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DRAWBACKS
Enemies control your movements in Brutalize
Weak to stuns Needs beads Cripples are your doom Gets focused |
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Unbound Runes is very important to the Dog. When at full runes, each of your ability gains a special power-up sort of thing. Whenever you are going to gank a lane, you MUST have every single rune. So make sure to always stop at a camp and charge up your runes before ganking. |
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Unchained is a jump. If it hits enemy gods the cooldown is halved, and when at full runes it stuns for 1 second. When you gank, this is the ability you want to use(at full runes, of course). Make sure to hit an enemy and stun them, after which it can easily be combined with Ragnarok to bring the enemy towards your teammate or into a tower. |
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Seething Howl is great later in the game. Early game it isn't as good because the buff only works for basic attacks, and since Fenrir is more ability reliant early game, you wont need this until later in the game. This is good for clearing camps, or for when you're low on health and need to return to the fight quick. |
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This is yet another great ability, whenever there is a teamfight in lane, I always grab either the tankiest person with this or the highest bursting god, and pull them into tower. This is a great way to follow up an Unchained stun, since they are much much easier to grab when stunned. Along with being the greatest pull in the game, it also makes you CC immune, so this is a great escape from a fight with an enemy with a lot of CC. |
One of your main duties as a jungle is to protect your team from being ganked. Usually your teammates will be warding their lanes, but sometimes they are unable to, most likely due to them not having enough gold after buying an item. So it is your duty to ward for them, or if they have all warded, in one of the spots shown above.
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But who could counter a dog?
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Well, you made it through the guide, nice one. Here are the people I stole from in order to make this guide possible:
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-Piederman
-Jordenito
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If I missed anyone feel free to tell me, have a nice day!
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Much doge, such wow
(I gave it my +1 after the updates btw)
Many thanks, such zibly
Much doge, such wow
(I gave it my +1 after the updates btw)
(I gave it my +1 after the updates btw)
Wolfy, ahhhh, much more fleshed out. Good job. +1.
Thank you!!!
@Wolfman & @Branmuffin,
Firstly I like the guide, its layout and design are really nice and the tips overall are insightful. However, there are quite a few things that I cannot agree with as an experienced jungler.
With all that said, a final build could look something like this:
Warrior Tabi -> Mail of Renewal -> Jotunn's Wrath -> The Executioner -> Hide of the Urchin -> Rage
I know there's no Runeforged Hammer in there, but in reality you'd only be getting ~23 physical power from that item, that's really not all that much. Anywho good guide wolfman!
You do realize at the very start it says NOT FOR JUNGLE?
Secondly ,your builds, If your first build ,"Basic Dog" , is for solo lane iam guessing that is not the best build , you will be shut easily from solo lane , iam X Fenrir and a little tip ,
Yes you need defense but not that kind, if you see his kit ,early -mid game you need damage , late game you are basically a bruiser dog that just wants to poke the squishes and get out . Your solo lane build should be like
The basic dog build is a build I use for all gamemodes, as I don't usually solo Fenrir. As I have stated in a comment above, I plan to remove that build in order to make more for different situations, instead.
Firstly , iam new in smitefire, so seeing this kind of guides amazes me , could you please tell me how to keep that drop down column you have done for Warrior Tabi , all around i like the guide format
Secondly ,your builds, If your first build ,"Basic Dog" , is for solo lane iam guessing that is not the best build , you will be shut easily from solo lane , iam X Fenrir and a little tip ,
Yes you need defense but not that kind, if you see his kit ,early -mid game you need damage , late game you are basically a bruiser dog that just wants to poke the squishes and get out . Your solo lane build should be like
Starter :
Death toll (If you have a burst damage enemy solo lane partner , like Zeus , Bellona , Chaac )
Bluestone Pendant ( If you are lanned against a squishy , like hel ,Aphro , Ravana , Odin)
3 health potions
3 Multi Potions
From there your core items should be : Warrior Tabi : Jotuns wrath : Runeforge Hammer (if physical ) Pestilence (If healer) Ancile ( If magical)
Then your damage should be : Titans bane : Executioner : FrostBound hammer : Rage/Deathbringer get only one crit item , you dont need 2 of them
Incase of defense you need : Stone of gaia : Midgardian mail ( Not mystical mail on fenrir , not at all) Void stone : Runic Shield .
Usual final build should be a)Against physical : Warrior Tabi : Jotuns Wrath : Mail of renewal : Frost Bound hammer : Stone of gaia : Executioner /titans bane .
b) Against Magical : Warrior tabi : Jotuns wrath : Ancile/pestilence : Frostbound hammer : Midgardian mail : Executioner /titans bane
As a jungler , you never want all that defence , Because you will have more Tank potential but zero assassination potential, which a jungler never does. Tanking is the work of the solo lanner not jungler .
So jungler start : Bumbas Mask , Power pot , 2 health potions , 3 mana potions
Usual build : Warrior Tabi , Jotuns Wrath , Mail of renewal , Titans Bane , SHifters shield , Executioner/Frost bound hammer.
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Also, zilby and bran, I plan on removing the basic dog build and adding more builds for different situations (magical jungle, tanky team, etc.).