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you want to start with health and multi so you can stack healing for early game ganks in middle
at gamestart you want to get 2 heal pots and 3 mutli pots to get double healing going during early ganks.
contrary to most guides I find it a lot better to start leveling 2 first as the normal version only deals a little bit less damage than his 1 and you're going to want to engage with his mounted 2 most of the time anyway. so you might as well start leveling that your engage actually does damage.
as i said in the first chapter you want to engage with your mounted 2 since it deals more damage than your mounted 1, roots and procs runebreaking.
my go to attack string goes as such:
mounted 2 > aa > 2 > aa > 1 > aa > 1 > if you want to extend and commit you can ult to get a free mount, do the whole thing again and then either run with your 3 or commit even harder with it.
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Firstly, I hadn't previously explored the possibility of incorporating Runebreaking Hammer into his build. In terms of raw damage potential, it does lose out to Transcendence. However, after testing, I discovered that it doesn't seem to compromise damage output as much as I had initially presumed, and adds an interesting dynamic to his dives.
Additionally, I typically opted for Jotunn's Vigor over Jotunn's Cunning in the past without really thinking, but experimenting with Cunning provided intriguing results. While Vigor offers valuable functionality, particularly considering the build's lack of sustain, Cunning synergizes effectively with the cooldown reduction from the build, which makes for some fun dive combos. I did notice though; gaining a stack of wit while mounted (such as when engaging with your ultimate), can sometimes needlessly consume the passive if you use a mounted ability to follow up, so it's something to be aware of. However, it can self-proc on his first ability, which I found interesting.
Another departure from my usual approach was prioritizing leveling the 2 before the 1. This seems like a reasonable choice, especially when initiating with the mounted 2. It was a refreshing change, as I typically prioritize leveling the 1 first.
Regarding Sphinx's Baubles, I don't want to be anti-fun, but I can't help but find myself weighing its benefits against what I would have to forgo to fit it in a build. The extra Cooldown it provides comes at the expense of sacrificing some solid damage potential. It also becomes challenging to incorporate items like Brawler's Beat Stick if necessary. While it's a fun item, I'm uncertain if the extra Cooldown Reduction justifies giving up other items.
Overall, it was an intriguing build that provided me with a fresh perspective and enjoyable gameplay. Thank you for sharing your insights.