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Welcome to my third guide on Smitefire! :D
Today we're doing one of my favourite characters,
Ravana!
As soon as he came out I knew I wanted Ravana to be my next diamond. After getting Zhong Kui to diamond when he was super weak (we all remember it), I wanted to have another God in my godpool that's a total underdog. Thus began the grind, and now I'm diamond Ravana :D! Now that he's been changed, buffed and nerfed, I think it's a good time to get a guide going.
Ravana is a very strong character, with the ability to flatten any of the enemies carries, while being incredibly tanky and strong counters those with predictable CC or burst damage such as Ymir and Ra. Ravana's main goal is to jump way behind the enemy team and destroy a carry, whether that be the enemy team's
or
, he's gonna want to be up on that ***. His ability to burst mostly any character early-mid game is also incredibly strong, so you're going to want to be snowballing every kill farther and father down that mountain.
Thank you for reading my guide. I will update this in a future with a solo part attached to it, and I'll add a jungle path for all those who don't know how to jungle well, but all that in the near future. I spent an hour on this so far since I'm not very good with BBCode, and I wanna go play some Smite :)!
I appreciate all criticism, please, give me feedback! <3
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Hey There, Nice Guide! Upvoted!
Just wanted to note that rushing your defence item as a second item might be a good since it allows you to survive early game trades.
Or we could be the men that we are and take a steaming dump on the enemy with radical damage.
Just wanted to note that rushing your defence item as a second item might be a good since it allows you to survive early game trades.
I would put hide of urchin earlier, and mention that bumba is better if you expect to do more jungling and that bluestone or death's tole is good if you know you have a good jungler so you won't be in the jungle much. In addition, I would add that heartward amulet or something from glowing emerald tree is a better option against Mage solos like chang'e as the make you harder to kill while curing some of that mana hunger that warriors are notorious for having.
Well, by explaining under Frostbound I tried to say that it wasn't really a required item, as in you can put different items anywhere and all. Frankly, I just meant for this guide to be a slight guideline into playing Ravana, and he's such a wonderful champion that he has a bit of flexibility for what you build. But I did state that I'll be making a solo build for this God in the near future. Also, I'd like to add that if you ever end up against a mage in the solo lane, go as hard as possible. Mages are Ravana's fuel and they're going to feed if they try anything other than sit under tower.
Decent guide, everything seems to be pretty on point and well explained and I like the approach you take here with Ravana.
My only suggestions would be to separate the Jungle and Solo roles in to 2 different builds as the same approach for both isn't really all that viable (Doable, yes, just not as viable as building specifically for the role being played).
Also, my only concern with the build itself is taking Hide of the Urchin so late as it's passive requires stacks from kill/assists to be effective and late game stacking is typically always bad. You want to stack early to snowball.
Good work though, upvote from me.
Thanks for the criticisms, I am going to be separating the guides into two different parts, as stated in the guide itself at the bottom. You can always build Hide of the Urchin at nearly any time after your first 3 core items (Boots, Jotunn's, and Breastplate). I'll be sure to make a note and add it in the future. I'll be updating this around Saturday-Sunday roughly to bring in a Solo guide and some of the things you all have pointed out. Thanks.
My only suggestions would be to separate the Jungle and Solo roles in to 2 different builds as the same approach for both isn't really all that viable (Doable, yes, just not as viable as building specifically for the role being played).
Also, my only concern with the build itself is taking Hide of the Urchin so late as it's passive requires stacks from kill/assists to be effective and late game stacking is typically always bad. You want to stack early to snowball.
Good work though, upvote from me.