides
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Susano Build

Starting Items

Notes You might need Purification Beads first relic into certain characters such as Serqet or Ares.

As of season 11, Bumba's Dagger is the best-in-slot starter item

Notes

You might need Purification Beads first relic into certain characters such as Serqet or Ares.

As of season 11, Bumba's Dagger is the best-in-slot starter item

Build Item Bumba's Dagger Bumba's Dagger
Build Item Mace Mace
Build Item Healing Potion Healing Potion
3
Build Item Golden Shard Golden Shard
Build Item Blink Rune Blink Rune

Full Build

Notes Standard Susano build. You will almost always get value out of Brawler's Beat Stick, even if the enemies have minimal healing.

Notes

Standard Susano build. You will almost always get value out of Brawler's Beat Stick, even if the enemies have minimal healing.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Heartseeker Heartseeker
Build Item The Crusher The Crusher
Build Item Temporal Beads Temporal Beads
Build Item Scorching Blink Rune Scorching Blink Rune

Optional Replacements

Notes These optional items would replace The Crusher, and would be built in your 6th item slot.
Magi's Revenge is a strong option if you find yourself pressing Purification Beads before you get the chance to do damage.
Mantle of Discord is a good 6th item pickup if you need to win the jungle 1v1.

Notes

These optional items would replace The Crusher, and would be built in your 6th item slot.
Magi's Revenge is a strong option if you find yourself pressing Purification Beads before you get the chance to do damage.
Mantle of Discord is a good 6th item pickup if you need to win the jungle 1v1.

Build Item Magi's Revenge Magi's Revenge
Build Item Mantle of Discord Mantle of Discord

Susano's Skill Order Notes You can choose to not put a skill point into an ability at level 2. There will be times the enemies might over step, and leveling Wind Siphon at level 2 could result in a sneaky tower pull. If there's no fight, level Storm Kata as normal.

Notes

You can choose to not put a skill point into an ability at level 2. There will be times the enemies might over step, and leveling Wind Siphon at level 2 could result in a sneaky tower pull. If there's no fight, level Storm Kata as normal.

Storm Kata

1 X Y
Storm Kata
2 4 6 7 9

Wind Siphon

2 A B
Wind Siphon
3 15 16 18 19

Jet Stream

3 B A
Jet Stream
1 8 11 12 14

Typhoon

4 Y X
Typhoon
5 10 13 17 20
Storm Kata
2 4 6 7 9

Storm Kata

1 X
Susano moves three times in quick succession; after each attack he has up to 3s to fire the next one.

First Attack: 100% Damage to all Enemies in a cone.

Second Attack: 100% Damage to all Enemies in a circle.

Third Attack: 50% Damage while Dashing forward.

Ability Type: Dash Special
Damage per Hit: 40 / 65 / 90 / 115 / 140 (+50% of your Physical Power)
Damage (Max): 100 / 163 / 225 / 288 / 350 (+138% of your Physical Power)
Range: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Wind Siphon
3 15 16 18 19

Wind Siphon

2 A
Susano commands the winds to blow, dealing damage in a cone in front of him.

Enemies in the center of the attack are pulled toward him.

Ability Type: Cone
Damage: 80 / 110 / 140 / 170 / 200 (+70% of your Physical Power)
Radius: 35
Cost: 80 / 75 / 70 / 65 / 60
Cooldown: 16s
Jet Stream
1 8 11 12 14

Jet Stream

3 B
Susano throws forward a gust of air which creates a whirlwind, dealing damage every 0.75s for 3s. He may activate this ability again to teleport to the whirlwind.

If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 10s.

Ability Type: Projectile Special
Damage Per Tick: 25 / 35 / 45 / 55 / 65 (+20% of your Physical Power)
Damage (Max): 100 / 140 / 180 / 220 / 260 (+100% of your Physical Power)
Range: 45
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16s
Typhoon
5 10 13 17 20

Typhoon

4 Y
Susano summons a hurricane at his location, creating a Vortex that drags enemies towards the center while growing to up to twice its size, increasing the damage as it grows. Upon reaching full size, the storm is launched in the direction he is facing, knocking up opponents in its path. Susano may re-activate this ability early to fire the storm at its current size for reduced damage. If fired at less than half of its maximum size, he also foregoes the knock-up.

Ability Type: Line
Max Damage: 235 / 300 / 365 / 430 / 495 (+115% of your Physical Power)
Range: 70
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Susano Threats

Tap each threat level to view Susano’s threats

Max
4
Major
7
Even
12
Minor
1
Tiny
0

Susano Synergies

Tap each synergy level to view Susano’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Introduction

Hey, my name is AutoSpeed and I have been a Grandmaster + 3500 (MMR cap) in Conquest, Joust, and Duel in every recent season. I'm happy to share my knowledge of the game with everyone, and I appreciate any and all feedback!

Here are my channels:

Susano Basics

Susano's Abilities


Passive - Gathering Storm

Susano gains stacks of Gathering Storm upon damaging enemy gods, and at 4 stacks his next ability does bonus damage.

Gathering Storm is a passive which you don't have to think about at all, just know it gives small damage bonuses in each fight.


Ability 1 - Storm Kata

Susano slashes in a cone, circle, and then dashes forwards. He has to manually press the ability 3 times to fully complete it, and can wait up to 3 seconds in-between slashes.

Storm Kata is Susano's main damaging ability, used to clear and poke enemy gods. Cancelling it to sneak in an auto attack is essential for maximum dps, and I highly recommend putting the ability on "Quick Cast" or "Instant Cast".


Ability 2 - Wind Siphon

Susano deals damage in a cone, and pulls enemies in the center towards him.

Wind Siphon is used to bring enemies into auto attack range, and is a good way to confirm his damage on the enemies.


Ability 3 - Jet Stream

Susano throws a whirlwind forward which stops on the first enemy hit. It proceeds to follow and damage them over time for 3 seconds, and Susano can activate the ability again to teleport to the whirlwind.

Teleporting to an enemy reduces the cooldown. Jet Stream is used to get close to the enemies, or to escape from them.


Ultimate - Typhoon

Susano summons a giant hurricane at his location, slowly pulling enemies towards the center and increasing in size. Susano can activate the ability again to fire it, damaging enemies and knocking them up if it is big enough.


Ability Rotations:

Full Damage Combo:

Wind Siphon > Auto Attack > Jet Stream > Auto Attack > Jet Stream > Auto Attack > Storm Kata > Auto Attack > Storm Kata > Auto Attack > Storm Kata

At each use of Storm Kata, you cancel the ability to Auto Attack. "Instant Cast" or "Quick Cast" are highly recommended to do this fluently.

Enemy has escape/jump ability up:

Wind Siphon > Auto Attack > Jet Stream > Auto Attack > Storm Kata

Instead of teleporting to Jet Stream for damage, use your Storm Kata combo instead. Save your Jet Stream teleport for when the enemy uses their escape ability.

Typhoon Combo:

Blink Rune > Wind Siphon > Typhoon > Jet Stream > Auto Attack > Storm Kata

If you think the enemy will run away the second you go in, save your Typhoon until after you teleport with Jet Stream. If the enemy does not run away right away, use your Storm Kata until they do so.

If the enemies escape the center of your Typhoon, press it early (but it's size should be big enough to knock up).

Typhoon can be pressed twice to instantly shoot out a small Typhoon with no knockup, this is good for a quick execute on a low health enemy.

If the enemy gets the blink off on you first, press Typhoon instantly, and cancel it as soon as possible to knock them up.

Jungle Tutorial

Early Game:
  • Star at the Fire Giant side Speed Buff (or Red Buff), and group up the jungle camps with your mid laner. Once the Red and Speed buff jungle camps are cleared together, head towards your remaining speed buff. Your mid laner should help you clear this buff camp. Finally, head towards the exp camp near the Tier 1 Mid tower, presume you will clear this alone.

  • You now have 2 choices. You can stay in the Jungle towards the mid lane, looking for a gank on the enemy mid laner or clear the Mid-Harpies. The second option is to head straight to duo lane, and look for a gank on the enemy duo lane (and clear Scorpion). Heading to Duo lane has a greater risk, but much greater reward if successful.

  • You should have a priority of Buff Camps > Rotations > Harpies. Farming is important for you because you scale hard with items. If neither of the side lanes look like a good rotation, focus on farming for your ultimate Typhoon, as it is a very powerful ability.

  • If you are looking for early fights before unlocking Typhoon, you almost always want your Wind Siphon leveled as it is very important for kill pressure. In other words, level 3 is where your solo fights may start.

  • Once you get your first item, you are able to Typhoon harder and much more often, and that is when you should look to get active. Depending on the jungler matchup, you may look to fight them. A rule of thumb would be: if the enemy is a jungler that forces beads, avoid. If not, it might be worth fighting the 1v1.

Mid Game:
  • Begins around ~14 minutes, or when most people have hit Level 12 and unlocked their Second Relic. Most enemy teams have gotten around to warding by now, and team fights become increasingly common. Most builds have started to show effectiveness.

  • While you can look for the 1v1 fights, it is difficult for you to play without having Purification Beads. Working with your team to get a kill is much smoother, and you are solid in big team fights as well

  • Your farming rotation of Buff Camps > Rotations > Harpies still remains, but objective and team fights are your top priority. Try to never be late to them, as you are very important for the fight.

  • Pulling someone towards your team with Wind Siphon and then using Typhoon is a strong combination, as your Typhoon will threaten the enemies and keep them away. Susano has a very strong team fight for this reason.

Late Game:
  • Almost everybody has hit Level 20, Fire Giant is the most important objective on the map. Starter items become unlocked at Level 20, which results in a damage/defensive spike. This means that everybody dies faster, and Team Fights are the most important thing.

  • You don't want to initiate fights. Wait for a fight to begin, and then blink in to deal damage. Unlike the mid game, only look to Wind Siphon > Typhoon if you know the enemies are alone. Most enemy frontliners can force your relics in the process, and you are vulnerable to the enemy jungler blinking in. Damage numbers are too high during the late game to afford loosing Purification Beads

  • You can play counter to the enemy jungler, or dive the backline with your solo laner, both are good options.

  • During a Siege Fight, you can split push or push with your team. It's up to you, and usually depends on if the enemy jungler wants to 1v1 or team fight. If they are a similar team fighting god, it might be easier to keep them mid lane, as your team will have less to worry about.

Warding


Green = Early/Rotational wards, you don't go out of your way to place these wards. Place them while already in the area, they are used to prevent blind spots while you rotate. They also double as objective wards

Blue = Late game wards, you want to place them as high as possible without getting caught by the enemy doing so. They cut off chokepoints on the enemies side, which lets you know which side of the map they are on. Good wards for a Fire Giant fight

Final Advice

Susano might seem daunting and hard to play, but simple things such as "Instant Casting" or "Quick Casting" make his gameplay much more fluent. You are a highly mobile assassin, who boasts a strong team fight. Once you get the hang of your relic usage, you will have a blast playing Susano

Hah! Hwah! Whoooh! ( Storm Kata) <3

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