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Hey there, I'm back! This is my second build on this site and I decided to make one for Pele since I've started to play with her a lot more. I am a casual conquest player for SMITE, though I do occasionally play a game of ranked or assault. I'd like you all to remember that I'm still learning how things work on this site, so please bear with me if I get something wrong. Let's get on with it then, I guess.
Passive - Everlasting Flame
When Pele drops below 50% health her flame is set alight, and she gains increased Physical Power, Lifesteal and Ability Lifesteal. This passive has a 30s cooldown.
Notes:
Power: 5+1 per level Lifesteal: 40%
Ability Lifesteal: 15% Duration: 4s
Ability Type: Buff
1st Ability - Pyroclast
Pele flourishes and fires out a magma orb ahead of her in a line. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.
Pele has 2 charges of this ability.
Notes:
Has a range of 60.
Damage: 60/100/140/180/220 (+60% of your physical power)
Return Damage: 20 (+15% of your physical power)
Ability Type: Projectile Cooldown: 13 seconds
Cost: 40/45/50/55/60 mana
2nd Ability - Eruption
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies.
At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.
Notes:
Outer Damage doesn't list of the first two tiers (60/100/140/180/220).
Has a radius of 15/25/35.
Has a knockup strength of 280/240/200.
Inner Damage: 70/115/160/205/250 (+80% of your physical power)
Outer Damage: 140/180/220 (+60% of your physical power)
Ability Type: Area
Cooldown: 15 seconds Cost: 60/65/70/75/80 mana
3rd Ability - Magma Rush
Pele starts to churn the land around her, dealing damage to nearby enemies and giving her constant movement speed while this ability is active.
Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed. This ability has no cooldown but uses a fuel gauge and cannot be activated when below 10 fuel.
This damage does not trigger item effects.
Notes:
Damage: 10/15/20/25/30 (+5% of your physical power) every 0.5s
Speed: 30%
Amplified Damage: 20/35/50/65/80 (+20% of your physical power) every 0.5s
Amplified Speed: 60%
Initial Fuel Cost: 5 Ability Type: Area Damage and Buff
Cooldown: 0 seconds Cost: 10 'Fuel'
Ultimate - Volcanic Lightning
After a short warm up, Pele dashes forward dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone.
For the next 10 seconds or 3 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 50% reduced damage.
Notes:
Has a range of 60.
Damage: 180/265/350/435/520 (+60% of your physical power)
Cone Damage: 100/140/180/220/260 (+40% of your physical power)
Slow: 20/25/30/35/40% Slow Duration: 3s
Ability Type: Dash and Buff Cooldown: 90 seconds
Cost: 100 mana
You want to level the 2 up to 3 first, so you can get the extended range and extra damage. After that max your 1, then your 2 and finally your 3. Level up your Ult whenever you can.
It is crucial you hit your Ult because the damage of your basic attacks isn't amplified, but in fact, it is reduced to 50% of your current basic attack. Keep that in mind when you launch your ultimate.
This is a very power heavy build. There is not a lot of sustain in it either, until late game, where you get Bloodforge. Though this is countered by Pele's passive, Everlasting Flame which grants her additional power and lifesteal when her health drops below 50%.
Your start is a pretty basic jungle start, nothing much to say here. Try your best to make your first back when you have enough for Warrior Tabi, which costs 1600 gold. At this point, your ganks should be pretty powerful and you should be able to get a kill. By the time you get boots, you should be lvl 5, which gives access to your ult.
Transcendence is the next item, before finishing the Mace into The Crusher, because you want to start stacking as soon as possible. With this build, Trancendence provides roughly 108 physical power. So stacking this as fast as possible is the best thing to do.
Finishing The Crusher is next because the passive it provides helps a lot to make your abilities deal a lot more damage. Blackthorn Hammer follows up on The Crusher because it helps you live longer while providing power and mana for Trancendence to use.
Jotunn's Wrath provides the penetration and much-needed cooldown reduction Pele needs. Relic Dagger is an item that I like to switch around often with the other recommendations. If you like to blink a lot, then with this, your Blink Rune goes on an 80-second cooldown. Otherwise, you can switch this Hide of the Urchin as it will provide almost the same amount of health and also mana, that Trancendence converts to power.
That's it, I guess. Hope you have fun with this build. Destroy everything in sight and make sure to do my Waifu proud!
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From rank 2 onwards, Pyroclast should be prioritized. It's your main damaging/clear ability and great ranged poke
Don't build Trans before finishing Crusher/Jotuun.
Pele is prolly STRONGEST early game goddess, you'd be wasting it buying T1 mace + boots and jumping into stacking.
If you really want to do that, better to buy T1 trans and start stack it after boots.
Still wouldn't advise trans on her unless so ahead, but that's easy.
Please don't disappoint MY waifu.
The get trans before finishing Mace bothers me more, haha... :)