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How To Build Pele Correctly

7 3 72,370
7.3
by Zer0_Unbound updated August 9, 2018

Smite God: Pele

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Pele Build

Core Build

Notes This is the core build and will work against most standard teams with a front line, support, and the 3 squishys. The build changes depending on the enemy team comp so adapt as needed

Notes

This is the core build and will work against most standard teams with a front line, support, and the 3 squishys. The build changes depending on the enemy team comp so adapt as needed

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item The Crusher The Crusher
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Hydra's Lament Hydra's Lament
Build Item Jotunn's Wrath Jotunn's Wrath

Fighting Damage Team

Notes This build is for fighting a team comp with less tank and more
damage. This build is made to keep you alive longer against the high damage fights.

Notes

This build is for fighting a team comp with less tank and more
damage. This build is made to keep you alive longer against the high damage fights.

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Masamune Masamune
Build Item The Crusher The Crusher
Build Item Magi's Cloak Magi's Cloak
Build Item Jotunn's Wrath Jotunn's Wrath

Fighting Tank Team

Notes This build is for fighting teams with 3 or more high health/defense characters. Change as needed

Notes

This build is for fighting teams with 3 or more high health/defense characters. Change as needed

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item The Crusher The Crusher
Build Item Void Shield Void Shield
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Titan's Bane Titan's Bane

Actives

Notes Always beads and blink, beads is a given against most teams and blink is a good way to start a fight.

Notes

Always beads and blink, beads is a given against most teams and blink is a good way to start a fight.

Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune

Pots

Notes Don't get mana pots if you're Pele

Notes

Don't get mana pots if you're Pele

Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Pele's Skill Order

Pyroclast

1 X Y
Pyroclast
14 15 16 18 19

Eruption

2 A B
Eruption
2 3 6 7 9

Magma Rush

3 B A
Magma Rush
1 4 8 10 11

Volcanic Lightning

4 Y X
Volcanic Lightning
5 12 13 17 20
Pyroclast
14 15 16 18 19

Pyroclast

1 X
Pele flourishes and fires out a magma orb ahead of her in a line, dealing damage and granting fuel per enemy hit. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.

Pele has 2 charges of this ability.

Ability Type: Line, Damage
Damage: 60 / 100 / 140 / 180 / 220 (+60% of your Physical Power)
Return Damage: 30 (+15% of your Physical Power)
Fuel Gain: 5
Range: 60
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Eruption
2 3 6 7 9

Eruption

2 A
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies.

At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.

Ability Type: Circle, Knockup, Damage
Inner Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Outer Damage: 140 / 180 / 220 (+60 of your Physical Power)
Radius: 15 / 25 / 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Magma Rush
1 4 8 10 11

Magma Rush

3 B
Pele churns the land around her, dealing damage to nearby enemies and providing constant movement speed while this ability is active.
Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed.
This ability has no cooldown but uses fuel and cannot be activated when below 10 fuel.
This damage does not trigger Item effects.

Ability Type: Circle, Buff, Damage
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Speed: 30%
Amplified Damage: 20 / 35 / 50 / 65 / 80 (+20% of your Physical Power)
Amplified Speed: 60%
Initial Fuel Cost: 5
Cost: 10
Cooldown: 0s
Volcanic Lightning
5 12 13 17 20

Volcanic Lightning

4 Y
After a short warm up, Pele dashes forwards dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone.

For the next 10 seconds or 4 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 40% reduced damage.

Ability Type: Cone, Slow, Damage
Damage: 180 / 265 / 350 / 435 / 520 (+60% of your Physical Power)
Cone Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 60/35
Cost: 100
Cooldown: 90s

Use this build

I see so many players building Pele is so many different and stupid ways. They try crit and lose to my Pele, they try full power and lose to my Pele, they try attack speed and lose to my Pele. This is the best Core build I've found for her with the current items stats. This will change with more patches. Just learn how to play her before you go trying conquest with her.

Items

This is what each item is good for in this build to fit Pele's play style. I didn't start the builds with blessings because you should be smart enough to grab the one you need in each game. Assassins blessing in conquest and attackers blessing in literally every other mode.

Warrior Tabi: Movement speed duh, don't get Ninja Tabi or you look dumb and play dumb
Soul Eater: Pele has amazing early burst damage, healing off it with this item is phenominal
The Crusher: Core assassin item for power characters, good attack speed and gives penn and DOT for the burst abilities
Stone Cutting: This is for fighting the tanks of the team, always auto between abilities for stacking protection shred
Hydras: Again auto between abilities for insane amounts of damage for free if the don't have actives up
Jotuuns: This is for more late penn and to get cooldowns for late game ability spam.

Abilities

This is why you level Pele's abilities like this.

Her 1 is bad, don't level it early game or you'll lose a so much damage. Use the 1 for hydra procs off the knock up or for a kill secure at a range.

Her 2 is amazing, level it as fast as you can for max damage and for max radius on the three knock ups. Start fights with this.

Her 3 is also amazing level this for constant damage during fights and to stick to people while they move. Always have this going when you can and overcharge it for 1 on 1 engagements

Her 4 is good for starting and leaving fights. Only use it for escape if you absolutely have to. Use it to start a fight, to chase, or to secure a kill

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1
EpsilonEnigma | August 20, 2018 10:01pm
I overall prefer to just use the core build all the time, if youre playing smart then it doesn't make too big of a difference, sometimes I sub in some defense. As for the abilities you need to at least get Pyroclast to level one early game, you miss out on tons of damage/kills without the range. I swapped Pyroclast to level 1 at level 4 and put Magma Rush's last level as level 14.
1
Branmuffin17 (400) | August 10, 2018 11:34am
Whether or not Pyroclast is a good damage skill in your mind, not even having it as an option for ranged damage until level 14 is crazy talk. Your skill leveling order is whack.

With a couple basics weaved in (with the additional damage assistance from Hydra's Lament, 440 (+120% scaling) at max rank of Pyroclast is nothing to scoff at, and as the levels go up, the additional return damage it can provide (such as on objectives where you can make sure you get all the return hits) provides an additional 100 +75% damage.

Pyro, again with weaving basics, will also give you better burst and can help stack those Stone Cutting Sword protection reduction stacks, if you're sure of that item choice. If you DON'T use Pyro that way, you're going to get much less use out of SCS, because she's really more of an ability user rather than a basic attacker.

Masamune is an interesting choice in the "damage team" build, but I think you'd be better served with an item with some pen in it in the 3rd position. As a jungler, she'll want the added damage from pen, and she's got plenty of MS in Magma that she shouldn't need the MS from Masa that much.

The concept of your build against a tanky team is okay, as you do build a lot of pen/protection reduction...but I don't think you realize how that works. Specifically, protection reductions are calculated before penetration. The fact that you add Titan's Bane specifically to that mix means that you're getting reduced function/efficiency from the item.

Let's say you have an enemy with 200 protections. In your build, you have 15 flat pen, up to 50 protection reduction, and 15-40% penetration.

In just calculating Titan's Bane by itself, you'd get 40% pen when facing 200 protections. You'd thus reduce protections to 120...you're getting the equivalent of 80 pen.

Throw SCS and Void into the mix, and at full SCS stacks, you're dealing with 150 protections. Now, TB will have reduced effect, because it scales to a max 40% at 200 protections. At 150, you're getting somewhere in the range of, I dunno, 32%? 32% of 150 is 48 protections. 48 protections vs 80 is a pretty significant drop. Sure, you'll still get better overall pen with everything together, but that's a lot of inefficiency, and you've sacrificed getting some other useful items in that build to get that level of pen. Not suggested.
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League of Legends Build Guide Author Zer0_Unbound
How To Build Pele Correctly
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