Passive - Quick Learner
Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains 20 magical power for each max rank ability.
1 - Sic 'Em
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.
At max rank, two additional enemies nearby the first target will also be hit.
Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.15 / 1.3 / 1.45 / 1.6 / 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
2 - Crush
Scylla creates a magical field that slows enemies. After 5s it detonates and causes damage. Scylla may activate the ability again to detonate it early.
At max rank, enemies in the area also have their Magic Protection reduced, and targets hit by the damage are slowed for an additional 1s.
Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+90% of your Magical Power)
Slow: 30%
Max Rank Magical Penetration: 25%
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
3 - Sentinel
Passive: Scylla gains MP5.
Active: Scylla summons a sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the sentinel location. At max rank, the vision is granted through line of sight blockers, and placement range increases. Scylla can deploy a sentinel while crippled, but cannot leap to it.
Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
4 - I'm a Monster
Scylla reveals her true nature, becoming CC immune for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.
At max rank, the movement speed bonus doubles.
Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s
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