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Hachiman - Ryūjin no ken wo kurae! (Season 4, Patch 4.17)

3 2 36,971
6.4
by xXDannTheMannXx updated September 21, 2017

Smite God: Hachiman

Build Guide Discussion 7 More Guides
Choose a Build: Carry/ADC
Carry/ADC (Unorthodox) Jungle
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Hachiman Build

Starting Build

Build Item Death's Toll Death's Toll
Build Item Bumba's Mask Bumba's Mask
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Build Path #1

Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Titan's Bane Titan's Bane
Build Item Deathbringer Deathbringer

Build Path #2

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item Odysseus' Bow Odysseus' Bow

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Situational

Build Item Toxic Blade Toxic Blade

Hachiman's Skill Order

Eagle Eye

1 X Y
Eagle Eye
4 15 16 17 18

Heavenly Banner

2 A B
Heavenly Banner
1 3 6 7 8

Iaijutsu

3 B A
Iaijutsu
2 10 11 12 13

Mounted Archery

4 Y X
Mounted Archery
5 9 14 19 20
Eagle Eye
4 15 16 17 18

Eagle Eye

1 X
When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that travel further and deal additional damage. Each hit may trigger item effects for basic attacks, and can critical hit.

Ability Type: Ranged Basic, Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50 (+110% of your Basic Attack Damage)
Ammo: 4
Range: 80
Cost: 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Heavenly Banner
1 3 6 7 8

Heavenly Banner

2 A
Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.

Ability Type: Area, Buff, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+60% of your Physical Power)
Attack Speed: 10 / 12.5 / 15 / 17.5 / 20%
Duration: 6s
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Iaijutsu
2 10 11 12 13

Iaijutsu

3 B
Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.

Ability Type: Dash
Damage Per Hit: 50 / 80 / 110 / 140 / 170 (+40% of your Physical Power)
Range: 35
Stun Duration: 1s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Mounted Archery
5 9 14 19 20

Mounted Archery

4 Y
Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.

Ability Type: Dash
Damage: 225 / 280 / 335 / 390 / 445 (+95% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 85
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Build Explanation

Death's Toll is the go-to starter item for most hunters, as the sustain granted from it is so valuable in mitigating poke and keeping your health topped off.

Bumba's Mask is practically mandatory, as the extra damage towards jungle monsters increases your camp clear, plus the sustain granted from killing them helps you to clear more jungle camps and to sustain yourself in lane too.

Build Path #1

Ninja Tabi is chosen for this build path over Warrior Tabi because your full build will be lacking in attack speed. Hachiman does have an attack speed steroid, but one attack speed item isn't won't suffice, if you want maximum DPS, and if you're opting for a crit build, you probably do want maximum DPS.

Devourer's Gauntlets are built due to their good early power spike. The amount of power it provides for the price of 2000 gold is great, plus the lifesteal is nice too.

The Executioner is a great item for hunters at the moment, since it provides 3 important stats for hunters, physical power, attack speed, and penetration. It is also fairly cheap.

Rage is built here due to its low price, but also to start building up the stacks of crit. Rage is also essential for a crit build due to offering the most critical strike chance out of one item.

Titan's Bane is a great item for still having good DPS versus structures and great DPS versus tanks. However if the enemy team has strong healing presence, swap it out for Toxic Blade.

Last but not least, Deathbringer is built last to round out the crit build, while also being the best option for DPS since it increases the damage of crits.

Build Path #2

Warrior Tabi are built here over Ninja Tabi since this build will have more attack speed than the previous build, so the extra physical poweer will come in handy.

Devourer's Gauntlets are built due to their good early power spike. The amount of power it provides for the price of 2000 gold is great, plus the lifesteal is nice too.

The Executioner is a great item for hunters at the moment, since it provides 3 important stats for hunters, physical power, attack speed, and penetration. It is also fairly cheap.

Qin Sais is an excellent item in a build focused around attack speed and penetration, as you will be able to apply its passive effect very frequently, and will be dealing near true damage, with all of the penetration you have.

Titan's Bane is a great item for still having good DPS versus structures and great DPS versus tanks.

Odysseus Bow is your last item and it will drastically improve your DPS with not only the sheer amount of attack speed it provides, but also with its damaging passive, which will add up over time. However if the enemy team has strong healing presence, swap it out for Toxic Blade.

Item Advice

Asi is fine to build though make sure that you are lacking power nor have too much attack speed.

Bloodforge isn't bad either for quick paced gamemodes such as Arena.

Atalanta's Bow is terrible. Please do not build it. It offers little for the cost.

Brawler's Beatstick isn't the worst thing in the world but I do value Toxic Blade much more than Brawler's Beatstick.

Jotunn's Wrath is bad for a hunter based around basic attacks. And no, having abilities that deal damage does not make him an ability based hunter. The cooldown is nice but it is not as valuable as attack speed is.

The Crusher is a decent item for jungling and I quite like it though I wouldn't build it much in the carry position.

Transcendence is a no-no. Hachiman does not need the extra mana when he already has a source of mana sustain from his passive. The only real benefit is the power it provides but power is not as important for Hachiman as it is for say Skadi, since his ability scalings are low, and there are better options.

Shifter's Shield is more reasonable than Transcendence but I'd still consider other options, except maybe in the jungle.

Tips and Tricks

Try to fight your opponent and enemies in general in your banner, as well as hitting them with the banner. Sounds obvious but fully using Hachiman's Heavenly Banner will help you succeed.

Remember that the bonus damage for Eagle Eye is not in melee range. 55 units is the same range as a hunter's normal basic attacks.

Try practicing controlling the horse during Mounted Archery in Jungle Practice. It is awkward to control and not exactly the same as Guan Yu's Calvary Charge.

Land basic attacks. For real.

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2
Branmuffin17 (400) | September 21, 2017 12:19pm
Hey Dann,

Used basically your build #1 in a Clash game last night, to try out Death's Toll in place of Bluestone Pendant (as per suggestion by masterricu in a different comment). It wasn't Conquest, so I wasn't able to get a good feel of the difference in laning, but it felt fine.

Curious about your opinion on an alt Trans build (meaning, replacing Transcendence with Shifter's Shield, at least when facing 3 physical gods)...our Hachi in this game built basically the standard Unicorn with that switch, and he obviously did very well (though we were definitely blowing the other team away). Anyway, as you say, he doesn't really need the mana from Trans, but the power boost and the slight tankiness that Shield provides seem like a good fit for him in some situations...you do mention it in your write-up as a possibility, but looking for further feedback.

Side question that's been on my mind...are you Reddit Dann? That guy is one of the most active guys in r/Smite and you sort of make me think of him.

Anyway, back to your builds...I know the combo of The Executioner + Titan's Bane is being pushed for him more than any other hunter I've seen to this point, but do you really see it has being that effective that you would suggest it as the standard build (instead of just an option for consideration depending on enemy comp)? I just continue, in my head, to have a slight problem with the inefficiency Exe brings to TB. I mean, at that point of the build, you've got lifesteal, the crit is covered (55%), and at least when applied with basics, you've got solid pen (protection reduction).

Basically, even considering the low price, is it that effective that it takes priority over completing crit via Deathbringer? I see additional use for objective takedown, but my instinct would likely be to get DB, and then possibly finish with TB, as one of a couple different options.

Regarding skill stuff, 2 things. 1: your skill leveling order sees you hit level 5 with Heavenly Banner at level 8...you can't do that unless you point skip, which you don't mention...not sure if that's what you suggest doing, or if this is a mistake.

2: you say: "Remember that the bonus damage for Eagle Eye is not in melee range. 55 units is the same range as a hunter's normal basic attacks." However, except for at level 1, Eagle Eye provides bonus damage no matter the range, as long as it connects...it just gives HIGHER bonus damage if they're at 55 units or less, which would include melee range.

Anyway, would love some feedback!
1
xXDannTheMannXx (2) | September 22, 2017 6:40am
Yes I am u/RedditDann :)

Shifter's Shield is a better option for pure power than Transcendence though I do feel that he isn't as reliant on the pure power that it provides, as other hunters such as Skadi and Neith are. Hachiman's power scalings aren't that high (45% on Heavenly Banner, 40% on Iaijutsu with the potential to apply twice, and 95% on your ultimate). Though the extra protections are helpful when you're low. I can see it as an option if you don't want to build Devourer's Glove or can't (e.g you're playing Arena and want your mage to stack instead or you're playing Hachiman in mid or jungl and would want the extra immediate power).

My guides are more with Conquest in mind, and Conquest currently still has warrior jungles making %pen and %reduction in hunter builds more valuable, however in a standard Arena match (let's be real, it's rare to even get 1 guardian besides Ares or a warrior, much less 3), the high penetration build falls off a bit and would favor other items. I will add a note to the guide mentioning this.

I tend to build Titan's Bane before Deathbringer because 1) it's cheaper and 2) at this point in the game, I'm already dealing a high amount of DPS to gods but by structure DPS is not as high as I'd like.

I don't know how you can indicate that you're skipping a point in your leveling order in SmiteFire as you can on the in-game god builder but that is my intention.

I said that it isn't just in melee range so that players don't think they need to be very close to deal the extra damage. They can still deal it even if they are in normal hunter range. Sorry if it caused confusion.

I appreciate the feedback :)
1
Branmuffin17 (400) | September 22, 2017 10:12pm
Good explanations, and I'm sure people can switch items around a bit if they feel the need, right?

+1
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1
DV-8 (35) | September 21, 2017 7:24pm
Branmuffin17 wrote:
Anyway, back to your builds...I know the combo of The Executioner + Titan's Bane is being pushed for him more than any other hunter I've seen to this point, but do you really see it has being that effective that you would suggest it as the standard build (instead of just an option for consideration depending on enemy comp)? I just continue, in my head, to have a slight problem with the inefficiency Exe brings to TB. I mean, at that point of the build, you've got lifesteal, the crit is covered (55%), and at least when applied with basics, you've got solid pen (protection reduction).

Basically, even considering the low price, is it that effective that it takes priority over completing crit via Deathbringer? I see additional use for objective takedown, but my instinct would likely be to get DB, and then possibly finish with TB, as one of a couple different options.


First of all, I think that the alt Transcendence build can be pretty good. Our teammate certainly made a good case for it as well.

Personally, in the late game, I may be landing abilities on gods that I haven't basic attacked beforehand (especially if I am fighting a group of enemies). Titan's Bane gives you the strong penetration you need immediately, which can be convenient in large skirmishes where landing basic attacks prior might be difficult, especially to mechanically challenged players (me).

I really can't stress how important objective takedown is. That is how you win the game. In some scenarios, like in casuals, it may not be needed. You may be able to kill the enemy team easily and even catch them out of their towers in the jungle. Then taking down objectives as a team is pretty straightforward.

However, against smarter teams that defend UNDER their objectives, your team needs a way to get past the towers in order to advance on the enemy. While one of your tanks eats the tower aggro damage, or when split-pushing, the time that it takes you to destroy the objective is very important.

This is how you close out the game against defensive teams that hide under their towers/phoenixes. Not to say that this is the only viable option, but I feel that it should definitely be in the discussion at least (even if it and The Executioner don't combine together all that efficiently in some cases). I definitely think that Deathbringer before is viable as well, if you are needing more god damage in the moment. I guess it all depends on what you need in the current situation.
1
Gulfwulf (81) | September 21, 2017 12:47pm
Eagle Eye provides bonus damage for enemies within 55 units at level 1. I know this isn't what you meant, Bran, but your wording is a bit ambiguous.

"However, after level 1, Eagle Eye provides bonus damage no matter the range, as long as it connects...it just gives HIGHER bonus damage if they're at 55 units or less, which would include melee range. At level 1 it doesn't provide any damage bonus for enemies farther than 55 units."
1
Branmuffin17 (400) | September 21, 2017 12:50pm
Yeah, I was just clarifying that the ability absolutely provides bonus damage at melee range...anyone can read the ability description and get the breakdown of how the damage is applied (only place where 0 bonus damage is applied as at level 1 @ long range), but I needed to point out the inaccurate statement from the guide.
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League of Legends Build Guide Author xXDannTheMannXx
Hachiman - Ryūjin no ken wo kurae! (Season 4, Patch 4.17)
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