Vote received! Would you like to let the author know their guide helped you and leave them a message?
Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.
Health Chalice HP sustain for the lane.
Blink Rune You can teleport a few meters in front of you while you are in combat.
Bluestone Brooch gives you a lot of power and poke with your skilss.
Shield of the Phoenix gives you health, defense, CD and his passive restores a little of your life when you hit an enemy god with a skill. Switch Shield of the Phoenix and Screeching Gargoyle against magical solo enemy.
Screeching Gargoyle is essential vs magical characters for their defense, CD and their passives is a active that can silence the enemy and reduce their defenses.
Talisman Of Purification is necessary when the enemy team has a lot of CC's skills.
Ruinous Ankh defensive item that provides anti healing to nearby enemies.
Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.
Spectral Armor should only be purchased if the enemy carry has critical items. You'll have to switch it for Ruinous Ankh or Talisman Of Purification, depending on whether you need anti-healing.
Tap each threat level to view Ra’s threats
Tap each synergy level to view Ra’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.
I hope you find this guide as a useful learning resource for playing Ra as Solo.
Here are my socials:
Passive - Speed Of Light
Ra's passive is basic but it is very good because it gives you movement speed for each ability you use up to a maximum of 3. It is important to have this passive active constantly, although be careful not to waste too much mana. Ra has a very useful aspect that you have to activate whenever you play him in solo. This aspect makes your Solar Blessing and Searing Pain only do base damage without scaling but now your Solar Blessing can be placed on allied gods, attaching to them and your Searing Pain can heal allies. |
Ability 1 - Celestial Beam
It's Ra's main ability. It is a straight line beam that you use to push minions and to deal damage to enemies. It's important to use your Solar Blessing ability before casting Celestial Beam, because you'll do more damage. |
Ability 2 - Divine Light
This ability deals area damage around you and applies a slow, and enemies that look at you gain additional slow and are blinded. While using this ability your basic attacks go through enemies dealing magic damage, this helps you to push minions better. |
Ability 3 - Solar Blessing
Solar Blessing summons an area of ​​light that repeatedly deals damage and heals allies. The light empowers you and allied gods in the area, granting strength, intelligence, physical protection and magical protection. |
Ultimate - Searing Pain
A straight line beam with a long range that deals magic damage to enemies. Also if you have the aspect active as I mentioned before it also heals allies hitting them with the Searing Pain. This ability is very good for securing or stealing objectives like Fire Giant and Gold Fury. |
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
At max level it lasts 2>4 seconds and lowers the cooldown by 2 seconds which makes more damage early(and later) than Celestial Beam whether on a int or defensive build.
Celestial Beam also only gets damage.
In the scenario of 0 int like here(minus the solar blessing) - Divine Light will deal 325 damage compared to 250 + 50 per ray, so 450 damage at 1.0 attackspeed(You will have more, so it is closer to 500) plus auto attack damage on each targer on top of that, which outdamages by a lot.
Rays will also proc the bluestone and glad shield as if it is a separate ability.
For that reason a berserker shield is a choice that will give You more defense and damage on lower HP, while not being too different damage wise on full HP from glad shield vs attackspeed and higher phys+magical def.
You would lose on cooldown and some HP, though, so no idea which will actualy be better.
I'd call it a matter of preference.
Divine light has much higher boxing and clearing potential than his Celestial beam because of that, which is a great help early game and helps win the pressure.
When Ra was put into solo mode it was true that the best ability was Divine Light, but in the patch notes 2 weeks ago they nerfed the damage of the 2nd one a lot. Now you have to level up Celestial Beam because of that.
You can play it as you mentioned with the Berserker shield, but in my opinion it's worse.
https://www.smite2.com/news/open-beta-2-update-notes/
Thanks for your comment
Really quick notification, it looks like the video for Divine Light is showing Solar Blessing being cast on enemies, can you fix that?
Also, something to consider (your choice), but indicating in the title that this is a build specifically for Solo could be easier and quicker for readers to reference, rather than going down into the body of the guide to confirm.
Thanks for reporting the error and the feedback, it's now fixed.
I hope the guide was helpful to you.