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It's Dunkin' Time! (Ravana S3 Solo/Jungle Guide)

4 0 92,770
by Sparky911 updated March 21, 2016

Smite God: Ravana

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Ravana Build

Jungle Ravana (Starting buy)

Build Item Bumba's Mask Bumba's Mask
Build Item Potion of Power Potion of Power
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
3

Core Build

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Breastplate of Valor Breastplate of Valor
Build Item Frostbound Hammer Frostbound Hammer
Build Item Qin's Sais Qin's Sais
Build Item Hide of the Urchin Hide of the Urchin

Viable Substitutes/Different Item Rush

Build Item Ichaival Ichaival
Build Item Mantle of Discord Mantle of Discord
Build Item Bulwark of Hope Bulwark of Hope
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Witchblade Witchblade
Build Item Warrior's Bane Warrior's Bane

Ravana's Skill Order

Prana Onslaught

1 X Y
Prana Onslaught
1 3 6 7 9

Overhead Kick

2 A B
Overhead Kick
4 15 16 18 19

10-Hand Shadow Fist

3 B A
10-Hand Shadow Fist
2 8 10 11 12

Mystic Rush

4 Y X
Mystic Rush
5 13 14 17 20
Prana Onslaught
1 3 6 7 9

Prana Onslaught

1 X
Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.

Ability Type: Cone, Slow, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+95% of your Physical Power)
Slow Percentage: 25%
Slow Duration: 2.5s
Range: 20
Cost: 30 / 38 / 45 / 53 / 60
Cooldown: 9s
Overhead Kick
4 15 16 18 19

Overhead Kick

2 A
Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line, increasing his Movement Speed and rendering him CC and damage immune during the action.

Ability Type: Line, Buff, Damage
Damage: 70 / 105 / 140 / 175 / 210 (+70% of your Physical Power)
Movement Speed: 50%
Lifetime: 1s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
10-Hand Shadow Fist
2 8 10 11 12

10-Hand Shadow Fist

3 B
Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Ravana heals for each enemy hit - with maximum damage sources of one god and up to three minions.

Ability Type: Line, Root, Damage
Damage: 90 / 130 / 170 / 210 / 250 (+85% of your Physical Power)
Root Duration: 1.25s
Healing: 6 / 17 / 28 / 39 / 50
Range: 45
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Mystic Rush
5 13 14 17 20

Mystic Rush

4 Y
Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources. After landing, Ravana receives a buff that reduces the damage he takes from all sources.

Ability Type: Circle, Buff, Damage
Damage: 200 / 275 / 350 / 425 / 500 (+110% of your Physical Power)
Damage Increase: 10%
Damage Reduction: 10 / 15 / 20 / 25 / 30%
Duration: 5s
Range: 55
Radius: 15
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Welcome to Ravana

Welcome to my third guide on Smitefire! :D
Today we're doing one of my favourite characters, Ravana!

As soon as he came out I knew I wanted Ravana to be my next diamond. After getting Zhong Kui to diamond when he was super weak (we all remember it), I wanted to have another God in my godpool that's a total underdog. Thus began the grind, and now I'm diamond Ravana :D! Now that he's been changed, buffed and nerfed, I think it's a good time to get a guide going.

Ravana is a very strong character, with the ability to flatten any of the enemies carries, while being incredibly tanky and strong counters those with predictable CC or burst damage such as Ymir and Ra. Ravana's main goal is to jump way behind the enemy team and destroy a carry, whether that be the enemy team's or , he's gonna want to be up on that ***. His ability to burst mostly any character early-mid game is also incredibly strong, so you're going to want to be snowballing every kill farther and father down that mountain.

Skills

Skills!


Chain of Blows

Successful Basic Attacks and abilities add to Ravana's Combo Chain. Each time his Chain reaches 8 he receives a Shield equal to 5% of his Maximum Health. This may stack up to 3 times. This ability is pretty simple. However, be sure to be aware of how many stacks you have on the passive, you can come away with slivers of HP with clutch situations more often than you think.


Prana Onslaught

Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him. This ability. It's your defining move. It does loads of damage with its 80% scaling, and with a pretty potent slow at 25% for 2.5 seconds, you don't need to rush Frostbound as desperately as before, sometime I don't even build Frostbound!


Overhead Kick

Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line and rendering him CC and damage immune during the action. This doesn't do much damage, but damn is it useful, like Chang'e's (that looks weird) 2, it provides immunity to everything, but unlike Chang'e's 2, Ravana's is much shorter in terms of vulnerability, so you have to time it very well. I suggest putting this skill on instant, since it's not hard to aim and is really simple. But this is why Ravana can destroy people who have tons of burst or CC. He can simply predict and dodge damage/stuns/roots etc... It does take some time to learn when to use the kick, but you can easily come out on top by avoiding damage and even using this to get closer to enemy carries.


10-Hand Shadow Fist

Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Ravana heals for each enemy hit - with maximum damage sources of one god and up to three minions. This ability is solid, it's a decently long root at 1.25 seconds, and it's a good lane clear. The heals is pretty insignificant though. Try to use this to bait out escapes so you can chase them further with your ultimate, , and kill them. Don't combo your third ability with your first immediately, be sure to put in some auto attacks for maximum damage.


Mystic Rush

Ravana leaps to a target location, damaging all enemies in range. The centermost target is then linked to Ravana, doing full damage to him while all other gods do reduced damage. This makes you tanky and it's a pretty solid dash. This with the Relic Shell is hilarious and lots of fun, as you take next to no damage. This ability is also nice, as dunking enemies with your ult and killing them is really satisfying.

Items

||ITEMS||




Solid damage, is pretty useless on him in my opinion, so Warrior Tabi is the better choice.



Penetration, 20% CDR, solid damage. It's a lot in one item and you're going to need it to get the 40% CDR you desperately need following the recent Ravana nerfs.



Pretty self explanatory, this caps out your CDR and gives you some protections.



Not exactly core, more or less just a luxury item from my point of view. is on a low enough cooldown to slow your enemies enough, but if you want to absolutely destroy people, Frostbound Hammer is a great item. (Replace this with whatever you want, or build Qin's Sais first, it doesn't really matter.)



With the recent buff to the item, it's just so amazing. This brings up your damage a lot and you shouldn't get rid of it. Plus it gives you some attack speed, which is very good for Ravana.



65 protections and 250 Health and Mana. Really strong and such a great item. I love this item and it's just something I have in nearly all of my builds recently.

Finally...

Thank you for reading my guide. I will update this in a future with a solo part attached to it, and I'll add a jungle path for all those who don't know how to jungle well, but all that in the near future. I spent an hour on this so far since I'm not very good with BBCode, and I wanna go play some Smite :)!
I appreciate all criticism, please, give me feedback! <3

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1
Sparky911 | April 14, 2016 4:29pm
DucksRock wrote:

Hey There, Nice Guide! Upvoted!

Just wanted to note that rushing your defence item as a second item might be a good since it allows you to survive early game trades.


Or we could be the men that we are and take a steaming dump on the enemy with radical damage.
1
DucksRock (41) | March 28, 2016 7:54am
Hey There, Nice Guide! Upvoted!

Just wanted to note that rushing your defence item as a second item might be a good since it allows you to survive early game trades.
1
Sparky911 | March 22, 2016 5:06pm
AllandAll wrote:

I would put hide of urchin earlier, and mention that bumba is better if you expect to do more jungling and that bluestone or death's tole is good if you know you have a good jungler so you won't be in the jungle much. In addition, I would add that heartward amulet or something from glowing emerald tree is a better option against Mage solos like chang'e as the make you harder to kill while curing some of that mana hunger that warriors are notorious for having.

Well, by explaining under Frostbound I tried to say that it wasn't really a required item, as in you can put different items anywhere and all. Frankly, I just meant for this guide to be a slight guideline into playing Ravana, and he's such a wonderful champion that he has a bit of flexibility for what you build. But I did state that I'll be making a solo build for this God in the near future. Also, I'd like to add that if you ever end up against a mage in the solo lane, go as hard as possible. Mages are Ravana's fuel and they're going to feed if they try anything other than sit under tower.


CaptElfimis wrote:

Decent guide, everything seems to be pretty on point and well explained and I like the approach you take here with Ravana.

My only suggestions would be to separate the Jungle and Solo roles in to 2 different builds as the same approach for both isn't really all that viable (Doable, yes, just not as viable as building specifically for the role being played).

Also, my only concern with the build itself is taking Hide of the Urchin so late as it's passive requires stacks from kill/assists to be effective and late game stacking is typically always bad. You want to stack early to snowball.

Good work though, upvote from me.


Thanks for the criticisms, I am going to be separating the guides into two different parts, as stated in the guide itself at the bottom. You can always build Hide of the Urchin at nearly any time after your first 3 core items (Boots, Jotunn's, and Breastplate). I'll be sure to make a note and add it in the future. I'll be updating this around Saturday-Sunday roughly to bring in a Solo guide and some of the things you all have pointed out. Thanks.
1
AllandAll (1) | March 21, 2016 6:36pm
I would put hide of urchin earlier, and mention that bumba is better if you expect to do more jungling and that bluestone or death's tole is good if you know you have a good jungler so you won't be in the jungle much. In addition, I would add that heartward amulet or something from glowing emerald tree is a better option against Mage solos like chang'e as the make you harder to kill while curing some of that mana hunger that warriors are notorious for having.
1
CaptElfimis (5) | March 21, 2016 3:12pm
Decent guide, everything seems to be pretty on point and well explained and I like the approach you take here with Ravana.

My only suggestions would be to separate the Jungle and Solo roles in to 2 different builds as the same approach for both isn't really all that viable (Doable, yes, just not as viable as building specifically for the role being played).

Also, my only concern with the build itself is taking Hide of the Urchin so late as it's passive requires stacks from kill/assists to be effective and late game stacking is typically always bad. You want to stack early to snowball.

Good work though, upvote from me.
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League of Legends Build Guide Author Sparky911
It's Dunkin' Time! (Ravana S3 Solo/Jungle Guide)
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