This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
The preference of this build, for me, is the ease at which I can take down hunters, assassins, and other mages. The huge lifesteal with every hit, and the rapid rate at which Sol can fire at her enemies, provides great life sustain and damage. This will not work so well against tanky builds, however, given the lack of penetration. Also, as it has been suggested, beginning with Hunter's Blessing makes Hastened Ring a suitable 6th item (replacing Hunter's Blessing), and given the inferior stats of Hastened Ring to the other two rings, it is best to prioritize the other rings first.
If enemy team composition favors tanky builds, respond with Obsidian Shard to basically ignore that. The lifesteal and attack speed are still present, and with the addition of Soul Reaver you can hammer away at gods with high health. Another option may be Typhon's Fang, but this will only prolong a fight you may see finished more quickly thanks to the high magical power and passive of Soul Reaver.
I like to switch to this build if I need to focus on abilities, instead of boxing. However, as with all my builds, I build two rings so that Sol does not lose her ability to box out of a situation. This build allows for more penetration and ability strengthening. Since the focus isn't necessarily tanks, I've removed Obsidian Shard for the flat penetration and reduced healing of Divine Ruin. Finally, I have swapped out Soul Reaver for Rod of Tahuti, as this is not only a more powerful item, but because of the passive and Sol's ability to drop targets below 50% health quickly due to her high attack speed, the use of abilities on these targets often finishes the fights in a hurry. I found more success with Rod of Tahuti than with Soul Reaver, though either will suffice.
Oh! Hello!
My name is Jason, and I am a newcomer to Smite. I began playing because of a friend, but now I can't put it down. I have Sol to thank for that! I made this build for those who struggle with the current recommended builds, as this quickly turned the tides of battle in my favor.
After much time in training (and my first few matches getting annihilated) and playing with different items and builds, I came to prefer a build based around attack speed. Sol is insanely quick with basic attacks, and in most cases she can wreck the gods unlucky enough to stand before her. High burst builds do not work well for me, so I choose to capitalize on Sol's ability to box with the best of them, unless the situation calls for ability-based focus.
It is probably strange to make a guide so early on in one's Smite journey, but when my friend introduced me to this site I couldn't help but notice no one building the way I d0 (at least in the Season 5 guides). I'm sure there are alternatives which are equally effective, if not more so, but for those seeking something that works for their play style I hope this is the build for you.
I will continue to update the build with more options as I progress. Thank you for any and all input.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Been seeing the progression on the build. Looks good overall, and your communication and willingness to listen to others and at the same time try things out for yourself is great.
Good also that you have an anti-tank build. However, I'm offering my own thoughts on possible revisions.
I think a better build order would be like your others, with Hastened Ring either 5th or 6th. As 6th, it'll take the place of Hunter's Blessing, which is perfect for maintaining AS without a temporary dropoff.
Also, you're still incorporating Obsidian Shard in this build. Shard is again great against tanks, but brings very little against squishy gods (as low as 7-8 pen), and does bring inefficiency to your overall penetration, due to the presence of Demonic Grip's % protection reduction. Not sure if you're familiar with how those pen stats interact. If you're not, you're welcome to check out the Protection Reduction / Penetration chapter of my Items guide.
Based on the name and your writeup about focusing more on ability damage, I'm assuming your main target switches away from tanks back to squishies. You'll get better function from a flat pen item...such as either Divine Ruin (anti-heal) or Spear of Desolation (also has added CDR which is in line with you talking about using abilities more).
Also change the start to have Tier 2 of bancrofts instead of hunters + Tiny trinket.
I had more success against tanky builds this time around, by adjusting the lack of penetration from my earlier item choices. The addition of Obsidian Shard went a long way, and simply adding Soul Reaver to the mix aided greatly against Ymirs and Odins (though Ymir seemed to go down with a full-blown attack speed build in previous matches, so there's that xD).
Like you, I'm still trying to figure out how to build Sol, which is why I'm keeping an eye on this guide. Good work so far.
I'm not an expert on Sol or Smite, there are for more experienced players than me who will come by to give you advice, but your build looks not bad. As you've noticed Sol's strength and damage comes from her basic attack capability and not so much her abilities. This is probably a large reason to the success you've been seeing building around her basic attacks with attack speed items. If you're brand new to Smite you're probably a low level still but as you play more and gain experience you'll start playing against higher competition and might find that one build won't cut it for every match. At this point you might want to have some different situational items ready just in case so you can counter depending on the enemy team comp. I'll let someone more experienced explain some good counter items and strategy but what I sometimes like to build on Sol that maintains your basic attack focus is Polynomicon. What this does is after an ability, your next basic attack in the next 8 seconds gains +75% of your magical power as damage and can occur once every 3 seconds. This can really increase your burst when used after skills like Radiance and Stellar Burst.
This is something you can try if you want but if you do end up trying it let me know how it works out.
I'll be sure to practice with Polynomicon :)
Ah, ok. X(