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Loki, the master trickster has been released! Loki is a glass cannon Melee Physical Power god. This build currently focuses on arena play. While I have not yet had a chance to play him in conquest (the classic game mode), I've played quite a few games with him in arena. This build has been quite successful and given me some extremely high k/d games!
Pros
Loki's skill break down as follows (further in this guide I explain how they are used with this build):
Behind you!
Loki deals 20% more damage from his basic attacks when hitting enemies from behind.
Vanish
Loki disappears in a puff of smoke for 3s. While invisible, he is immune to slows and moves 50% faster than normal. His next basic attack from invisibility (or for 2s after) applies a bleed to his target, dealing 30/45/60/75/90 (+25% of your physical power) physical damage every .5s for 2s and reveals Loki. Cost: 70 / 75 / 80 / 85 / 90 mana.
Decoy
Decoy
Loki spawns a decoy version of himself that taunts all nearby enemy minions. After 3s, the decoy explodes dealing 90 / 155 / 220 / 285 / 350 (+80% of your physical power) physical damage to all enemies in the radius
Aimed Strike
Aimed Strike
Upon activation, Loki's next basic attack does an additional 60 / 100 / 140 / 180 / 220 (+80% of your physical power) physical damage within 5 seconds. The enemy hit is also slowed by 25% for 3 seconds.
Assassinate
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will backstab that target doing 250 / 325 / 400 / 475 / 550 (140% of your physical power) physical damage and be stunned for 1s.
Item's uses for this build as follows:
Warrior Tabi
These are standard boots for any Physical Power god. +30 physical power, +6% attack speed, and +6% crit strike chance are all great stats to maximize that damage (which we are striving to do in this build).
The Exocutioner
So in retrospect, I realized that The Exocutioner is a better item in arena than Fatalis. +20% attack speed and +30 physical power (at max level) is a great item to have early game. You can rip apart the squishy enemy gods with this as well as hurting enemy tanks with that -20 physical protection stacking debuff. All in all, a standard DPS item for arena.
Qin's Blades
Qin's Blades is a great DPS item for Loki. +30 physical power and +25% attack speed is great for stacking up that physical damage. The +150 health is nice early game in arena to add a little extra survivability. At max level you get a 30% chance on basic hit vs gods to deal 10% of target's max health as magic. This is excellent for ripping apart the squishies as well as giving their tank something else to worry about!
Deathbringer
This is also a pretty standard Physical Power item. +50 physical power, +20% crit strike chance, and +50% crit strike damage means you are going to be dishing out some serious damage and your basic attacks are going to become pretty strong.
Titan's Bane
I realized while playing Loki in arena it's nice to have a little bit of lifesteal (15%) for some added survivability, (the +150 health is also nice for this). +15% crit strike chance is simply a DPS stat. The -25% healing/regen for 3 sec on basic hit, stacking 3 times is a tank killer. Their HP regen is negated, and any support for a healing god will also be negated.
Titan's Bane
This is a nice item to get last. It's pretty much a pure +damage item to finish up with. +30 physical power will pretty much cap out your damage. The +45% physical penetration will help you cut through any physical protection the enemy team grabbed as well as giving you some nice stats to try and rip apart their tank.
It should be clear now that the focus of this guide is stacking physical power to maximize your damage while also stacking a little extra survivability (since you're squishy, remember?). As stated before, to really maximize the effectiveness of this build, only use this build for arena until I add a conquest build.
Thanks for reading this guide! It's my second guide here at Smitefire, so I tried to be as thorough and accurate as possible. If it helps you out please up-vote it! Criticism and comments are welcome as always. If you missed it before, this guide is currently only for arena. I will try to add a conquest build to it as soon as I get a chance to test some things out. If there is something you think I'm missing or should add, leave a comment below and I'll do my best to fix it!
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Completely negated if you take into account how often you will landing critical strikes. Also, you don't need executioner if you grab titan's or voidblade. Most people play AP heroes in arena so most people stack AP defense. I'd go so far as to either swap titans or voidblade for brawlers beatstick for the lulz.
first off, u get exe cuz it gives you good PP, and attack speed, the stacking physical debuff is just a bonus tbh. the reason fatalist is a terrible item is the shear lack of stats. also theres is something called diminishing returns on attack speed in this game. this means that attack speed % is NOT additive. many ppl think it is, which is just not true, they think o exe = 20%, qins = 25% fatalis = 35% so thats 80% attack speed!!! but this is NOT the case with diminishing returns. in reality thoes 3 items will give you about 45% or so, whreas with only executioner and qins will actuall give you about 35% attack speed, so if u want to waste 2100 gold for 10% as 10% ms and -20%cd time be my guest, just gimping yourself. as for the -cd time, u can get joutuns wrath which gives you physical power, + a bunch of mana, and we all know how starved alot of gods are so that mana is very very handy, and you get your -20% cd time.
u can also look at it this way, with fatalis i hit you for 10damage over 10seconds, whereas with heartseeker for example, i would hit u for 15 damage over 12seconds, so to make the time even, thats 120 damage over 120 seconds with fatalis or 150 damage over 120 seconds with heartseeker *these #s are based off having NOTHING else bought, ONLY fatalis vs ONLY heartseeker both rank 3*
u guys need to stop looking at the stats on single items and look at the items you are choosing as a whole, trust me if you dont believe me go play a game or 2 and build your normal build with fatalis, then play a few games with the SAME builds except replace fatalis with either heartseeker, executioner, qins, whatever you passed up basically for fatalis and see the difference in how fast u drop ppl.
Completely negated if you take into account how often you will landing critical strikes. Also, you don't need executioner if you grab titan's or voidblade. Most people play AP heroes in arena so most people stack AP defense. I'd go so far as to either swap titans or voidblade for brawlers beatstick for the lulz.
This isn't true as with an exe or qins you will be doing more dps than with fatalis. This obviously makes them better. Also the health that qins give you are a great asset.
any build with fatalis in it is bad, fatalis is just horrible, 20% cd reduction is not worth the stats you lose by going with it over executioner or qin's blades. both have high attack speed, both have good physical power, executioner reduces your enemies physical resistance by 20 stacks 3 times, and qins blades gives u great phys power, great attack speed, bunch of hp and a chance to deal the equivelent of 10% of our enemies hp on hit, this is added to your normal attack, can make for some very big hits. fatali bad, exe or qin 10000000x better
Completely negated if you take into account how often you will landing critical strikes. Also, you don't need executioner if you grab titan's or voidblade. Most people play AP heroes in arena so most people stack AP defense. I'd go so far as to either swap titans or voidblade for brawlers beatstick for the lulz.
I have proof-read this build several times and haven't been able to find any spelling errors :\ However, I did go through and change any mention of AD to Physical Power to make it easier to understand!
I will test out some different builds that feature purchasing it later in the match. As I stated before though, I like to spam my spells more often early game since my damage isn't that high (hence the utility of the cooldown reduction). And as I mention in the build I like the +movement speed to give me a little extra survivability early game since Loki is so squishy. But like I said, I'll try out some different purchase orders! Do you have a recommendation for it?
Fatalis is fine IMO for Loki, as he has many abilities with low CD. Be able to use them twice during the same battle has no price to me.
The problem isn't that Fatalis is in there. The problem is that recommends Fatalis almost at the beginning of the match.. I just can't understand this. Why would you buy cooldown reduction, movement speed and attack speed when you do not have any good items to deal damage to the enemy. Its like this : In the time you attack 2 times with the Fatalis you only do half the damage you wouldve done when buying another item. Fatalis is really strong in the end of the match, because then you can get 2+ attack speed AND you are still strong. But I totally don't recommend it at the beginning.
Nice guide I guess, will test it soon. There are some typos and please don't use such terms like "AD" or "AP" coming from LoL. It's so better and more meaningful to use "PP" or "MP". Anyway, I won't lower my notation for that.
Thanks!