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Death's Toll is the go-to starter item for most hunters, as the sustain granted from it is so valuable in mitigating poke and keeping your health topped off.
Bumba's Mask is practically mandatory, as the extra damage towards jungle monsters increases your camp clear, plus the sustain granted from killing them helps you to clear more jungle camps and to sustain yourself in lane too.
Build Path #1
Ninja Tabi is chosen for this build path over Warrior Tabi because your full build will be lacking in attack speed. Hachiman does have an attack speed steroid, but one attack speed item isn't won't suffice, if you want maximum DPS, and if you're opting for a crit build, you probably do want maximum DPS.
Devourer's Gauntlets are built due to their good early power spike. The amount of power it provides for the price of 2000 gold is great, plus the lifesteal is nice too.
The Executioner is a great item for hunters at the moment, since it provides 3 important stats for hunters, physical power, attack speed, and penetration. It is also fairly cheap.
Rage is built here due to its low price, but also to start building up the stacks of crit. Rage is also essential for a crit build due to offering the most critical strike chance out of one item.
Titan's Bane is a great item for still having good DPS versus structures and great DPS versus tanks. However if the enemy team has strong healing presence, swap it out for Toxic Blade.
Last but not least, Deathbringer is built last to round out the crit build, while also being the best option for DPS since it increases the damage of crits.
Build Path #2
Warrior Tabi are built here over Ninja Tabi since this build will have more attack speed than the previous build, so the extra physical poweer will come in handy.
Devourer's Gauntlets are built due to their good early power spike. The amount of power it provides for the price of 2000 gold is great, plus the lifesteal is nice too.
The Executioner is a great item for hunters at the moment, since it provides 3 important stats for hunters, physical power, attack speed, and penetration. It is also fairly cheap.
Qin Sais is an excellent item in a build focused around attack speed and penetration, as you will be able to apply its passive effect very frequently, and will be dealing near true damage, with all of the penetration you have.
Titan's Bane is a great item for still having good DPS versus structures and great DPS versus tanks.
Odysseus Bow is your last item and it will drastically improve your DPS with not only the sheer amount of attack speed it provides, but also with its damaging passive, which will add up over time. However if the enemy team has strong healing presence, swap it out for Toxic Blade.
Asi is fine to build though make sure that you are lacking power nor have too much attack speed.
Bloodforge isn't bad either for quick paced gamemodes such as Arena.
Atalanta's Bow is terrible. Please do not build it. It offers little for the cost.
Brawler's Beatstick isn't the worst thing in the world but I do value Toxic Blade much more than Brawler's Beatstick.
Jotunn's Wrath is bad for a hunter based around basic attacks. And no, having abilities that deal damage does not make him an ability based hunter. The cooldown is nice but it is not as valuable as attack speed is.
The Crusher is a decent item for jungling and I quite like it though I wouldn't build it much in the carry position.
Transcendence is a no-no. Hachiman does not need the extra mana when he already has a source of mana sustain from his passive. The only real benefit is the power it provides but power is not as important for Hachiman as it is for say Skadi, since his ability scalings are low, and there are better options.
Shifter's Shield is more reasonable than Transcendence but I'd still consider other options, except maybe in the jungle.
Try to fight your opponent and enemies in general in your banner, as well as hitting them with the banner. Sounds obvious but fully using Hachiman's Heavenly Banner will help you succeed.
Remember that the bonus damage for Eagle Eye is not in melee range. 55 units is the same range as a hunter's normal basic attacks.
Try practicing controlling the horse during Mounted Archery in Jungle Practice. It is awkward to control and not exactly the same as Guan Yu's Calvary Charge.
Land basic attacks. For real.
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Used basically your build #1 in a Clash game last night, to try out
Curious about your opinion on an alt Trans build (meaning, replacing
Side question that's been on my mind...are you Reddit Dann? That guy is one of the most active guys in r/Smite and you sort of make me think of him.
Anyway, back to your builds...I know the combo of
Basically, even considering the low price, is it that effective that it takes priority over completing crit via
Regarding skill stuff, 2 things. 1: your skill leveling order sees you hit level 5 with
2: you say: "Remember that the bonus damage for Eagle Eye is not in melee range. 55 units is the same range as a hunter's normal basic attacks." However, except for at level 1,
Anyway, would love some feedback!
Shifter's Shield is a better option for pure power than Transcendence though I do feel that he isn't as reliant on the pure power that it provides, as other hunters such as Skadi and Neith are. Hachiman's power scalings aren't that high (45% on Heavenly Banner, 40% on Iaijutsu with the potential to apply twice, and 95% on your ultimate). Though the extra protections are helpful when you're low. I can see it as an option if you don't want to build Devourer's Glove or can't (e.g you're playing Arena and want your mage to stack instead or you're playing Hachiman in mid or jungl and would want the extra immediate power).
My guides are more with Conquest in mind, and Conquest currently still has warrior jungles making %pen and %reduction in hunter builds more valuable, however in a standard Arena match (let's be real, it's rare to even get 1 guardian besides Ares or a warrior, much less 3), the high penetration build falls off a bit and would favor other items. I will add a note to the guide mentioning this.
I tend to build Titan's Bane before Deathbringer because 1) it's cheaper and 2) at this point in the game, I'm already dealing a high amount of DPS to gods but by structure DPS is not as high as I'd like.
I don't know how you can indicate that you're skipping a point in your leveling order in SmiteFire as you can on the in-game god builder but that is my intention.
I said that it isn't just in melee range so that players don't think they need to be very close to deal the extra damage. They can still deal it even if they are in normal hunter range. Sorry if it caused confusion.
I appreciate the feedback :)
+1
Basically, even considering the low price, is it that effective that it takes priority over completing crit via
First of all, I think that the alt
Personally, in the late game, I may be landing abilities on gods that I haven't basic attacked beforehand (especially if I am fighting a group of enemies).
I really can't stress how important objective takedown is. That is how you win the game. In some scenarios, like in casuals, it may not be needed. You may be able to kill the enemy team easily and even catch them out of their towers in the jungle. Then taking down objectives as a team is pretty straightforward.
However, against smarter teams that defend UNDER their objectives, your team needs a way to get past the towers in order to advance on the enemy. While one of your tanks eats the tower aggro damage, or when split-pushing, the time that it takes you to destroy the objective is very important.
This is how you close out the game against defensive teams that hide under their towers/phoenixes. Not to say that this is the only viable option, but I feel that it should definitely be in the discussion at least (even if it and
"However, after level 1, Eagle Eye provides bonus damage no matter the range, as long as it connects...it just gives HIGHER bonus damage if they're at 55 units or less, which would include melee range. At level 1 it doesn't provide any damage bonus for enemies farther than 55 units."