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Best possible start for her.
If enemy team has a lot of CC you can consider taking Beads. Otherwise just go blink and have fun
Golden may seem worse than going straight to Ninja Tabi, but I found it better for my playstyle.
If you want you can buy Ninja first for bigger single target damage
This is the point where you can outrun most of people, so it's easy to do both your and enemy jungle
Crusher will give you pen and attack speed plus some extra ability damage.
Bloodforge for faster heal between ganks and that sweet bloodshield
Congratulations, now you can take on the solo laner
Have fun outhealing 1v3 in a minion wave
Congratulations. Now you only need 1 braincell to remind you to not jump into heavy CC or 1 shot abilities like Kuku or vulcan ult.
Even tho antiheal may seem to be your death - don't worry. You attack so fast, you get full Exe proc in under a second and magic of DB makes you hit for 700-1000 per crit so have fun.
Drink for more fun. If you farm good enough and enemy for whatever reason didn't F6 in first 20mins then you can also buy Elixir of Defense to watch ADC leave the game and mage to look for a rope to join jungler.
Tap each threat level to view Arachne’s threats
Normal start with Speed -> XP -> Blue
Then you either do mid camp or gank. Spiders OP. Movement for you, slow for them. Profit.
Then do some jungle life for a few mins, drop 2 webs at pyro in meantime. Then do pyro when you have golden, boots and hastened. Just lure him into the spewders, leave the circle, he aggros on spiders, you deal around 2k dmg in the time he does it, then another spiders and done. Do the same with Gold Fury if you team doesn't have time for objectives.
Why do I even made this guide? It'll just be harder to play :pepehands:
Ok so you're in the endgame? doesn't matter. Your team better be able to 4v5 because all your spider *** needs is more money to finish this dumb *** build.
Finished? Nice, now go back to jungle and destroy everyone you see. You can literally go into enemy fountain and do a penta if you care. #BuffAsi
The what?
Oh teamwork.
The thing where you're working together with someone?
Yeah I guess I can run into some people and destroy them alone while my team tries to catch to us
In conclusion, don't pick this unless you want this game to be even more aids than it already is.
Unless your team surrenders early because of someone crying/ragequitting/or beind DC it's impossible to be in negative stats.
Here's my history of few games:Top to bottom(With all kills in game in brackets):
1-[42-22] Finished build, only annoying part was Hun Batz ganking my Bellona(Osiris in enemy solo) every minute.
2-[61-17]Finished build, they had Susano jungle that had no idea how to do anything against me so he went 0-17
3-[6-15] - 3 items in. Xian supp DCd at lvl 2 and Neme was ganking Arthur in solo so I had no idea who to help so we just surrendered
4-[11-22] - 4 items in. Merlin and Mercury ganking everyone caused morale of my team to collapse
5-[27-39] - Full build(tho last item bought when they were destroying the titan). Kuku and Ullr probably played first time ever or were on console xd. Never seen them hit an ability. Tho I understand them. Athena jungle in enemy was enough to plant seeds of fear into their hearts.
6-[37-13] finished Exe. Cerb jungle was a bit of a pain in my ***, but once his ult was down it was pretty easy.
7-[48-67] - Build finished. They were carried by their Thor who saved them with wall uncountable ammount of times. His ganks were always on point so 10/10 jungler, would lose to him again. Also this was my test run of this build, I had a different purchase order, that failed, so that may be part of why we lost.
As you can see, build is simple, clear and even a fingerless monkey could play it.
Hope you enjoy it because writing this guide was pretty difficult ;-;
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The other thing I would change for sure is the
I would swap
AndI would never switch Exe and Bloodforge in places because of one thing:
-Lack of healing.
At that point in the game I need quick HP reset on 1-2 jungle camps. And if I'll go exe then I'll have to wait a long time till I'll be able to change assassin's blessing for BF. Plus bloodshield saved my life many times.
Build obviously can be used in any way you want, but I found it working the best when it's done like that. Tho I'll check Qin's in first game I'll be able to play jungle on conquest.
Tried building Exe before BF and yes - I was dealing more damage to tanks but I didn't have the survivability. I think I'll stick with BF first, especially that it almost doubles my phys power.
Asi is essential in this build as it gives me even more pen, attack speed to replace boots and lifesteal that allows me to solo all the jungle objectives without HP loss.
This allows my team to just push knowing that they'll recieve jungle objectives without having to be distracted.
Still not sure about Qin's as I never finished them in any game. We always ended before I was able to buy it, but I think it wouldn't be much of a change as I was already eating through tanks.
I will never give up Asi unless it's nerfed. Double healing with Asi procs makes you literally immune to damage.
Btw did anyone even try this build? Or is it just talking out of experience because you played Arachne in the past so you imagine how it works?
I appreciate the feedback, but please don't comment on how to change it unless you can provide a picture of you using a changed build succesfully.
It could be changed to fit better TO OTHER PLAYSTYLE but my playstyle is jungle goblin doing whole jungle to put enemies behind and give my teammates an advantage because we're all outleveling enemies, we have more gold.
This is how I play and this is a build for people who play similiar to this. If you want, you can make your own guide for people who prefer more teamplay as general outside of quick ganks and saving lives in jungle.
reason I suggested my changes is mostly the times I did play conquest it was quite common to see a bruiser jungler. And knowing from experience (also because I have done it plenty of times myself) a lot of left clickers tend to lose from tanks and bruiser building gods, if % pen isn't grabbed on 4th slot. I am always sad when I see it on my teams damage dealers and end up looking at the end game stats at player damage being lower or around the same as the tanks damage.
and the rage suggestion was simple statistics/math. Assuming you don;t crit with DB on the .5 auto you will do in 4 basics:
50+100+230+50=430%
If you do crit with DB on the .5 auto in 4 basics:
50+100+100+130=380%
with rage (stacked) in 4 basics you will crit ~2x in most cases both on the .5 attack.
100+100+100+100=400%
split on a .5 and normal:
100+200+100+50=450%
both on a 1.:
50+200+200+50=500%
in a 12 basic example with DB you will probably hit the .5 once (every 4th basics in this example):
380+430+430=1240%
with rage (stacked) in the 12 basics (every second basic)
450+500+450=1400%
this lacks the power from both builds which differs 20:
DB AA damage: 302 (in 12 basics 3745)
rage power:282 (in 12 basics 3948)
makes still a DPS difference 203/12=17 which might not sound as much, however keep in mind a lot of power items provide 20-40 power/AA damage.
Arachne slows, stuns and is great at dodging. Use this for your advantage to pick your fights. This build evolves with time. From great clear it changes into a bit slower, but extremly sustainable character. She doesn't need the extra 200 damage on avarage. She can web someone for almost 2s. In that time she can hit 5-6 times. To web someone she attacks him 3 times. That's 8-9 AA.
I know that this build has an issue with people with heavy phys defence. But the issue is that I'm not killing them fast enough. Not that they're a threat to me. They can deal damage to me, but I'll take that health back quickly. More than that, I'll slow him, stun him, and go after him, because he'll never be able to kill me.
Rage has 20 power and 45% crit. I prefer 40 power and 25% crit with crits dealing 30% more - because that allows me to do the stuff I need. And do it effectivly, because 25 and 45% doesn't matter. It's all a dice roll. Unless you have 80%+, it's more effective in my experience to go for big damage once, not bigger chance to inflict extra damage.
But as with all builds here - They're like suits. If you're like me - it'll fit you perfectly, but if not, you must remake it. This is a build for people without hands - because that's how you're supposed to play AA gods.
kinda sounds like you're playing against people that haven't heard of anti healing items yet tbh.
Technically and mathematically more crit chance when you have low crit chance is more effective then getting more crit chance above 50%.
The easy example is the 25%-50 will double your amount of crits while 50-25 will increase the amount with 1.5. That's why the damage increase (and well also healing/s increase) exists
And unless it's Odin/Osiris ult then even 80% antiheal on me wasn't enough to stop this ******** machine xD