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As third item, stone of binding gives +10 flat pen which beefs ups damage once you unlock second ability(which you skip early levels).
On dark stance, with this build you reach 645 power (70 power comes from ultimate passive effect) and 150 protections each that is buffed by +20 from lotus, %20 pen + 35 flat pen (second ability + stone of binding which effects teammates aswell) and quite good healing
On light stance, you have 575 power enough for healing, 200-220 protections (you give 35 protections aura to teammates)you have CC clean with second ability
How to play: go light stance, heal teammates, get protection from lotus that way, rush into enemy position, switch to dark stance then combo is : 2,3 and 1 to those who dare try to escape. Always start combo with 2 to get +35 flat pen on enemy and give that pen to friendlies aswell while slowing caught enemies by %40. Retreat, light stance heal, repeat. This way your third ability alone deals 1000 damage to anyone with 100 magical protections due to having %20 and +35 flat pen and you do that damage in a big aoe circle, good thing is rushing into enemy position doesnt get you killed due to all those protections and healing
Dont forget to ask your solo to buy cadu shield which will turn you into a unkillable healer
It is quite easy to do 35k-40k damage (not high single target damage but big circle 3rd ability causes all this combined damage), 30k damage taken 30k mitigations with 20k+ healing in a 30 minute game. Dying is also quite hard if played as mid in early game. If played as support you get very tanky late game but first 5 levels you need to be carefull
Bracer relic works wonders, put it on your side of a teamfight and it will act as a regrouping point, will boost your damage and healing as much as friendlies, do not put it offensively, it is also quite good at securing fire giant to do this put it in front of FG at melee range to ensure solo and jungler will get that buff
Sequences are same for both mage and sup roles.
Tap each threat level to view Hel’s threats
Tap each synergy level to view Hel’s synergies
Different build order but playstyle is exatcly the same when fully built.
You stand with adc until you buy warlock staff. Once you buy it you rotate to get stacks on jungle and player kills. Do not rotate before.
This build is prepared after countless testing and exploiting abilities, passive ability and ultimate passive stats of hel.
Seemingly low power or pen is not accurate when you add all variables. Items selected are in perfect synergy as you will see in chapters below.
*No mask items, stick to builds dont alter
*Dont buy full hp pots, only hybrid and mana
*Stay safe in early, farm. Hels early is weak.
*Hel is a hard god to play. Spamming abilities are not done randomly, do not play as your first mage nor play without at least 20 casual games with her. She requires very hight skill to decide which abilitiy to throw where and for what purpose (like: throw second dark ability to slow target to prevent chasing me? or debuff him to i can attack? When to use light 2 to cleanse?.... too many timing and decisions)
*Before you say there isnt much power or penetration: you have ultimate dark passive giving 70 power + warlock staff passive 60 power and you have %20 pen but you also get +35 flat pen from (25 from second dark ability + 10 from stone of binding) buffing up your damage if you had 880 power, yes i calculated it with book of thoth :D also all that +35 flat pen effects teammates aswell
*High Heal
*High Damage
*High prot
*Even higher prot on light stance + giving 35 all protections aura to friendlies
*CC clean
*Slow debuff
*+35 flat pen + %10magicalprotfromvoid debuff
*İnner demon skin is a beauty that gives morale boost to all teammates
*Weak early
*Cant build antiheal so no go against anubis if enemy picked it, (you can be sup just no mid
*No escape but still high movement speed with third ability + slowing enemies with 2 in dark stance
*If you pick her in sup role, your meta minded teammates might go full denial insult mode. Even if you go 10-0-20 as support, those meta minded guys might tell you that its because its early game and you will lose late so they will start spamming surrender, just report them.
NOTE: Currently there is a bug with hel, her dark stance gives %20 all damage buff just fine, but her light stance %20 healing increase only effects herself, her healing on teammates is not effected. I reported this issue with ticket and on discord. If you wish to heal teammates then go back to dark stance quickly dont wait for light stance passive bar to fill up just heal teammates and return to dark stance, it doesnt worth it unless you wish to heal yourself with that %20 increased healing
When playing as sup and rotating/jungling, only take xp farms on duo lane side where red, green and purple buff located. Do not kill/steal xp farms of solo jungle where your team's actual jungle gets his xp. Unless he is dead of couse.
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I'd like to start by saying the comments I'm going to make aren't intended to be mean or degrading (and I know it probably starts sounding dreadful right about now when I intro like that). However, I feel it's important to point out a variety of things that I feel are applicable to the argument of this build's viability.
I will say that I do appreciate and support attempts at going outside the bounds of the meta. I think the meta can be boring, and people that are never willing to experiment or think outside the box may be limiting themselves here and there...though the meta exists for a reason too.
So here goes. As reference, your current build not including situationals contains Pendulum of Ages, Lotus Crown, Warlock's Staff, Stone of Binding, Void Stone, and Rod of Tahuti, both for Support and Mid roles, just in different purchase orders depending on role. Your relics include Meditation Cloak and Bracer of Radiance.
You only apply up to 32.5 protections (not 35 but close enough) IF and ONLY IF you're in Light Stance and have healed your teammates recently, and only if you're within 30 units of them (which is a smaller area than most standard aura items). This is also important to point out, because for those that you haven't healed, and aren't quite close enough as if you had Thebes/Sov/Heart/Sent Embrace, and especially if you're in Dark Stance, you're providing 0 protections.
You're also saying you have 250 protections and healing. It's actually (Light Stance) 176 phys / 163 mag protections (196 phys and 183 mag prots for yourself when Lotus is applied, but lower if you're sharing prots with teammates), and 151 / 138 prots in Dark Stance. I feel saying "250 protections" can be misleading. That said, those are pretty decent protections for what would otherwise be a very squishy mage. As for the "and healing" part, your healing effectiveness is obviously dependent on if the enemy 1) builds anti-heal and 2) applies it to you. If they're building anti-heal, your heals in a fight are going to be significantly handicapped to the point that I would say it's not very reliable.
Also, in my definitions, what I think you mean by hybrid is bruiser. Bruiser is a god that builds some offense and some defense. Hybrid is what I would term a god building for both basic attack and ability damage.
Also...no matter what, you're still Hel. Decent players will know they should dive you and counter your healing with anti-heal. You have no escape. Why in the utter heck would you NOT consider Beads / Aegis?!?
Alternatively, you would consider Conduit Gem, incorporate Chronos' Pendant, and upgrade Conduit into Gem of Focus for some added tankiness, increased damage potential, and movement speed.
Again, I appreciate thinking of different builds and experimenting, but it's just not a build I would suggest, unfortunately.
If you want to play tanky Hel, you can look into Hel solo, though I think there could be better characters for that role as well.
Look, if it's Healing support you want to play, just play a standard Guardian support before trying to make off meta picks work.
Terra, Sylvanus, Yemoja and I'm sure others as well could fit what you're trying to do.
Also, you don't list Odin as a threat? he's one of your biggest counters.
no beads because you have it on kit
no aegis because you got 200 on dark 250 on light stance each protections + heal
No tank or solo with such protections get aegis especially if they have so much healing
and you can spam your CC clean in kit so whats the point of beads
while you can get very fast healing + mana restoration with cooldown reduction + %10 power increase relics for your entire team
And once again, read chapters first, you have %10pen %10reductionaura from void, and 35 flat penetration. What else do you want :D %40 pen? on a hybrid?
Hel doesn't have enough base protections to be a front-liner, so that's not a reason to not get Aegis Amulet. Hel support is more of a back-liner that keeps her team healed and gives protections via things like lotus crown, Gauntlet of Thebes and Sovereignty. Any enemy team worth their salt will focus you down first, which means aegis does have its uses. I personally wouldn't play Hel in support because of her lack of ability to take damage/peel. The heals and cleanse are great and all, but she has no CC in her kit, and she's very squishy even with protections.
i just did 13-2-20 game with 45k damage 40k mitigations 24k healing, and cleanse not being available all the time is simple: you need to time it thats why hel is hard god as i stated
Edit: Nvm you're one of those "Hel is a good Support" type of players.