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Izanami Guide: These Sickles DO bite!

9 2 139,763
8.2
by xZeroStrike updated September 9, 2016

Smite God: Izanami

Build Guide Discussion 22 More Guides
Tap Mouse over an item or ability icon for detailed info

Izanami Build

Core

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Qin's Sais Qin's Sais

5th Item (choose)

Build Item Malice Malice
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane

6th item (choose)

Build Item Malice Malice
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane

Defensive (only if necessary)

Build Item Hide of the Urchin Hide of the Urchin
Build Item Spirit Robe Spirit Robe
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope

Start (1)

Build Item Charged Morningstar Charged Morningstar
Build Item Boots Boots

start (2)

Build Item Charged Morningstar Charged Morningstar
Build Item Mana Potion Mana Potion
3
Build Item Healing Potion Healing Potion
3

End-game build (example)

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Qin's Sais Qin's Sais
Build Item Malice Malice
Build Item Deathbringer Deathbringer

Izanami's Skill Order

Sickle Storm

1 X Y
Sickle Storm
2 8 11 12 14

Spectral Projection

2 A B
Spectral Projection
1 4 6 7 10

Fade Away

3 B A
Fade Away
3 15 16 18 19

Dark Portal

4 Y X
Dark Portal
5 9 13 17 20
Sickle Storm
2 8 11 12 14

Sickle Storm

1 X
For 6s, Izanami throws her kama sickles even faster and more furiously. While active she gains Attack Speed, and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit. This Bonus Damage applies to all targets, including Structures.

Ability Type: Ranged Basic, Buff
Attack Speed: 45 / 50 / 55 / 60 / 65%
Bonus Damage: 10 / 15 / 20 / 25 / 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spectral Projection
1 4 6 7 10

Spectral Projection

2 A
Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line.

If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.

Ability Type: Line, Slow, Damage
Damage: 65 / 115 / 165 / 215 / 265 (+80% of your Physical Power)
Slow: 20% + 10% per Kill (Max 30%)
Slow Duration: 3s
Range: 70
Cost: 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Fade Away
3 15 16 18 19

Fade Away

3 B
Izanami descends into the underworld, becoming Stealthed, and leaps away from her current position.

Taking damage, or firing a damaging Ability or Basic Attack breaks her Stealth.

Ability Type: Leap
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 55
Cost: 70
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Dark Portal
5 9 13 17 20

Dark Portal

4 Y
Izanami summons a dark portal which Damages and Silences all Enemies in range.

Ability Type: Circle, Silence, Damage
Damage: 240 / 340 / 440 / 540 / 640 (+100% of your Physical Power)
Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Range/Radius: 60/15
Cost: 100
Cooldown: 80s

Introduction

Introduction

Opening Word
Hello fellow SMITE players, and welcome to my Izanami guide. This guide's sole purpose is to help others with their quest to learn and play Izanami. Might I just say, the color red fits her just nicely.





Personal experience, advise
Izanami is a special hunter. From her basic attack chain, to her abilities, she's one of a kind.
From what I can tell, Izanami has a very poor early game. While most hunters experience this phenomenon, Izanami suffers from this exceptionally hard, unlike any other hunter. This is most likely due to the way she plays. Her late game, however, has potential on par or even above most other hunters, depending on player skill, enemies and situation.


Summary

Statistics


Like every character in a game, Izanami has base stats. Imagine if she didn't...
Either way, to make it easy for you, all base stats are listed, here:


Stats
Basic attack
Protection
Regen
Health: 450(+77)
Mana: 210(+35)
Speed: 365(+0)
Range: 55(+0)
Damage:
36(+2.05)
+50% Phys power
Progression:
?/?
Physical: 11(+2.9)
Magical: 30(+0.9)
Hp5: 6(+0.7)
Mp5: 4.4(+0.38)

Pros / Cons

The good, the bad, the...

PROS / CONS
Unique Weak early game
High burst potential Lack of CC
Decent escape Easily shut down
Strong ULT Easily "dodged"

Items

Items - building to the top


The items are what will decide how you're going to roll. Building bad items is, well, very bad. You'll lose your potential on all aspects of the game, such as damage and speed, and be unable to do anything. I've presented the necessary items on a silver plate, but I'll quickly be listing the items and their stats. I will also add a very short explanation as to why I've chosen this item.

Core items


Transcendence
Physical Power: +35
Mana: +300
Mp5: +6
Passive: You permanently gain 15 Mana per stack, and receive 5 stacks for a god kill, and 1 stack for a minion kill.
Additionally, 3% of your Mana is converted to Physical Power.
This item gives you power, mana, mp5 and a good passive. This will help you to allow more ability casts, and harder hits.




Warrior Tabi
Physical Power: +40
Movement speed: +18%
Passive: None
These boots will give you movement speed and physical power. This gives you harder hits, and allow you to move around faster.




Soul Eater
Physical Lifesteal: +20%
Attack Speed: +30%
Passive: Killing an enemy eats their soul granting +0.5% Movement Speed max 20 Stacks. If you take damage below 25% health all stacks are consumed restoring 1% of your maximum health per stack.
This item gives you attack speed, lifesteal and a passive that will help you sustain longer in sticky situations. The attack speed is necessary due to the way Izanami's basic attacks work, and the lifesteal is great for sustain, and due to Izanami's attacks she can lifesteal from an entire minion wave at once!




Qin's Sais
Physical Power: +40
Attack Speed: +15%
Passive: On basic attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Izanami needs attack speed and power for her basic attacks to be viable, due to her basic attack "progression" chain. Qin's Sais provides both stats, aswell as a passive that will make her basic attacks, granted it only procs on 1st hit, significantly more usable in a variety of situations. Because Izanami's basic attacks allready deal lower damage compared to other hunters, as it's fairly hard to land both hits, this passive is a must-have.



5th/6th item(s)



Malice

Deathbringer
Wind Demon
Wind Demon

Titan's bane
Physical Power: +50
Critical Strike Chance: +20%
Physical Power: +50
Critical Strike Chance: +20%
Physical Power: +40
Critical Strike Chance: +20%
Physical Power: +30
Passive:
Spoiler: Click to view
Passive:
Spoiler: Click to view
Passive:
Spoiler: Click to view
Passive:
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view
Note: When activating your first ability, your basic attacks function like any other hunter's. Therefore, with your #1 active, item's passives such as Deathbringer's will have full effect.


Abilities

Abilties: Making your unique moves


Death Draws Nigh - Passive
The closer Izanami gets to death, the more powerful she becomes. Izanami gains 4% Physical Penetration for each 15% of her Health that is missing, up to a maximum of 20%.
Penetration per Stack: 4%
Max Stacks: 5
Ability type: Buff
Notes:
Ability Video




Sickle Storm
For 6s, Izanami throws her kama sickles even faster and more furiously. While active she gains Attack Speed, and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit.
Attack Speed: 55/60/65/70/75%
Bonus Damage: 5/10/15/20/25
Ability Type: Buff
Cooldown: 10 seconds
Cost: 60/65/70/75/80 mana
Notes:
The cooldown doesn't start until the ability ends.
Izanami can right-click to end this ability early.
When to level - When to use
Level 2nd. The buffs this ability provides only become relevant towards the middle and/or end of the game.
Use anytime when in combat and available, or when you want to deal quick, high burst damage to an enemy.
Ability Video




Spectral Projection
Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line. If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.
Damage: 65/115/165/215/265 (+90% of your physical power)
Slow: 18% + 6% per Kill (Max 30%)
Slow Duration: 2/2.25/2.5/2.75/3s
Ability Type: Line
Range: 70
Cooldown: 16/15/14/13/12 seconds
Cost: 70 mana
Notes:
When to level - When to use
Level this ability first. You'll want the damage to be able to kill people that are affected with this ability more easily to increase the slow strenght. This is also your only form of CC that isn't your ULT, which you'll want to get the most out of.
Use this ability as a form of initiation, to catch up with enemies trying to run away, or to kill enemies, and thereby powering your slow. You can also use this ability to slow enemies chasing you and thereby increasing your chances of escaping.
Ability Video




Fade Away
Izanami descended into the underworld, becoming Stealthed, and leaps away from her current position. Taking damage, or firing a damaging Ability or Basic Attack breaks her Stealth.
Duration: 3/3.5/4/4.5/5s
Ability Type: Leap
Range: 55
Cooldown: 20/19/18/17/16 seconds
Cost: 90/85/80/75/70 mana
Notes:
When to level - When to use
Level this ability last, since it's mainly used as an escape-only ability.
Use this ability when you need to escape a tough situation. You can also use this ability to initiate a fight, or to change position easily (and hidden) during a fight and potentially get the drop on your enemy.
Ability Video




Dark Portal - Ultimate
Izanami summons a dark portal which Damages and Silences all Enemies in range.
Damage: 250/340/430/520/610 (+120% of your physical power)
Duration: 1.5/1.75/2/2.25/2.5s
Ability Type: Ground Target Special
Radius: 15
Cooldown: 80 seconds
Cost: 100 mana
Notes:
When to level - When to use
Level this ability whenever available.
Use this ability do initiate. use it to disrupt enemy abilities and prevent them from casting any for a short period of time. Use to finish off an enemy that's low. Use this ability to force enemies away when you're low on health and need a time-out.
Ability Video




Ability leveling sequence


1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20


Ending

We go our seperate ways...


Credits


Hi-Rez
- Creating SMITE
- Creating Izanami

Zeus Tube
- YouTube ability videos.
(Channel: Here)

Myself
- Coding and writing.





The End


Thank you for reading/investigating/staring at my guide. I hope you liked it, and the information can prove useful to you.

Some practical agreements




Changelog


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1
Griffitie | January 25, 2017 1:17pm
I like the build you have going, but Izanami doesn't crit very much for her basic unlike artemis or xbalanque. So, I normally would switch out one of your crit items just for deathbringer, then build penetration. Because even with crit, if you are facing against a tank; that crit wont be doing much damage. But thanks for the information. It help me a lot to figure out a build that will help me the most on izanami. :D keep up the good work dude!
1
xZeroStrike (46) | January 26, 2017 7:35am
Thanks.

Tanks should be less efficient due to Qin's Sais, though I can see where you're coming from.

Due note that only Deathbringer is only a 20% crit chance, which isn't that high.

Also, when Izanami's 1st ability is active, her basic attacks function identical to that of, say Artemis, and can thus crit equally.
1
Ecchi-Bot (1) | December 6, 2016 8:50pm
With Izanami I go with a semi-loki solo build just because she feels like more of an ability based hunter and has the 1 if attack speed is needed for any engagement:

Transcendence - Gives high power and high mana to bully and use abilities more
Warrior Tabi - Adds the basic power increase and movement speed
Jotunn's Wrath - ives you pen, power, cdr and mana(Can be alternated with Hydra's Lament)
Hydra's Lament - gives you a great passive to go with your 1 and more cdr(Can be alternated with Jotunn's wrath)
Hastened Fatalis - works well with your 1 and helps you stay on targets
Titan's Bane - extra pen to help burst down tanky or squishy targets

Pro:
    -High pen
    -High damage
    -High Cdr
    -lots of mana to spend

Cons:
    -No lifesteal
    -Obvious squishy
    -No crit

I've used this build in all game types and works well in all of them so some feedback on it would be nice to hear.
1
xZeroStrike (46) | January 26, 2017 7:33am
That build would indeed work, especially in gamemodes like Arena, where base is very close and lifesteal isn't that much of a necessity.

Your build will suffer in a mode like Assault, due to the lack of lifesteal, unless you have increased Hp5 from other sources or a good supporting team.

CDR wouldn't be my first guess on Izanami. It will help with making your escape available more often, which is nice, but other than that its benefits are usually not noticeable.

I feel that Izanami is a godess with which you get in combat, use all of your abilities and then continue to basic attack, and either win or lose. She only has 2 damaging abilities, one being the ultimate. By the time your abilities are back up you should've either won or you'll most likely be watching a respawn screen, unless both participants in said fight fail to connect their attacks.

My suggestion would be to remove Jotunn's Wrath and keep Hydra's Lament.
The penetration from Jotunn's Wrath is insufficient to purchase the item for that reason, the mana isn't much needed due to Transcendence (though they can work together due to passives.) and for the power there are other items.

In place of Jotunn's Wrath, Deathbringer would be a solid option. Activating your 1st ability, increasing damage and attack speed, plus Hydra's Lament's passive (due to 1 activation) and Deathbringer's massive crit power spike, will deal a lot of damage. Especially since once you have your 1 active, your basic attacks function identical to any other hunter's.

I'd remove Hastened Fatalis with wind demon if you do what I said above, to get 40% crit chance, because only 20 isn't enough. If you don't switch it around, Hastened Fatalis can stay, though I'd prefer a lifesteal item in this case (such as Soul Eater) over hastened.
1
Papa Murmz (16) | November 16, 2016 7:16am
I'd consider switching out Qin's Sais for The Executioner. Qin's Sais typically doesn't pair well with Crit & Power Builds. You can check out this Reddit post. This guy explains Qin's Sais very well.

My typical build with Izanami has been:

Ninja Tabi - Added Attack Speed & Mana
Soul Eater - Added Attack Speed & Early Lifesteal
Deathbringer - Early Crits giving you an Aggressive Start & the potential to feed
The Executioner - Added Attack Speed & Protection Shred
Malice - Make Crits from Deathbringer more meaningful (1k Crits - 500 going forward & 500 coming back)
Bloodforge - Luxury Item (If ahead by a lot), Adds more Lifesteal & the ability to sustain more in teamfights

I am a Joust player so the build will obviously vary in different game modes, but the point is to show how Qin's Sais can actually hurt builds that are Crit & Power based.
1
IceColdPappsi (13) | November 16, 2016 8:58am
Izanami's basics got reworked to do 75% going in, 25% coming back. So it would be 750 out, 250 in on the crit.
1
Papa Murmz (16) | November 16, 2016 9:32am
Thank you, did not know that.

So let me correct my post about Crits and say I've been hitting 625 Crits (500 going in & 125 going out). More often than not I am hitting 2-3 Crits in a row consistently once Malice gets fully built.

Best case...3 Crits in a row (1875 before protections) in damage, worst case...you don't Crit at all (unlikely), but still have a Basic Attack of 302 (before protections) to cover you.
1
xZeroStrike (46) | November 16, 2016 7:34am
Could be entirely possible, of course. I'd like to have Qin's Sais as a failsafe. Crit is still RNG. If you have an unlucky moment in which your crits don't work, Qin's Sais helps pick that up, while if those crits do hit combined with Qin's Sais the damage increases a lot.

I do understand the fact that Qin's Sais combined with Crit would be "less effective" in normal circumstances, but as Izanami's damage is allready limited Qin's Sais should, in my opinion, stay. If you do decide to drop either of the 2, I'd drop the crit.
1
Papa Murmz (16) | November 16, 2016 7:43am
But, pairing Deathbringer & Malice the Crits rarely fail. If that's the issue then build Rage 3rd and Deathbringer 5th. There is certainly no lack of Power in this build.

302 Basic Attack & 225 Physical Power while still maintaining a 1.9 Attack Speed.

In my opinion for Crits to "properly" work, they need to paired with another Crit.

Could even swap out Ninja Tabi for Warrior Tabi late game for more power.
Load more comments (1 more replies) →
1
tyranno66 | October 23, 2016 4:07am
I usually prefer having hastened fatalis + crit (one of the items is definitely wind demon) so that I can be super fast and AA super fast; do you recommend dumping quin's or dumping soul eater for hastened?
1
xZeroStrike (46) | October 23, 2016 4:10am
If you do take Hastened Fatalis, I'd switch it with Soul Eater

You'll lose the lifesteal, but if you remove Qin's Sais you're going to lose even more of the allready limited power.
1
ttomato13 | October 18, 2016 1:49pm
SO I was watching DMBrandon today and he was playing her and said most people don't understand how Smite works and you should never build Quins and Crit Item. He said just because Pros are doing it doesn't mean regular people should be building it. The effects don't work together, it is one or the other.
1
Bullfrog323 (27) | October 19, 2016 6:48am
With that statement, he is absolutely right.
People should not blindly follow builds that Pros are using, just because they are pro.

Incon sometimes tries some very weird build and would still wreck.
That's only because they are good, builds have less impact at that level.
Since we, common people, are not at the same level, we need a little advantage, so we cannot afford to have an under-performing build.

Also, he is right about the fact that Qins and Crit items should not be built together.
That is a simple math question.
- Qin's main damage is by it's passive (40 power and 15% attack speed is good, but there are better)
- Qin's passive is not affected by crit
- Crit needs a consistent crit % to be effective, so at least 2 items.

So, with Boots, Lifesleal, Penetration and Power as Core items, that kinda leave only 2 items.
So, either crit, either qins and an second attack speed item.
Having both, means 1 crit and qins,
- Qin's doesn't get enough attack speed to benefit the passive
- Crit doesn't get enough crit % to be effective
In terms of build efficency, it's just not worth it.


However, there is a time where it can be an option to have both : when you are in the process to switch from Qin's to Crit (for example having Qin's Sais and Wind Demon while waiting to get 1420g to replace Qin's Sais with Deathbringer).

Since Qin's is cheaper (only need 1 item to really increase your DPS), many will start the Qin's build and if the game lasts very long, will switch over to the crit build.
Overall, the final build would be the double crit without Qin's and would have cost more than having straight for crit. However, the power curves are more smooth and it's not negligible in Conquest.
1
xZeroStrike (46) | October 19, 2016 8:09am
Qin's Sais really doesn't need to give that much attack speed because of Izanami's first ability, Sickle Storm, which allready yields a great deal of speed. That combined with a Qin's Sais passive is pretty devastating. The critical items are supposed to help you with all of your attacks in general. Straight up power items can work, but Izanami's abilities don't benefit much from them. The Ultimate is easy to miss, the 1 is mostly used as a steroid and due to how it works one can hardly call it an "ability", and her 3rd move doesn't damage.

I feel that Izanami benefits more from Crit + Qin's Sais than anything.
Izanami's passive gives built-in penetration which basically disregards the need for a penetration item unless, which I also explained in the guide, you're not comfortable with fighting battles with lower health.

Also, I see Qin's Sais + Crit a good bunch. Also, I don't watch the "pro" scene. It doesn't interest me really, and like you said, they're pro's so learning from them is hardly possible since they can indeed make everything look good.

To round it up, Crit + Qin are supposed to give you all means necessary to eliminate enemies quickly and easily without the need to rely on abilities to much, since Izanami's abilities aren't that amazing in terms of PvP combat. This build is focused mainly (and probably only on) basic attacks.
Load more comments (2 more replies) →
1
Branmuffin17 (400) | October 18, 2016 4:02pm
ttomato13 wrote:
He said just because Pros are doing it doesn't mean regular people should be building it.

That is absolutely a statement I can agree with, in a general sense, not specifically with regard to any specific god or build.

Pros can make certain things work that more casual players would have a difficult time doing well. For example, with a 5-man extremely familiar with each other, in sync, etc., the Ritual Dagger passive relic duration increase can extend a group push/teamfight that other groups might never really take advantage of optimally.

So just because Incon builds a specific, technically weird way for Supports where he ends up buying partials of multiple items, doesn't mean we'll do as well copying him.

ttomato13 wrote:
The effects don't work together, it is one or the other.

Yes, in a direct technical sense when comparing the "synergy" of Qin's Sais and critical strikes, and perhaps more specifically for Iza with her unique kit...but also no, in the idea that this is an extremely limiting and narrow-minded statement.

What I mean by this is that Qin's Sais and crit items don't directly enhance the others' passives or anything else...sure, that's obvious. However, understand that their purpose is the same. Both increase DPS strongly, but in different ways.

IF you can get away with it, building both can provide some incredible DPS. They have their strengths and weaknesses... Qin's Sais is a great mid-game DPS spike, and as a single item, there's probably no better item for a hunter. But it really requires high attack speed to take more advantage of the passive.

Crit requires 2 items to really provide efficient damage and % crit chance, and they're expensive. So they're purchased late. Between Qin's and crits, it can be a bit cost-prohibitive to build both in one match. But keep in mind, the attack speed from Qin's is welcome to a crit build...more attacks means more chances to crit. So there's SOME synergy there.

But in some cases, where you're already steamrolling the enemy team, you may find that you can actually build all of the above and not be behind in your build structure. The main thing to remember though is that between these items, half of your total item slots are filled. You need Boots of some type, and lifesteal, and (preferably) protection reduction or penetration, so your choices are limited at that point.

In the end, Qin's + crits can absolutely be done. SHOULD they be done everytime? Absolutely not...but to say straight up "it is one or the other" loses focus on what you're looking to do...which is to deal as much damage as possible.
1
SkyPirateShini (4) | September 15, 2016 1:46pm
How necessary is Soul Eater? I use a similar build myself,(Trans, Warrior's Tabi, Titan's, Sais, Wind Demon, and either Malice or DB) but I never thought to use Soul Eater. Would you say Soul Eater is something Izanami needs or could you be just as good without it?
1
xZeroStrike (46) | September 15, 2016 11:50pm
There are probably some items you could get in place for this. However, when it comes to lifesteal items, this one is probably your go-to for Izanami.

This is the only lifesteal item that gives attack speed, which Izanami benefits more from, due to the way her basic attacks work.

Also, lifesteal % is reduced with Izanami's attacks (also because of how it works), therefore, most other lifesteal items will just lose so much potential on Izanami. What makes Soul Eater even more special is its passive. When you're losing a fight, the instant health gain can save your life.

Your build looks great aswell. However do note that Titan's Bane isn't entirely necessary if you can use Izanami's passive, which allready gives %Pen.
1
Dedea | September 20, 2016 9:25am
xZeroStrike wrote:

This is the only lifesteal item that gives attack speed


Sorry you're forgetting Asi. I usually go for this item on all hunters because I find it to be the best out of all the others, its passive and lifesteal+penetration make it a must imo. What do you think?
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League of Legends Build Guide Author xZeroStrike
Izanami Guide: These Sickles DO bite!
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