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One-Shot Assassin Solo
Death's Toll for HP/Mana sustain in lane. The upgrade is nice.
Gilded Arrow for crit and more consistent damage.
Manikin's if you're jungling, or if you want slightly more damage in the early game. Faster clear, especially on camps.
Quick info on this build:
Pros:
It's the trial-and-tested highest damage burst build on her. No matter what others say.
It's got cheap powerspikes that are VERY strong on every item.
It's always an effective build, and it's what I'd normally play in any role.
It doubles as an assassin-hunter.
It has lifesteal, 95% crit, 1.7 AS, and 55% pen on basic attacks.
Cons:
It's less effective if the enemy groups up on top of each other.
There're better alternatives for specific matchups and playstyles.
The build falls apart if you change any item other than the starter.
If you buy Death's Toll as your starter, you can delay your Soul Eater until after Deathbringer. This'll give you your biggest powerspike 2k gold earlier(Hydra, Fail, DB).
One-Shot Assassin Jungle
Same info as on the "Solo" page. Only difference in roles is skill order(see notes on skill sequence) and item order(slightly).
You will almost always buy manikin's(feel free to buy eye), and you will usually delay your Soul Eater until 5th. This is because you want your one-shot powerspikes as soon as possible, and Soul Eater sets you back 2000 gold.
Also, don't upgrade Deathbringer until you have Soul Eater completed.
One-Shot Assassin Hunter
Same info as on the "Solo" page. Only difference in roles is skill order and item order(slightly).
Buy Gilded if you want to be an ADC, deal more damage early, and have more consistent damage lategame.
Buy Death's Toll if you need early sustain
Buy Soul Eater instead of Hydra's if you're playing a matchup that you can't possibly win early. Soul-Fail-DB-Hydra's.
As always, wait with DB Glyph until 5th item is completed.
You can choose to max your 1 before your 3, if you're playing in a bad matchup where you won't be able to utilise your 3 to harass and clear the wave.
As ADC(Hunter) you will almost always max your 1. It's much safer at any point. You will only max your 3 if you are abusing your opponent, and able to utilise the extra damage during your burst.
As jungle you will ALWAYS, ALWAYS, ALWAYS max your 3. It's good to use when starting to clear a camp(charge through it then start shooting), or when leaving a camp. It's the most burst damage, and as jungle you're a burst assassin.
Tap each threat level to view Ishtar’s threats
She's too fast for you to engage on her with your ult+basic+3+ult combo, as she will simply run to the side to avoid your ult entirely when you cast it.
Her ult also counters yours if she uses it when you ult. It stuns you before you can dash, and she just kills you because for some reason that ult gives her CC immunity.
Array ( [god] => Array ( [god_id] => 1 [display_name] => Artemis [url] => artemis ) [scoreVal] => 1 [notes] => She's too fast for you to engage on her with your ult+basic+3+ult combo, as she will simply run to the side to avoid your ult entirely when you cast it. Her ult also counters yours if she uses it when you ult. It stuns you before you can dash, and she just kills you because for some reason that ult gives her CC immunity. ) 1
Same thing here, I haven't played vs him yet as I've been unable to play smite recently(I might update this guide if I play her in the future), but I can assume that his ult rather ****s you if he just times it correctly.
He negates your ideal burst by pressing his ult to ignore your dash and return ult stun. If you ever dash close to him he should kill you.
Array ( [god] => Array ( [god_id] => 5 [display_name] => Anhur [url] => anhur ) [scoreVal] => 2 [notes] => Same thing here, I haven't played vs him yet as I've been unable to play smite recently(I might update this guide if I play her in the future), but I can assume that his ult rather fucks you if he just times it correctly. He negates your ideal burst by pressing his ult to ignore your dash and return ult stun. If you ever dash close to him he should kill you. ) 1
The god lacks consistent damage so she shouldn't be able to kill you, but her ults CC immunity and her immunity frames during her pool, are enough to stop any attempts at you killing her.
It's a bad matchup that you should never win, but you can probably stay even because your clear is so safe.
Array ( [god] => Array ( [god_id] => 116 [display_name] => Charybdis [url] => charybdis ) [scoreVal] => 2 [notes] => The god lacks consistent damage so she shouldn't be able to kill you, but her ults CC immunity and her immunity frames during her pool, are enough to stop any attempts at you killing her. It's a bad matchup that you should never win, but you can probably stay even because your clear is so safe. ) 1
Tap each synergy level to view Ishtar’s synergies
His slow and cripple allow you to secure your ult burst on most targets. His ult, if people dont have beads, can allow you to one-shot an entire team(because for some reason your entire burst window is aoe).
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 1 [notes] => His slow and cripple allow you to secure your ult burst on most targets. His ult, if people dont have beads, can allow you to one-shot an entire team(because for some reason your entire burst window is aoe). ) 1
Oh man, all of a sudden your already 7000+ damage pre-mitigations burst with this build deals 20% more damage, as magical? You should be able to one shot most tanks with your ideal combo.
The buff he gives is really all the value he has, as he's not the most ideal guardian. He's a turbo-carry offensive synergy.
Array ( [god] => Array ( [god_id] => 77 [display_name] => Fafnir [url] => fafnir ) [scoreVal] => 1 [notes] => Oh man, all of a sudden your already 7000+ damage pre-mitigations burst with this build deals 20% more damage, as magical? You should be able to one shot most tanks with your ideal combo. The buff he gives is really all the value he has, as he's not the most ideal guardian. He's a turbo-carry offensive synergy. ) 1
Solid pick for all purposes.
His grab will make sure you kill whoever it hits, if you're there for it.
His ult reduces their protections, thus increases your damage. Nice.
Array ( [god] => Array ( [god_id] => 118 [display_name] => Atlas [url] => atlas ) [scoreVal] => 2 [notes] => Solid pick for all purposes. His grab will make sure you kill whoever it hits, if you're there for it. His ult reduces their protections, thus increases your damage. Nice. ) 1
Hit-Scan Artillery ADC
Buy Atalanta's 2nd instead of Asi if you didn't start with Gilded Arrow
This is the Hit-Scan version of the standard ADC.
Good vs hunters and mages.
Good for sieging.
Good for poking/harassing.
Good for easy, safe damage.
Less damage than other build.
It abuses your 1/3(storm arrow) together with Griffonwing, allowing you to consistently snipe people from a safe position.
It's great for targeting the enemy hunter/mages if you need it to deal with them. Other than that, it's good for sieging them under turret.
Tap each threat level to view Ishtar’s threats
Check out the threats of the other ADC variants. I CBA redoing everything after finding out Smitefire is obscenely totalitarian, making me redo an hour of work.
Array ( [god] => Array ( [god_id] => 1 [display_name] => Artemis [url] => artemis ) [scoreVal] => 1 [notes] => Check out the threats of the other ADC variants. I CBA redoing everything after finding out Smitefire is obscenely totalitarian, making me redo an hour of work. ) 1
Standard ADC Attack Speed Build
Buy Atalanta's 2nd instead of Asi if you didn't start with Gilded Arrow
This is the standard ADC build, it's good for matchups where you'll be playing against lots of warriors/guardians.
It's not as good as the One-Shot build in most cases, as they deal similar consistent damage but the assassin build deals more burst. Though, this build is easier to play around, as you're not relying on Hydra's procs.
Good for traditional teamfights.
Good for filling out the ADC role if you have no other true range on your team(consistent mage/other hunter).
Good for consistent damage.
Safe to play in and versus any team comp.
Ignore this
Tap each threat level to view Ishtar’s threats
Check Assassin Build's notes
Array ( [god] => Array ( [god_id] => 5 [display_name] => Anhur [url] => anhur ) [scoreVal] => 2 [notes] => Check Assassin Build's notes ) 1
Check Assassin Build's notes
Array ( [god] => Array ( [god_id] => 116 [display_name] => Charybdis [url] => charybdis ) [scoreVal] => 2 [notes] => Check Assassin Build's notes ) 1
Check Assassin Build's notes
Array ( [god] => Array ( [god_id] => 1 [display_name] => Artemis [url] => artemis ) [scoreVal] => 1 [notes] => Check Assassin Build's notes ) 1
Tap each synergy level to view Ishtar’s synergies
Check Assassin Build's notes
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 1 [notes] => Check Assassin Build's notes ) 1
Check Assassin Build's notes
Array ( [god] => Array ( [god_id] => 77 [display_name] => Fafnir [url] => fafnir ) [scoreVal] => 1 [notes] => Check Assassin Build's notes ) 1
Check Assassin Build's notes
Array ( [god] => Array ( [god_id] => 118 [display_name] => Atlas [url] => atlas ) [scoreVal] => 2 [notes] => Check Assassin Build's notes ) 1
Slippery Bruiser Variant(Solo)
NOTE: BUY MANIKIN'S FOR BRUISER JUNGLE, AND MANIKIN'S OR DEATH'S TOLL FOR BRUISER SOLO. Mobafire is stopping me from changing the starter items for each buildset.
It's worth noting that smitefire hasn't updated the stats of Manticore's Spikes, as it's currently one of the most cost-effective items in the game.
Item Info: Manikin's is almost always better, but Deaths Toll(1st upgrade, later) can be very nice too. Just less damage, and doesn't have the % attackspeed reduction of manikin's upgrade, which you want to assist your team.
Swap out Manticore's Spikes with Shogun's if your team doesn't have it, and are unlikely to buy it. Also, swap out Glad Shield with Shogun's(2nd item), then buy glad shield instead of Manticore's Spikes if you are playing against an AP Solo Laner.
You will replace Spike for a more defensive item(Spirit/Oni/Disc/-Hide of the Urchin-) if you need it to survive and you will replace Shuriken for Shogun's, if your team requires it, or if you're playing against an AP solo laner.
Explanation: Shogun's is really good as a stat stick, so don't only look at the "aura".
Versus an AP solo laner, you will benefit a lot from buying it before buying your crit items, as it will keep you safe while also helping your clear and damage output.
Build Info:
All I'm gonna say is this is a very experimental build that in theory should deal a lot of damage in teamfights, and be very very slippery. Also just good for your team.
Play this if you have a good ADC pick, it's the warrior substitute. Even then, do so at your own risk.
It's a bit of a meme build, that might work really well in high levels of play- though I've yet to try it out as I can't currently play games because of health issues.
Pros:
Tankier
Slippery
Good damage in teamfights
Help team by antihealing, reducing attackspeed, CCing using your ability resets, and being an overall nuisance.
Cons:
I've no clue how well it'll work in practice.
Manticore's Spikes' function is kind of badly implemented so it might be very unreliable.
Manticore's Spikes currently has 2 bugs in combination with Ishtar, and once Hi-Rez picks up on them it might get changed or removed while they're working on it.
Slippery Bruiser Variant(Jungle)
NOTE: BUY MANIKIN'S FOR BRUISER JUNGLE, AND MANIKIN'S OR DEATH'S TOLL FOR BRUISER SOLO. Mobafire is stopping me from changing the starter items for each buildset.
Read the initial page for general info on how unreliable this build is, currently.
When you're playing jungle you will abuse the fact that your god is a burst assassin, early game. Wait with defensive buys until after you've gotten your Fail-not+Deathbringer(including Glyph) combination. You are a pure one shot assassin until then.
Also, for this build, Spikes and Shuriken are both replaceable by items such as Shogun's Kisari and Oni Hunter's Garb, or Spirit Robe/Mantle of Discord(both amazing depending on about of CC and burst).
You will replace Spike for a more defensive item(Spirit/Oni/Disc) and you will replace Shuriken for Shogun's, if your team requires it as your last item(as jungle).
Tap each threat level to view Ishtar’s threats
She's just too fast.
Array ( [god] => Array ( [god_id] => 1 [display_name] => Artemis [url] => artemis ) [scoreVal] => 1 [notes] => She's just too fast. ) 1
Same thing here, his ult HARD counters yours, except this time he will be able to play aggressively against you once he has it up.
Your dash might cancel his sprint, in which case you'll destroy him pre-ult, and go even after that. If his sprint cancels your dash, you're weak side the entire laning phase.
A good Vamana will be able to stop you from getting your own camps, and even zone you off the waves(if you push it towards him).
You will always be able to clear your waves from your turret line, if he shoves it, but you'll never be able to contest the xp camps, and you can only hope to secure your blues. He shouldn't be able to kill you on his own.
Array ( [god] => Array ( [god_id] => 21 [display_name] => Vamana [url] => vamana ) [scoreVal] => 1 [notes] => Same thing here, his ult HARD counters yours, except this time he will be able to play aggressively against you once he has it up. Your dash might cancel his sprint, in which case you'll destroy him pre-ult, and go even after that. If his sprint cancels your dash, you're weak side the entire laning phase. A good Vamana will be able to stop you from getting your own camps, and even zone you off the waves(if you push it towards him). You will always be able to clear your waves from your turret line, if he shoves it, but you'll never be able to contest the xp camps, and you can only hope to secure your blues. He shouldn't be able to kill you on his own. ) 1
If he ever ults you, you have to instantly ult to avoid the CC, then you win the fight from there.
He can ult or knock you up with his red form dash, and cancel your dash with it. He also has the cripple on his blue form aoe(2), which is instant and will cancel your dash.
Watch out for ganks around him, and be careful not to use your dash if he has his blue form 2 up as any human player will predict and cancel it. You can dash in melee range though, ontop of him.
Array ( [god] => Array ( [god_id] => 99 [display_name] => King Arthur [url] => king-arthur ) [scoreVal] => 2 [notes] => If he ever ults you, you have to instantly ult to avoid the CC, then you win the fight from there. He can ult or knock you up with his red form dash, and cancel your dash with it. He also has the cripple on his blue form aoe(2), which is instant and will cancel your dash. Watch out for ganks around him, and be careful not to use your dash if he has his blue form 2 up as any human player will predict and cancel it. You can dash in melee range though, ontop of him. ) 1
Haven't played it, but she should get abused.
He ults when she ults. He breaks her dash, with his dash. She can farm safely though as her 1 is just too good.
Just play safe in this lane don't ever fight if his ult is up. If it's not up, you can play aggressively for a bit. He can't stop you from farming, as you have the range advantage and he has no way of closing the gaps without losing his damage.
Array ( [god] => Array ( [god_id] => 41 [display_name] => Tyr [url] => tyr ) [scoreVal] => 2 [notes] => Haven't played it, but she should get abused. He ults when she ults. He breaks her dash, with his dash. She can farm safely though as her 1 is just too good. Just play safe in this lane don't ever fight if his ult is up. If it's not up, you can play aggressively for a bit. He can't stop you from farming, as you have the range advantage and he has no way of closing the gaps without losing his damage. ) 1
I can imagine Amaterasu being a pain, though she shouldn't be able to ever kill you 1v1. Just don't use your dash aggressively, and if she goes on you, you win the trade as long as you don't severely overextend.
If you ult first you lose the fight, but if you keep your dash you get out. Not a problem.
Array ( [god] => Array ( [god_id] => 72 [display_name] => Amaterasu [url] => amaterasu ) [scoreVal] => 3 [notes] => I can imagine Amaterasu being a pain, though she shouldn't be able to ever kill you 1v1. Just don't use your dash aggressively, and if she goes on you, you win the trade as long as you don't severely overextend. If you ult first you lose the fight, but if you keep your dash you get out. Not a problem. ) 1
His ult counters yours, so if you ult first you lose. Always save your ult to use if he ults you, so that you can use the CC immunity to avoid his stun, then proceed to destroy him.
Not a bad matchup at all, if he walks into melee minions to start spinning, you just use your 3 on him, to hit the wave as well, then start lobbing balls at him and his friends.
Array ( [god] => Array ( [god_id] => 14 [display_name] => Guan Yu [url] => guan-yu ) [scoreVal] => 4 [notes] => His ult counters yours, so if you ult first you lose. Always save your ult to use if he ults you, so that you can use the CC immunity to avoid his stun, then proceed to destroy him. Not a bad matchup at all, if he walks into melee minions to start spinning, you just use your 3 on him, to hit the wave as well, then start lobbing balls at him and his friends. ) 1
His dash and tornado will break your dash, and if you use it when he has his dash up you might die. Just save your dash until he's used his, and poke him in the meantime with your lobs(when he goes to 1 the wave).
When you get ult, you win the lane hard. Yours has much lower cd, so even if he ults away the first time you're about to kill with it, you can kill him when it comes up again.
Be careful of ganks vs him.
Array ( [god] => Array ( [god_id] => 103 [display_name] => Horus [url] => horus ) [scoreVal] => 4 [notes] => His dash and tornado will break your dash, and if you use it when he has his dash up you might die. Just save your dash until he's used his, and poke him in the meantime with your lobs(when he goes to 1 the wave). When you get ult, you win the lane hard. Yours has much lower cd, so even if he ults away the first time you're about to kill with it, you can kill him when it comes up again. Be careful of ganks vs him. ) 1
Doesn't do much, shouldn't ever kill you, but his shapeshift probably breaks your Dash, so be careful of that.
Array ( [god] => Array ( [god_id] => 16 [display_name] => Sun Wukong [url] => sun-wukong ) [scoreVal] => 4 [notes] => Doesn't do much, shouldn't ever kill you, but his shapeshift probably breaks your Dash, so be careful of that. ) 1
He can dodge your dash, and sometimes stun you mid-dash. That's all. He can never kill you on his own, and probably not with his jungler either.
Array ( [god] => Array ( [god_id] => 94 [display_name] => Achilles [url] => achilles ) [scoreVal] => 5 [notes] => He can dodge your dash, and sometimes stun you mid-dash. That's all. He can never kill you on his own, and probably not with his jungler either. ) 1
You should be able to get out of everything he has even if you engage in melee, by simply dashing onto him once he's used his 1, and is mid animation to kick you. It's slow, so you shouldn't get hit if you time it correctly.
You massively counter him. Feel free to ult him any time that he doesn't have his jump, and he will surely die.
Array ( [god] => Array ( [god_id] => 114 [display_name] => Gilgamesh [url] => gilgamesh ) [scoreVal] => 5 [notes] => You should be able to get out of everything he has even if you engage in melee, by simply dashing onto him once he's used his 1, and is mid animation to kick you. It's slow, so you shouldn't get hit if you time it correctly. You massively counter him. Feel free to ult him any time that he doesn't have his jump, and he will surely die. ) 1
His dash will break yours, but other than that you should win the matchup and never die to him. Your clear is great, much better than his early game, and you can play very aggressively as long as you watch out for his 2.
Array ( [god] => Array ( [god_id] => 28 [display_name] => Hercules [url] => hercules ) [scoreVal] => 5 [notes] => His dash will break yours, but other than that you should win the matchup and never die to him. Your clear is great, much better than his early game, and you can play very aggressively as long as you watch out for his 2. ) 1
Hello, I've no idea how to make these build guides but I'll attempt to make it as coherent as I can. Please only follow the One-Shot Assassin build if you're unwilling to skim through tons and tons of unnecessary text, for some bits of good information, as this guide is an absolute mess.
This is a build on the new Goddess, Ishtar, which I'm writing because I got upset over everyone building her and playing her incorrectly.
Anyway, I hope you enjoy this very poorly made guide, that contains good builds at least. The rest of the introduction page are some notes explaining why the guide might appear very strange(I've no idea how it'll look when published). Most comes down to me not knowing how to use this site.
I'm just making a note to highlight the bottom-most chapter. It contains information on the ins and outs of the character, things you need to know if you want to ever master her, so check it out
The names of the Purchase Orders are completely bugged, at least for me.
Don't get confused by the names at the top, instead read the notes for information on the items and builds, as well as what role you'd use the build order for.
I omitted a bunch of stuff but if I keep making guides they'll show up at one point or another, so I don't really care. It's mostly matchup specific itemization in general, and matchup/team comp archetypes that you'd itemize a certain way against, but for Ishtar, and generally speaking most hunters, it's not really the case.
Oh yeah, Smitefire is a bit totalitarian which resulted in my work being skewered several times, for different reasons. While attempting to figure it out and solve it I had to dismantle several parts, resulting in a lot of inconsistency in the guide's structure, and it'll remain until I can fix it. If I continue making guides I'll do it at some point once I understand the systems.
I'm writing this page on the off-chance that things don't appear the way I somewhat want them to. Ignore if you've already read this, in the different build notes.
Your starter items are matchup dependent in all cases except for the jungle role- where you will always play Manikin's.
Your builds are not going to change depending on your starter item choice- other than you replacing an item with a crit chance equivalent item, if you choose not to go Gilded Arrow for some of the builds(the standard ADC builds).
Buy Death's Toll if you require HP sustain in lane.
Buy Gilded Arrow if you want to deal more consistent damage, and earn a bit more gold.
Buy Manikin's in lane, if you want higher damage early game(clearspeed, mainly) but a weaker lategame. It's generally speaking better than Gilded Arrow only in the Jungle. Also better in some matchups in Solo.
I'm sorry for including a lot of stuff about your starter items in the notes as well. Feel free to skip it whenever it appears. I might fix it later.
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The standard ADC build is more in line with how I'd likely build her of your various options, at least for ADC role (not mid or jungle of course).
Another thing that's always awkward IMO is
As for a more dedicated non-ADC build, I think you should have some other items listed as options. You can consider adding
If you're available to get on Discord, I can go over the god builder with you and help get some of this stuff cleaned up. Should be pretty easy. Let me know.
Instead, I'll discuss the only thing worth mentioning which is the value of TB and Heartseeker(Crusher would be great if I could fit it into the early game).
From my testing I found that while TB+Trans replacing Domi and Soul Eater resulted in slightly higher damage output during her burst, it was only around 300 damage post mitigations on a lvl 20 Odin bot(5.1k versus 4.8~). Adding crusher to it was not worth it, as the two crit items(DB+Fail) and Hydra's are simply invaluable during her burst window. At that point the damage became lower.
As for Heartseeker- while it looks great on paper, during my testing on this item specifically, both recently and at earlier occasions- it's never as good as I expect it to be. It's very expensive, has nice(but not necessarily amazing) stats, and it's passive I genuinely believe is bugged, as it always underperforms. It tends to not deal nearly as much damage as I feel it should, which during my recent testing resulted in Dominance out-damaging it by a lot(mainly because her 3 is her highest-damage dealing ability, using crit and hydra's).
I only tested Fail-not/DB builds, as I believe crit to be superior on her due to how Malicious DB functions with her split arrow- and how her 3 benefits from crit. Of course, in an ability focused build not utilizing Malicious Deathbringer, TB + Heartseeker combined with Transcendence, and probably Crusher included, will absolutely out-damage this version. I only looked at the burst damage in, primarily, single-target(small radius AoE). You could probably build and play her similarly to a mage with those items.
Anyway, sorry for the rant, now to respond to the main point- I'd love to get on Discord with you sometime in the future and have you go over the features you've got on here. I'd like to make some actual guides later, and this one was just way too messy. I think my best information is spread out across the many, long notes that I've put everywhere, so I can't really expect anyone to read it.
My discords Clap#3220, got a picture of a flower.
I'll be unavailable for the next couple of days as university's starting up again, but if you send me a friend request and let me know it's you, we can discuss it when we've got some time. I'm trying not to be on the PC too much as I'm recovering from a wrist injury, but I keep failing as my ADHD's stopping me from keeping things short, so I've really got to rest up over the weekend.
Honestly, I default on offensive ability to HS, but funny enough, I have the same feelings about it. Despite the high power, the pen, and the passive, I don't feel it has the effect I expect. Still, it's hard to argue with the base stats as a late-game item. I mentioned TB and Crusher since some pros have been using them.
If going ADC, the argument against crit right now for Ish, if you're also looking to have high AS, is that her only AS steroid is in
That said, as of right now and with your point about
This would be much appreciated, as resting is my biggest priority right now.
That being said, I absolutely agree that her 1 generally speaking promotes an on-hit build, so I understand why most people believe it to be better. If they change how Malicious DB functions with her split arrows I might have to make an on-hit variant utilizing executioner and Qin's, though I doubt I'd include Odysseus bow as it doesn't function particularly well with any of her 1 stances(no interaction).
For other players, who prefer playing her like a traditional ADC the hitscan build and Standard ADC build should work great.
Please don't rate it without trying it, I'd like to believe there's hope for smite players yet. Feel free to ask questions regarding the builds though and I'll explain the itemization choices in detail.
You love the stats of Soul Eater, and depending on how her 3's Arrow functions with it, you might love the effect just as much.
It doesn't hurt that it's one of the most cost-effective items, and you want to hit your next item powerspikes as often as possible on her.
Soul Eater the best lifesteal item on her, and you want a lifesteal item. It has the best stats, and gives the most healing. It's also the cheapest.
The only real alternative is Asi, and we don't buy that here because we need the % Pen.
I'm a 20 year old ex. Grandmaster who's spent tens of hours testing item effects and stats, I haven't got it wrong. I just ask that people try out the builds and hopefully learn what items should be bought, and what items shouldn't.
Play the Standard ADC variant if you're below diamond. I can almost guarantee more success with it, than nearly any other build.