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Hell's hell hound season 5 build

13 1 234,263
9.2
by Gingie updated February 11, 2018

Smite God: Cerberus

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Cerberus Build

STARTER

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes Shoes
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion

ITEM #1 (CHOOSE ONE)

Build Item Shoes of the Magi Shoes of the Magi
Build Item Reinforced Shoes Reinforced Shoes

ITEM #2 & #3

Build Item Stone of Binding Stone of Binding
Build Item Hide of the Urchin Hide of the Urchin

CDR (CHOOSE ONE)

Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Spirit Robe Spirit Robe

LATE GAME REPLACEMENT FOR STONE

Build Item Stone of Gaia Stone of Gaia

UTILITY ITEMS (CHOOSE TWO)

Build Item Gem of Isolation Gem of Isolation
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

RELICS TO CONSIDER

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune
Build Item Cloak of Meditation Cloak of Meditation

Cerberus's Skill Order

Paralyzing Spit

1 X Y
Paralyzing Spit
1 3 6 8 10

Ghastly Breath

2 A B
Ghastly Breath
2 7 11 14 15

Soul Expulsion

3 B A
Soul Expulsion
4 12 16 18 19

Stygian Torment

4 Y X
Stygian Torment
5 9 13 17 20
Paralyzing Spit
1 3 6 8 10

Paralyzing Spit

1 X
Cerberus's snake tail spits venom that passes through and damages Enemies. If Cerberus's dog heads are Alert, they then also spit venom when the ability is fired. Each head is alerted upon hitting an Enemy with a Basic Attack, and all are alerted after Ghastly Breath. Each projectile that hits the same target deals 20% less damage, but hitting an Enemy with all 4 Stuns them.

Ability Type: Area, Stun, Damage
Damage: 50 / 75 / 100 / 125 / 150 (+20 of your Magical Power)
Stun Duration: 1.4 / 1.5 / 1.6 / 1.7 / 1.8s
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Ghastly Breath
2 7 11 14 15

Ghastly Breath

2 A
Each of Cerberus's 3 heads releases a cone of noxious breath in front of them, damaging all Enemies in range 7 times over 2.4s and reducing their Magical Protection up to three times. Enemies in the center of his breath are also Slowed up to three times. This attack immediately puts all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Cone, Debuff, Damage
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+12.5% of your Magical Power)
Slow Per Tick: 8 / 9 / 10 / 11 / 12%
Protection Reduction: 5 / 8 / 11 / 14 / 17
Slow Duration: 2s
Max Stacks: 3
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Soul Expulsion
4 12 16 18 19

Soul Expulsion

3 B
Cerberus leaps a short distance forward, dealing damage on impact and severing the souls of Enemies. These souls will not block Cerberus's attacks, and killing the souls heals Cerberus, and for each god soul killed, the cooldown of Soul Expulsion is reduced by 2s.

Ability Type: Circle, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Soul Health: 50 / 75 / 100 / 125 / 150
Heal Per Minion: 12 / 19 / 26 / 33 / 40
Heal Per God: 20 / 40 / 60 / 80 / 100
Radius: 15
Cost: 55
Cooldown: 16s
Stygian Torment
5 9 13 17 20

Stygian Torment

4 Y
Cerberus's haunting wail summons below him the souls of the damned, which then knockup all Enemy Gods into the air while stretching the link between their bodies and souls, Damaging them. This knockup can be cleansed. A short time later, Cerberus uses this link to pull the Enemies to him. This attack immediately put all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Circle, Crowd Control, Damage
Damage: 180 / 255 / 330 / 405 / 480 (+55% of your Magical Power)
Radius: 30
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 100s

Introduction

Welcome to my guide for Cerberus, warden of the underworld!


I am a experienced player who plays mainly joust and have dabbled into the other game modes like conquest and arena .
Cerberus is one of my new favourite guardians and i believe he has a lot of potential to be one of the most dynamic guardians in the game.

Do note: the build above is my starting build i have been using and i will be updating it regularly if i make any drastic changes to the build or Cerberus himself from the upcoming updates/patches.

This is my first ever smite fire guide and i have been considering building one for a while if there is any mistakes in my build or my stats please comment and give me ideas, tips and tricks to make the build better.


Regardless, lets move on to the hound himself, Cerberus!

Pros / Cons

Pros:
  • Good team fight potential
  • Great early game clear with Ghastly Breath
  • Excellent self healing and sustain
  • huge slowing area ability Ghastly Breath
  • Great ult to setup for team wipes and team escapes
  • build in life steal and anti heal Spirit of Death
  • has the potential ability to team wipe if built correct
Cons:
  • Very squishy
  • Basic attacks look and feel terrible
  • mediocre escape with Soul Expulsion
  • easily visible because of character model
  • CC immunity is this gods bain
  • his ult easily avoid because of small area
  • his Paralyzing Spit needs to have all 3 projectiles hit before stun

stats

General
Health: 576 (+86)
Mana: 235 (+35)

Speed: 360 (+0)
Range: 12 (+0)
Attack/Sec: 1.01 (+0.1%)
Regen
HP5: 8(+1)
MP5: 5 (+0.50)

Protection
Magical: 31 (+1)
Physical: 22 (+3)
Basic Attack
Damage: 40+1.5(+20% of Magical Power)
Progression: None
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Skills





Passive - Spirit of death

Spirit of Death provides a 20% anti heal and also when enemy's heal each other or them self's you take 40% of this healing this passive is really effective against gods such as Aphrodite because they are consistently healing there team mates so allows you to not waste gold on Pestilence this is also a steady healing throughout game. I would rate this passive ability a 5/5

1 - Paralyzing Spit

Paralyzing Spit is a stun but the stun only procs if all 4 projectiles hit the enemy god each one hitting for 20% less damage then the last one this skill can be used as a wave clear as well as your Ghastly Breath because it passes though enemy gods, minions and jungle buffs Paralyzing Spit is best used when setting up a team attacks stunning the enemy god then ganking them also if trying to escape from enemy's this can be a good slowing tool to give yourself space. I would rate this ability a 2/5

2 - Ghastly Breath

Ghastly Breath this ability is a coned ranged attack having 2 sectors the middle being a slow, dealing damage overtime and the sides of the cone just dealing damage and not slowing this skill damages 7 times during its 2.4 second duration as well as doing that the move also reduces magical protections up to 3 times during the move. This is your main wave clear over Paralyzing Spit once levelled because of its damage this is a really effective move because of its many uses being able to weaken down enemy's as well and having them slowed while damaging them. I would rate this ability a 4/5

3 - Soul expulsion

Soul Expulsion this ability is a leap if you could even call it that i think this ability should be more of a jump but it still has really good add ons to this ability when using this you create souls that you can kill and get health because of this ability it lets you sustain yourself in team fights or just in lane it allows you to health of enemy gods,minions and jungle camps giving you a heal without needing to build life steal. I would rate this ability a 3/5

4 - Stygian torment

Stygian Torment Cerberus ult is a mixture of Ares -> Sylvanus because not only is it a knock up but it is all a pull which you can decide where the enemy gods get place you can use your ult then place the enemy gods behind or in front of you which can then lead into a gank because they wouldn't be able to get out unless they use Purification Beads I would rate this skill a 4/5

Items


starter items


Item 1
Guardian's Blessing is the only starter item you need out of the the starter section it cost's little to nothing allowing you to get tier 1 Shoes as well giving you that extra needed movement speed at the start of the game. With Guardian's Blessing you can allow your ADC to get stacks while being in assist range of the minions using the item to its fullest potential getting the gold and extra health and mana from using the item correctly.


Item 2
Shoes should be picked up before any defensive items because with Cerberus movement speed he is rather slow and giving him that slight added 6% speed boost it will help getting to the minion wave faster and branching off to the buff camps.


Item 3
using Healing Potion at the start of the game is so needed for Cerberus because of his small health i am sure he has the lowest health out of the guardians and he is really squishy early game so keeping Healing Potion on you will increase your survivability throughout the early stages of the game and allow you to attack and protect for much longer before having to back.


Item 4
Mana Potion are needed just like the Healing Potion Cerberus early game doesn't feel like other guardians that can deal with having no Healing Potion and just go Mana Potion or Chalice of Mana he has no choice but to go both or else he would have to play like an assassin and stay back until he has started building his protections.


Main items


shoes

Reinforced Shoes the reason behind using these shoes is the fact that Cerberus is very squishy and does take alot of damage early game and the added stacks which cap at 18 magical and physical protections helps out alot because of being poked early game Reinforced Shoes also gives you a little extra health (75) it also gives you 20% crowed control reduction.

Shoes of the Magi helps if you are very good at your positioning and can play really aggressive because you have that 10 penetration plus the Ghastly Breath also burning down protections allows you to melt down the weaker gods like mages, assassins and hunters allowing you to deal huge damage and forcing them to have to back because of the extra damage you would do with the 40 magical power and 10 penetration.


Items 2&3

Stone of Binding is the best item for you to support your teammates and self sustain yourself becuase of its 30 protections it add's as well its passive of putting a crowed control on an enemy god to give your teammates a 10 penetrations for 5 second which allows your teammates to deal alot more damage over those 5 seconds then they would do without having the extra penetration

Hide of the Urchin this is a good item to have on all guardians because of its 250 health, mana and 30 base protections as well as this items passive giving an extra 3 protections for each god killed a max stack of 10 totally giving 60 protections


CDR

Pythagorem's Piece this item isn't just for cool down i use this item over Spirit Robe when i am ahead because of its passive giving your other team mates life steal and also giving it to yourself this allows you be a healer in a small sense because you are allowing your team mates to get life steal for the magical gods they gain 30 magic power, 12% life steal and for the physical gods they gain 20 physical power and 10% life steal.

Spirit Robe i normally buy this item if i am behind and struggling with surviving in fights and i think i am taking too much damage i would grab Spirit Robe passive allows you to gain a additional 15% damage mitigation for 3 seconds after taking a hard crowed control this would help you from enemy's trying to burst you down and let's you have a chance of making it out.


REPLACEMENT FOR STONE OF BINDING

Stone of Gaia gives 400 health, 25 HPS and 15 MPS with 2 really good passives the first one being gaining 10 percent of your maximum health over the next 10 seconds after taking a knock up, knock back, pull or a grab this is really good because it will gain you around 250 health over the 10 seconds. The other passive provides 2% of your maximum health every 5 seconds this heals you when you are in and out of team fights giving you around 20-30 health every couple of seconds.

UTILITY ITEMS

Gem of Isolation this items passive slows down your enemy's when you are hitting them with a ability makes them slower for 25% of there movement speed combining this with Ghastly Breath which slows enemy's down when they are in the middle of the cone ability this ability would make the maximum slow up to 37% which would help your team mates be able to gain on them and stop there escape.

Bulwark of Hope this ability is a really good thing to build late game because it helps you have shield that can be up to 350 after your health drops to 30 percent of your maximum health this will be able to help you escape and also survive in the team fight and stay in there longer.

Hide of the Nemean Lion is what you should build when fighting more physical enemy's then magical because 25% of there basic attacks will be reflected back to them which also counts with crits so if you are being hit with a 600 crit you will make them take back 150 damage back this helps in all situations because being a guardian you are meant to protect and take damage in the fights but while using this you are doing all 3 because you are getting physical enemy gods to hurt there self.

still in progress

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1
David Ralphsky | June 29, 2018 3:58pm
Dude, I'm glad you put all this effort into writing a guide, but good god please learn to use periods. Every single sentence in this is a run-on and it's hard to read. Please proofread.
1
Kriega1 (143) | June 30, 2018 2:43am
The build isn't even that good anymore to be honest. Pythagorem's Piece and Gem of Isolation aren't built on Guardian Supports.
3
Branmuffin17 (400) | January 18, 2018 3:34pm
Hi Gingie,

Alright, you were looking for some feedback on your guide. Here we go.
  • Too bad we're at the end of S4 and you're going to have to at least somewhat revamp some stuff for S5 in a short while.

  • Watcher's + Lono's...fine. Starting with only Mana Potions and Wards? I've found that I almost always take enough damage to warrant Healing Potions...my normal start for almost all Supports is 2 or 3 healing and 2 or 1 multi...also often don't need early Wards unless teammates don't call missing...well...haha...maybe that means you need wards a lot XD I do see with your skill leveling that you get Soul Expulsion at level 2, which perhaps negates a bit of need for the healing potions. My problem with that is that you burn your only escape at a point where you will put yourself in harm's way by mostly needing to hit the minions...don't like that idea at all.

  • Although Ghastly Breath has pretty good AOE, there are some very specific reasons I have a problem with your skill leveling. 1) the range is 10 shorter than Paralyzing Spit. 2) it can be interrupted. 3) it has lower damage potential than Spit, which also means less potential aggression if you want to go in for a kill or get some good poke in. 4) you don't get Spit until level 4, and that's your only potential hard CC until you get your ult.

    As long as you get 3 basics in to awaken all heads, your spit is going to drastically out-damage Breath. I haven't experimented enough to get a feel for that clear at particular stages of the game, but at a certain point, you're going to clear waves easily with Spit...so it's basically just trying to level it when possible without clearing wave while grouping near teammates in-lane. Yes, it's hard to hit all 4 on a moving target, but it's still a very important ability. Prioritize Breath 2nd, and level it only when leveling Spit would mean you'd take the minion kills from teammates...make sense?

    Keep in mind, with S5 changes to minion health and item changes, this might change things more, but for now, that's where I stand with skill leveling.

  • See my comment on the Cerberus god page. Specifically, this reference is with regard to choice of shoes. I feel all 4 shoes have potential, but I personally would likely pick up either of the 2 shoes you didn't list...my reasons are in that comment, but that's just my pref. Yours are fine too if you can pull off that early aggression...though if you do go early aggression, you might consider NOT getting Lono's Mask and just moving ASAP into shoes.

  • I think you meant to choose Hide of the Urchin, but you chose Armored Cloak. I would also probably get Stone of Binding before Urchin, partly due to the intent for early aggression, along with having a lower price due to being a bridge item...depends if I was winning or losing, perhaps. Also, since Binding is a bridge, it should usually be replaced late-game, but nowhere in your guide do you indicate that. If you intend this build/guide for experienced players only, then they will know to replace it, but otherwise, I'd err on the side of providing that info.

  • Pythagorem's Piece is an interesting item choice for CDR, but I can see the benefit. Don't think lifesteal is the greatest item for a Support in many cases, but Pythag's is the most viable because of its offensive teamfight utility. At this point, I'm wondering why you haven't written anything up on the items (I'm sure time has a lot to do with it), but now really wanting to see a writeup of your item choices and why you prefer them...not saying I think your opinions will be bad, far from it...just want to know your thoughts.

  • Spirit Robe is more the standard tank go-to item. Fine with that.

  • I honestly don't like to see other lifesteal on a Support... Bancroft's Talon is, in my opinion, a poor choice. His abilities don't scale well overall to justify the power, and he just needs to be tankier and have some counter items, not have lifesteal.

  • Lotus Crown is not a good item for him, IMO. Going to direct you to a comment I made on another Cerb guide here. I think those are substantial reasons not to get it, but you might disagree.

  • As a support, you have priorities, right? The main one is to protect teammates...this means tank damage for your teammates by getting in front, being a distraction in their face, using CC to help control them...and use abilities to peel. Second is to provide a setup for kills...again, this involves using your abilities to cause as much disruption as possible, and in specific cases, to use your CC to keep enemies close or easily targeted for teammates to finish them.

    Within these two sets of priorities are what you choose to build...there are items that provide your teammates with additional help, or for you to make it generally tougher for the enemy team. You've got 3 items that provide offensive utility...Binding, Pythag's, and Gem. However, you don't have any utility items that provide the defensive portion. Now, you chose a more selfish early game by going Urchin instead of things like Jade Emperor's Crown or Sovereignty, for example. There's nothing specifically wrong with that. But late game, you're really lacking any actual counter. Hide of the Nemean Lion, Midgardian Mail, Witchblade, etc. are all functional counter items. At the very least, you could also consider CDR items as counter/utility, because more abilities means more slows, more stuns, more ults, more protection reduction. 10-20% CDR, which is the max your build ever suggests, is just not enough for a Support that will help (and deal damage) mainly by ability use.

  • Speaking of protection reduction, I feel that lack of Void Stone is an oversight. Feel that, at least right now, it's a key item for him that pairs greatly with the protection reduction of his Ghastly Breath. Unless your mage is absent (via location or their own head) and all the main damage is coming from your 3 physical teammates, then Void is a great item against squishies, not only for you, but for any magical teammates.

Anyway, hope this is helpful...would like to hear your thoughts.
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League of Legends Build Guide Author Gingie
Hell's hell hound season 5 build
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