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It's my turn to do Damage

16 1 101,617
9.6
by OnePunch-Man updated August 9, 2016

Smite God: Terra

Build Guide Discussion 2 More Guides
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Terra Build

All Gametypes

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver
Build Item Mystical Mail Mystical Mail

Annoying Stuns and slows

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Magi's Cloak Magi's Cloak
Build Item Void Stone Void Stone
Build Item Midgardian Mail Midgardian Mail
Build Item Obsidian Shard Obsidian Shard

Relics/ Potions

Build Item Mana Potion Mana Potion
2
Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet
Build Item Phantom Veil Phantom Veil

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
2 15 16 18 19

Crushing Earth

2 A B
Crushing Earth
3 8 11 12 14

Monolith

3 B A
Monolith
1 4 6 7 10

Earthen Fury

4 Y X
Earthen Fury
5 9 13 17 20
Force of Nature
2 15 16 18 19

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
3 8 11 12 14

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Monolith
1 4 6 7 10

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 4 / 8 / 12 / 16 / 20
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Damage per Tick: 12 / 14 / 16 / 18 / 20 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 9 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction




These tanky/healer builds wasn't cutting it for me. Yeah I was living in lane for days but it felt like my team was suffering. I'm going to go in details why you should be doing the icejjfish in lane and Rod and Crown being a waste to use for her and how she should be played since her play style is more like a warrior than a guardian. Don't get discourage if you have a bad team, and I mean Hou Yi only have 2 kills 20mins in bad. With a good/average team this build is a monster. It's my turn to fight, IT'S MY TURN TO DO DAMAGE!

Items

Always have 2 on each back since you're not relying on you going to need to get your mana back somehow.

Lotus Crown DO NOT BUY THEM. I REPEAT. DO NOT BUY THEM. gives back so much healing while lasting for 10 SECONDS AND CAN'T BE DESTROYED BY NO ONE, that is why you are focusing on building your third ability first. It can also scales off your magical power by 5% from both healing and damage, you have three items out of the starting four that is increasing your magical power. Lotus Crown is going to hinder you MARK MY WORDS, you don't have a true instant healing or a heal that can damage and heal at the same time that is why Lotus Crown is useless. 9/10 when you are going to Hail Mary initiate or save someone it's best to use the ultimate is one of the best I'll explain about it later.

I normally start this right off the bat without getting any starter items. Get this over pent boots all the time no questions ask. You need the cooldown and that mana. Penetration boots can only get you so far as a Guardian unless your Cabrakan, then you can do whatever you want really.

I remind you again you need mana and you need cooldowns, by now when your is up you'll literally have it right back. 75 Physical Protection is more than enough since you're going to be wrapped around heals all day.


When you fully build this item you are going to truly see that damage, it's not Bacchus ult level but it's something to get your ramapage started and it's a thank you gift for your mage. *cough Sol Carry cough* Your wave clear is going to improve dramatically and squishys are going to start being cautious of you.

Now your getting somewhere, you're putting a dent in squishys ESPECIALLY MAGES. This will be the game changer and getting an enemy half-life is going to feel natural. Keep in mind your a Guardian don't go too crazy now but give them a reason to run.

Everyone on the team are now cautious of you and if they're not, start icejfishing on them. By this time your team is going or already received Gold Fury so building toward this item won't be a hassle. Now keep in mind before you say this is a waste, you have Void Stone that is reducing magic protection, Obsidian Shard that is penetrating there defense, and Soul Reaver that is bursting like crazy leaving you saying.... ANOTHER ONE.

Putting salt in the wound I know, but why not, you want to have fun right? The constant damage over time passive is the only reason to use this item so you can sneak in some minion kills, the Physical Protection is a bonus but not needed. The last item is a preference, you can use or to put hot wax on the wound.

Skills

Yes this ability is useful but not that useful to start pouring points into it so you need 1 point until later. Try to use this within your abilities and not as a main escape.

This with is godlike but the catch is you have to actually land the stun. DO NOT DEPEND ON SHATTER DAMAGE, I know it says it does more damage than the actual stun but it doesn't it's actually weaker. But as a finisher is a good combo, you need to dash into the stone for the shatter to activate. I know you notice how slow this ability comes up so time the activation and also use it as a block, you might not be able to stun with this everytime but at least you can buy your teammates some time.

The Bread and Butter... The Shake and Bake....King Kong and the attractive woman..... This is your wave clear as well as your heal . Don't always use this combo, sometimes it's best just to use because the healing last for 10 seconds at all levels.

One of the best ult in the game. Mana Reduction, Cooldown Reduction, Movement Speed, and Heals if you get hit 4 times in a row. All of this is for everyone on your team upon activation including yourself. Abuse this ultimate but don't randomly use it. It's great for initiating if you or your team wants that kill or if you know someone is about to get gank.

Summary

THANK YOU FOR CHECKING MY GUIDE OUT, THIS IS MY SECOND ONE SO FAR. I ALSO HAVE A BAKASURA GUIDE IF YOU'RE INTERESTED. I DIDN'T INCLUDE THE NEW POTIONS IN BECAUSE I HAVEN'T TESTED THEM OUT SO FAR. LEAVE A COMMENT IF YOU THINK I'M CRAZY OR IF YOU KNOW HOW TO IMPROVE THIS GUIDE... THANK YOU.

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1
Gastank | May 13, 2017 6:46pm
The 2 you say never to get are my first 2 items for my damage build they lay geoudwork for god murder not as healing boosts but as mana regen and damage and movement boosts i fly around like a maniac building and destroying stones killing everyone
1
CloudyCakes | December 12, 2016 5:17am
I love how you explained the guide quickly and it was simple to understand. This build looks great! I definitely want to try it out! Honestly I only made an account to tell you how nice your build is. Now I might as well join the building community with my own crazy builds! I rate it 9.5/10! Cheers!
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League of Legends Build Guide Author OnePunch-Man
It's my turn to do Damage
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